Updates Spring of 2014!
D10 was released on March 13th, 2014 and included:
- New Stations
- New weapon types and set up
- Major map changes and being able to warp through the map better. ... Read more
Kinetic Void Update D9 (Live on 2/10/2014)
Many of the subsystems and module stats have been tweaked. Make sure to double check your ship designs for viable builds.
- New Microwarp Effect.
- Trade Goods to inventory/trade system.... Read more
Patch Notes D8 Kinetic Void Updates
We have a new update today available for everyone, with lots of changes and additions, check it out!
- Skybox generation is now active, this system still... Read more
Patch 0.06 Live on Steam
Hello everyone! Just letting you all know that we just pushed out our latest update (are doing a few minor cleanups but the initial patch is initiated).
Patch Notes 0.06... Read more
Kinetic Void Patch Notes 0.05
Newest patch is here everyone!
- Can now access the Options Menu when in game.
- KV and Studio logos to splash screen.
- Logic for when ships... Read more
Update for Kinetic Void
Hello everyone! Just letting you know that development is continuing for Kinetic Void, and we are now on the Steam Workshop (share your ships!) This update was pushed out on... Read more
Just wanted to drop you all a line and let you know how things have been progressing.
We have made a lot of progress this past month, we... Read more
Mac and Linux Builds
Both the Mac and Linux builds are now live on steam, please feel free to download them as you would any game through Steam. We posted two patches tonight, but... Read more
Development Update 4/19/2013
We just released build 0.009 to the window clients through steam. I have also just released a Mac test build please check here http://steamcommunity.com/app/227160/discussions/0/828936718803381454/
for instructions on how to access it.... Read more
Happy weekend everyone!
I just wanted to drop in and let you all know that our Steam Early Access launch is going very well! We are getting a lot of great feedback on... Read more
Kinetic Void Steam Keys
Hey Everyone, The Humble Store is currently uploading all of the keys and emails. As soon as it is done you should be able to use this link: https://www.humblebundle.com/store/keyresender The email... Read more
Development Build Imminent
So with our first test about to happen (still planning by the end of this next week 3/18 – 3/22) I wanted to go over some things as to what... Read more
Just wanted to let everyone know that things are going smoothly, according to plan so far. I have also just set things up so that reward fulfillment will... Read more
Technical Artist Dev Update
Here is an update from our Technical Artist, Fernando Pires. It was posted on another forum, but I thought you all would like to see it!
(Open any image in... Read more
Development Update 2/28/2013
Here is the monthly update for Kinetic Void...
We have wrapped up the first wave of faction simulation, which is what was taking the longest in development time. It is... Read more
Development Update 1/21/2013
It's been awhile since I posted the last update so I thought now would be a good time to do it! Before I get into the details keep... Read more
Hello everyone! I hope things are well with you all. Kinetic Void is progressing nicely and we are doing our best to have the playable Alpha version ready this month. ... Read more
In preparation for game distribution and account management I have overhauled the http://badlandstudio.com website. If everyone could please register there with the email that they used on Kickstarter, it would be greatly appreciated! It... Read more
We have officially been Greenlit! Thanks everyone!
The team is hard at work and we are hoping for an alpha build soon!
Reddit discussion going on right now!
We have a reddit conversation going right now if anyone would like to participate.
Ask anything, get involved, have a good time!
A little while ago I posted about getting on Steam and how I would like that and expressed a few things that let to confusion.
My initial concern... Read more
Our Greenlight entry is now live, please up-vote and favorite our game!
Be sure to share with your friends, when we get on steam if pre-orders are going well,... Read more
Hey everyone, just wanted to let you all know that things are still going well and on track. We post all of our updates on our official forum located here ... Read more
We have been a little quiet the past couple days but we have been very busy, our community manager (Kojiconlair) and I have been manually assigning forum permissions,... Read more
I sent out the surveys, there is a requirement on every field, if you do not have an answer for one, just put "none".
We will be working on adding... Read more
Getting ready for the Survey
Hey everyone, Im doing some admin work today and setting up the surveys to collection some data, if you have not already, please register on our forums http://www.KineticVoid.com/forum as you... Read more
So, last update for the night!
I got Paypal tiers setup and on our site, if you have been waiting now is your chance!
If you wanted to increase... Read more
Its done! We did it!
I want to personally thank everyone that backed us and our friends that are working on other projects!
The developers of Skyjacker, The Dead Linger, Nekro, Legends of Eisenwald, and... Read more
Post Kickstarter pledges
There was a little confusion about my hurried stretch-goal update so I wanted to clarify a couple things.
We will have a paypal-based pledge system, very similar to our Kickstarter... Read more
We are there! Congratulations everyone!
We are so excited over here.. I... I need a nap!
Expect an update video later this evening!
For every $20,000 over goal there will be a poll,... Read more
Feel free to ask any... Read more
11 hours to go!
Doing great everyone! we only need $18k more and we are there! We are so close!
It was suggested that we include Alpha access in the $30 tier and I... Read more
24 Hours, there is still hope!
This is it, the final 24 hoursof our campaign. Things look grim, but we still hope we can pull a miracle. With over 1,400 backers, it’s clear... Read more
Monday Update, 50 hours left.
We are just about ready to push our Monday update, which will include new modules, and expose our first pass of sub-systems, these will be for engine modules only for... Read more
Kinetic Void Livestream
We will be hosting a Livestream tomorrow evening, 5pm - 10pm EST
The screen will be showing Kevin working on modeling modules live, while Matt and I talk and... Read more
Shh can't sleep, thinking...
So, Its 2:38am my time (CST) I’ve been lying in bed trying to sleet, listening to my wife snore away, thinking about Kinetic Void and our Kickstarter, what can we... Read more
Just wanted to pop in and say I really appreciate all your support, and I know we can do this! We need to pull all the stops and... Read more
New pledge tier!
Just had a great suggestion so I added it!
$90 Pledge Tier
Duo Void This is a combo pack and it comes with two of everything that is in the... Read more
Another week, another update!
Fire up those patchers or downloads Shipyard version 0.0.19 is now live! We spent all week working on our first implementation of combat and hope you all enjoy it! As always feel free to... Read more
So far this week Matt and I have been working on combat, getting things set up and in-game for next Mondays patch. Still a lot to be done, but I wanted to... Read more
Content DLC vs Expansion
With last nights update there have been some questions about the difference between the non DLC free content that people can expect post release, and our first major expansion.
DLC... Read more
New pledge rewards!
We have come up with some new pledge rewards, all rewards include the previous tiers.
PLEDGE $30 OR MORE
Previous rewards and name a minor element of Kinetic Void, possible... Read more
I just finished uploading the 0.0.18 version of Kinetic Void Shipyard, you can get the PC, and Mac version from our site. The PC patcher will not work with this version due... Read more
The Kinetic in Kinetic Void (flight mechanics discussion)
Hello everyone, got a little bit to talk about, and some game mechanics to discuss. It's been asked a few times, what exactly does the name of the game mean,... Read more
This ones a doozy
Hey everyone, it’s update time again. (hope you want to read something long!)
This week Matt and I are working on the game’s database. we are changing it over to... Read more
As mentioned before, I love the idea, and concept of indie development, and I know others do to! if you will forgive me, I want to share some... Read more
15% and still going strong!
Great job so far, the support has been awesome and I hope you are all enjoying the Shipyard! This week we added a lot to it and the... Read more
Still alive, and developing!
We are doing great so far everyone and have managed to reach 10% of our goal! The team is hard at work on next Mondays update, some of things going... Read more
Day 1 Down!
So, our first 24 hours are past and we are very happy with the results! As of this posting we are at 4.5%to our goal, we feel this is... Read more