About this project
This is a 32*-page book of folk magic, authored by Goody White and translated by Sean K Reynolds to the Pathfinder RPG format** as spells, witch hexes, and special rituals any character can learn.
* Update 8/13/14: Now that we've reached the $6,000 stretch goal, the book is 64 pages instead of 32!
** As of the most recent stretch goal, the book will have versions of these spells for the Cypher system (Numenera and The Strange from Monte Cook Games)!
I'm Sean K Reynolds, and I've always been interested in the magical aspects of roleplaying games. For a long time I've had the idea of presenting an in-character book about folk magic written by a knowledgeable witch, with game statistics on these effects. The result is Goody White's Book of Folk Magic.
This 64-page book contains descriptions of 45 "spells" that have been attributed to various folk beliefs and historical witches, such as forecasting the weather, acquiring a familiar, causing or curing impotence, brewing love potions, easing a difficult birth, or afflicting others with warts and poxes. After Goody White's description of a "spell," the text cuts to presenting three different ways you can incorporate it into a Pathfinder campaign: as an actual game spell, as a witch hex, or a folk ritual (which anyone can learn, even non-spellcasters).
(As of unlocking the 8/13 stretch goal, it also has an appendix presenting Goody White's "spells" as mythic spells and mythic hexes for Pathfinder, conversions of her "spells" to abilities for the Cypher system [Numenera and The Strange from Monte Cook Games], and stat blocks for Goody White in Pathfinder and Cypher system.)
These aren't the magic of legendary wizards and sorcerers, such as breaking mountains, hurling fire, and teleportation. This is stuff that a hedge mage might learn, or a local wise woman, midwife, or superstitious farmer might use to make life a little easier. They add flavor to a campaign, and some are things that even a famous adventurer would want to learn (such as stanching a bleeding wound or repelling the undead).
UNLOCKED! Stretch Goal #1: Full Color! When we reach $3,000, the original interior illustrations upgrade from black & white to full color.
UNLOCKED! Stretch Goal #2: Pewter Witch! When we reach $4,000, you unlock the Goody White pewter miniature sculpted by Jason Wiebe (available for $6 unpainted as an add-on, which includes shipping to addresses in the USA).
UNLOCKED! Stretch Goal #3: More Magic! When we reach $5,000, we'll add 16 more pages of folk magic to the book (increasing the page count from 32 pages to 48).
UNLOCKED! Stretch Goal #4: Mythic and Cypher! When we reach $6,000, we'll add a 16-page appendix to the book with mythic (Mythic Adventures for the Pathfinder RPG) and Cypher system (Numenera, The Strange) versions of all the spells and witch hexes presented in it, plus low- and mid-level Pathfinder RPG and Cypher system stat blocks for Goodie White (increasing the page count from 48 pages to 64). That's twice the number of pages for the same money!
Stretch Goal #5: Town Full of Cunning Folk! When we reach $7,500, we'll add 16 more pages of Pathfinder RPG stat blocks of "cunning folk" NPCs (increasing the page count from 64 to 80). These low-level practitioners of various kinds of folk magic are useful background NPCs, early mentors for PCs, and sources for PCs learning other folk remedies. Some of these NPCs will be based on the named characters from the Notable Witch/Autographed Notable Witch/Magic Portrait backer levels, with input from those backers (in other words, if you back any of those levels, you get to provide input about what your NPC's class, level, and stats are, subject to Goody White's approval).
Stretch Goal #6: Secret Coven! When we reach $9,000, we'll add 16 more pages of Pathfinder RPG stat blocks of mid-level witch NPCs and their familiars (increasing the page count to 96). Any backers at the Notable Witch or Autographed Notable Witch may choose to have their named character appear in this section instead of the Town Full of Cunning Folk section (in other words, if you'd rather have your named NPC be a mid-level character with the witch class instead of a low-level NPC-class character, you can do so).
Although the backer rewards for physical items say "ships to USA only," if you are outside the USA you can select any of those rewards if you add $15 for shipping.
Now that the Goody White pewter miniature is unlocked, you can add $6 to your pledge for an unpainted Goody White miniature (this includes shipping if your pledge is a physical item). If you want multiple minis, add $2 for each additional one after the first. (Some of the pre-made backer reward levels already include a miniature.)
More add-ons will be revealed as stretch goals are unlocked!
Please help spread the word about this project by using the banners below on your blogs, websites, and social media sites. With more backers we are able to hit stretch goals faster!
Goodwife Elizabeth White was born in 1640 in a small village with a lot of people struggling to wrest a living from the reluctant soil. In her many years on this earth she collected many helpful bits of knowledge that make village life safer, simpler, and more successful. Eventually she wrote down this lore in a book so she could pass it on to a worthy successor.
Sean K Reynolds is 19-year veteran designer of the RPG industry. He's worked on D&D, Greyhawk, Forgotten Realms, Ravenloft, Birthright, Alternity, World of Darkness, Numenera, and Pathfinder, and on licensed products for Avatar: The Last Airbender, Pirates of the Caribbean, Marvel, DC, Baldur's Gate, Fallout, Exalted, and World of Warcraft. He's designed or developed over 200 RPG products, including coordinating two collaboration charity books involving A-list designers such as Monte Cook, Matt Forbeck, Ed Greenwood, James Jacobs, Mike Mearls, F. Wesley Schneider, and Owen K.C. Stephens.
Gene Snyder is an artist/illustrator and a former U.S. Army combat artist and art instructor. Since leaving military service, he's participated in several gallery shows and has created artwork for many private commissions. By day, he's a graphic designer creating layouts of U.S. Army history books, pamphlets, brochures, posters, etc. By night, he's creating art, either fantasy work he's cooking up out of his head, or he's out and about with an easel, painting on-site around his neighborhood. Oh, and he's a long-time (30 years) D&D player and DM! To see more of his work, visit his wesbite: www.snyderart.com
Risks and challenges
This is the first kickstarter I've run, but I have been designing, developing, and self-publishing RPG books for over 10 years.
The writing of the book is almost finished and parts of it are already in the hands of the editors. The text will be edited by the end of the funding period.
The cover and interior art for the book are done (and I've already cleared the artist's schedule for any additional art pieces from high-tier rewards).
The layout will be finished by the end of September, and the book will be available in PDF in October.
The book is being printed in the United States, so the books won't be delayed by a trans-oceanic voyage, and should be available in December.
I am confident I'll be able to get all the rewards done on time. I have front-loaded most of the project deadlines so they're already finished (writing, art), will be finished by the time the Kickstarter campaign ends (editing), or will be finished shortly after that (layout).
What might go wrong? A setback in the editing, layout, or printing might delay the book, but if this became a problem I know enough people to fill in on an emergency basis and get the project finished. I was a book developer for Paizo for 5 years and I'm used to dealing with setbacks and getting books finished on schedule.Learn about accountability on Kickstarter
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