March, Playtest Update, Wuxia Weapons cronk
Yes, it's March. Yes, I wanted to get the playtest document ready by the end of February, but I'm OCD enough that I'm wanting to get as many little details right as I can so I can minimize confusion during the playtest. I've been finishing major sections of the playtest documents (classes, monsters, basic combat, advanced combat, skills, cronks) and working on the last bits that need to be ready (other feats, spells, stunts, races, equipment, and magic items).
I've been tempted to blog about these so you get updates on what's going on, but given the deadlines I've felt it's more important to (frex) write 2,000 words for the playtest document than write 2,000 words for a blog explaining recent ideas.
To tide you over a little bit longer, here's how I'm currently planning on dealing with the "I want to play a monk who focuses on unarmed combat and doesn't use weapons at all." This allows you to get the benefits of using weapons without requiring you to actually carry or wield the weapons.
(So far this is also the longest feat in the game.)
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Wuxia Weapons (cronk): When you prepare your feats each day, choose one of your manufactured weapons. This is your focused weapon for the day. The focused weapon must be a one-handed or light weapon (see the Weapons chapter for more information).
When you make an unarmed attack, you may use the focused weapon’s game stats (attack bonus, damage bonus, and so on) if they are better than your unarmed attack game stats. For example, if you choose your +1 Flaming Longsword as your focus weapon, all of your unarmed attacks either use their own stats or the stats of your +1 Flaming Longsword, whichever are better.
You must be bearing the focused weapon to use this cronk (for example, if you don’t have it with you, you can't use its game stats for your unarmed attacks).
At level 5, you don’t have to bear the focused weapon to use this cronk, but you have to be holding it when you prepare it.
At level 10, your focused weapon can be any of your manufactured weapons that you have held in the past 25 days. For example, you can prepare this cronk, choose your focused weapon, then leave it in a safe place while you adventure.
At level 15, your focused weapon can be any of your weapons that you have held in the past 125 days.
At level 20, your focused weapon can be any of your weapons that you have held in the past year.
If your focused weapon is destroyed or is claimed by an enemy (including taking it from the safe place where you’ve hidden it), it is no longer your focused weapon and you can't use its game stats for your unarmed attacks.
Boost: Choose another one of your manufactured weapons to be a focused weapon. For the rest of the day, when you use unarmed combat, for each attack you make, you may use your unarmed game stats or the game stats from any of your focused weapons, whichever is best.
Boost: Choose a previous focused weapon even if you haven’t held it within the deadline time.
Boost: Immediately choose a new focused weapon.
Note: If you are using two-weapon fighting to make two attacks per round, your unarmed strikes count as whatever type of weapon your focus weapon is, so you’re better off using a light weapon and the Two-Weapon Fighting cronk (see Fighting With Two Weapons in the Advanced Combat chapter).
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I know this won't completely satisfy players who don't want their martial artist characters to rely on weapons at all, but for now it's a reasonable compromise (and is pretty easy to understand in the context of a cronk), and I can give a lengthier explanation in the GM section about how to accommodate "purely unarmed" characters.
And here's a Gerald Lee sketch of an evil door.
Thanks, and stay tuned!