Ludoversity: A Spanish Adventure
Ludoversity: A Spanish Adventure
'Ludoversity' is a Spanish learning game in which you play as a magician's apprentice on their quest to master the language of magic.
'Ludoversity' is a Spanish learning game in which you play as a magician's apprentice on their quest to master the language of magic. Read more
About this project
“Ludoversity: A Spanish Adventure” is an adventure game that teaches you Spanish as you play. It's a world full of magic, quests, exploration, and monsters. You will explore the history of Spain and later South America from Roman times to the modern day.
An evil sorcerer is trying to erase Spain from history, leaving nothing but a gaping hole in its place. As the last student of Spanish, you are transported back in time to restore history to its original path. Starting in a small village in Castile, you help the citizens with daily tasks and learn the basics of conversation. Every new word is collected in your spell-book, and with every new word you discover, a part of Spain is restored.
Once you leave the village, you will go on adventures and meet historical figures and mythical beasts. Instead of fighting opponents with swords as you would in other RPGs, you will need to overcome them by casting spells in Spanish.
Most importantly, this is a game. It's easy to get into and fun to play. All learning is incidental, because we have put Spanish at the very core of gameplay. You will never be asked to pause the game to study some vocabulary, or to learn a complicated grammatical rule. Instead, learning is the gameplay itself, and you will feel your mastery of Spanish improve as you progress through the story and levels of the game.
This game is for you, whether you are an avid gamer or not. The game adapts to your experience and will slowly introduce you to gaming if you are new, or throw difficult challenges at you if you are an expert dungeon crawler. It will run on PC and Mac; we'll look at console and Linux support later.
Think of the game as a leisure activity, to play in the evening after work/school, or on the weekends. Learning Spanish is just an added bonus. Maybe you've always wanted to learn a language but never had the time. Or you've started learning a foreign language, but got bored or frustrated along the way. We promise you that the exciting gameplay and captivating story our Ludoversity will keep you motivated to follow through, without the pains of studying.
You will learn how to read, write, listen to and speak Spanish. We plan to eventually teach Spanish to the C2 (Mastery) level, but this Kickstarter is for level A1:
-Equivalent to 75 hours of study
-500 to 600 words
Additionally, you will learn about Spanish history and culture. All learning will be incidental! You will never have to sit down and study vocabulary.
The aim of Ludoversity is to make education intrinsically fun by creating games which teach incidentally rather than explicitly. We believe that education today is falling short of its potential. Schools stifle creativity and despite this fail to efficiently instill knowledge.
The key to efficient education is intrinsic interest of the learner, which can only be achieved by a fun learning environment. A subject should therefore have a space in which the learner feels compelled to learn the material. Although there have been many attempts at this in the name of gamification, they solely contribute extrinsic motivation with limited effect.
In order to truly motivate the learner, learning should be a game, with learning as an attractive core mechanic rather than a chore to be rewarded. This is what Ludoversity provides.
This project relies entirely on crowdfunding. That means our budget depends on how many people are willing to support us, and the game will only be developed if we reach our goal of €50.000. If you would like to help, please find a reward tier which suits you on the right, and help us make our dream become a reality. We'll be forever grateful!
€50.000 might sound like a large sum, but most games cost much more to develop. We have to pay programmers, artists, writers and many others, rent an office, pay for software licences, etc. This is the minimum budget for which we can develop a great language learning game. In fact we hope to raise additional funds later for new features and content. However, we promise that if this goal is reached, you will be playing Ludoversity within a year!
Risks and challenges
The biggest risk, as with any Kickstarter project, is of course delay. We have planned productions schedules for numerous different outcomes of this campaign, but as we don't yet know how much money we have to work with at the end of the campaign, there is no way to plan precisely how many features we can develop and thus when the game will be finished.
However, we plan to release parts of the game as soon as they are playable, so even if the final release date might get pushed back, you will definitely be able to play parts of the game early on.
There are a lot of other risks and challenges associated with game development. But we are experienced developers, and have fall-back plans and buffers in place for any of the possible mishaps of which doubtlessly many will occur. We will keep you up to date with regular updates, and hope you trust us to complete this project to the standard we promise.Learn about accountability on Kickstarter
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