30.000€ (120%) - Content Upgrade I
We can add more pages to our catalog and commission two additional interviews with queer game designers.
35.000€ (140%) - Content Upgrade II + Fancy Upgrade
There will be even more pages added. In addition, the physical catalog will receive fancy cover imprinting and edge printing.
The RAINBOW ARCADE CATALOG will be the first comprehensive introduction to queer gaming history in print. It will contain and present the extensive research behind RAINBOW ARCADE, the world’s first exhibition chronicling over 30 years of LGBTQIA* video games, their developers and players, opening on December 13, 2018 at Schwules Museum in Berlin, Germany.
Like the exhibition itself, the catalog demonstrates how queerness has always been a part of video game culture. They are meant as an appraisal and a contribution to our ongoing conversations on diversity, representation, discrimination and politics in popular culture. This is why the catalog will not only include a detailed exhibition directory featuring all games shown from 1985 to 2018 and supplementary texts, but also additional essays by and interviews with developers, artists and researchers. We want as many people as possible to access our work even without having to visit the exhibition in Germany; therefore, our goal is to produce an extensive English-language catalog, designed as a stand-alone reading experience.
If we reach our funding goal, we will print 1000 copies of a full-color softcover catalog around 152 pages long and can ship it worldwide. As a special thank you, every backer (+200 € | $240) and sponsor (+500 € | $580 ) will be specifically named in the credits and exhibition!
The catalog and the exhibit are separated into six sections, each one casting light on a different aspect of LGBTQIA* game history. First, it will feature a general timeline of potential firsts and milestones of LGBTQIA* representation. The next two will examine how the mainstream gaming industry and independent developers have treated queer narratives and characters over the years. A community section will showcase multiple aspects of LGBTQIA* gaming communities. Of course, we can’t ignore the history of discrimination in game content, in game production, and in gaming communities. In the section covering this topic we will examine the way discrimination and harassment shapes gaming in general and keeps people from participating in game play and development. In the final section, though, RAINBOW ARCADE will look to the future and speculate on what the next level of queer gaming might be.
Furthermore, RAINBOW ARCADE includes developer interviews with C.M.Ralph (Caper in the Castro, 1989) and Ryan Best (GayBlade, 1992) and specially commissioned essays by Naomi Clark (Consentacle, 2018), Zoyander Street (Elixir, 2016; Interactive Portraits, 2018), Dietrich Squinkifer (Dominique Pamplemousse 1+2, 2013, 2017), and Robert Yang (Radiator 2, 2015). It will also showcase other ephemera from gaming culture, including player mods, fanart and screenshots.
- Testimonial by C.M.Ralph (Caper in the Castro)
- Testimonial by Naomi Clark (Consentacle)
- Testimonial by Zoyander Street (Elixir, Interactive Trans Portraits)
The exhibition RAINBOW ARCADE will be first on display at the Schwules Museum in Berlin, Germany from December 14th, 2018 to May 13th, 2019. It is curated by an international team consisting of Sarah Rudolph (herzteile.org), Jan Schnorrenberg (Schwules Museum) and Dr. Adrienne Shaw (Temple University, LGBTQ Game Archive). Nicolas Simoneau (KALTBLUT Magazine) is in charge of exhibition and visual design. The exhibition itself is funded by the Berlin Senate Department for Culture and Europe. RAINBOW ARCADE is under the patronage of Dr. Klaus Lederer, Senator for Culture and Europe of Berlin.
It will present nearly 100 individual exhibits, including a variety of playable titles like Caper in the Castro (1989), Elixir (2016), This Is Where I Want To Die (2013), Dominique Pamplemousse 1+2 (2013, 2017) and Radiator 2 (2015).
Schwules Museum (Gay Museum) is the oldest and largest LGBTQIA* related museum and archive in the world. Since its founding in 1985, it has been dedicated to collecting and preserving the heritage of the LGBTQIA* community and is an important and vital institution that fully relies on the support and work from within the community.
Internationally recognized exhibitions in the past include Magnus Hirschfeld – a life in objects, books & documents (2011-2012), Lesbian. Jewish. Gay. (2013), Porn That Way (2014-2015), Homosexuality_ies (2015), ğ – queer forms migrate (2017) and Marc Martin: Fenster zum Klo. Public Toilets & Private Affairs (2017-2018). Right now, Schwules Museum is host to the YEAR OF THE WOMEN*, a queer-feminist intervention consisting of a year-long exhibition and event programme.
With its rich history, SMU is the perfect place to showcase the incredible history of LGBTQIA* video games, many of which will be shown in a museum for the very first time.
Here is an overview of our perks.There are many ways to support us. You can purchase a digital or analog catalog or even become a backer or sponsor - there are many extra benefits ranging from thank you cards, early bird offers and free museum admissions to game related gifts or private group tours. International shipping is included in the perk cost for everything being mailed to you!
During gamesweekberlin 2019, we are planning to have an exclusive get-together for everyone who is backing the campaign. You can meet each other, chat with the curators and get your copy of the catalog signed by the RAINBOW ARCADE team! Everyone who has ordered a physical copy can choose to pick it up there instead of getting it shipped.
25.000 € | about $29.000
We will be able to print 1.000 copies of the full-color softcover catalog (152 pages) and ship it worldwide. Essays by Naomi Clark (Consentacle), Zoyander Street (Elixir, Interactive Portraits), Dietrich Squinkifer (Dominique Pamplemousse), and Robert Yang (Radiator) will be commissioned.
Adrienne Shaw is an Associate Professor in Temple University’s Department of Media Studies and Production, a member of the Klein College Media and Communication graduate faculty. Her book Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota, 2014) won the 2016 Outstanding Book Award from the Popular Communication Division of the International Communication Association. She also co-edited Queer Game Studies (University of Minnesota Press, 2017) with Bonnie Ruberg, Queer Technologies (Routledge, 2017) with Katherine Sender, and Interventions: Communication Research and Practice (Peter Lang, 2018) with D. Travers Scott. Her ongoing research project is the LGBTQ Game Archive (www.lgbtqgamearchive.com).
- Queer Game Studies, co-editor and -author, University of Minnesota Press, 2017
- Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture, author, University of Minnesota Press, 2014
- See here for a full list of journal articles, encyclopedia entries and much more
Jan Schnorrenberg works in the PR department of Schwules Museum. He wrote his bachelor thesis on digital privacy; his work is centered on the interactions of digital media, political discourse and progressive movements. Besides working on RAINBOW ARCADE, he is currently finishing his masters degree at Humboldt-University of Berlin with a thesis on narrative strategies employed by european right-wing parties to appeal to LGBTQIA* voters.
Sarah Rudolph studied Digital Journalism and Media in Cologne and is Co-Founder and Editor in Chief of the alternative teen magazine brause*mag. They have been obsessing over the intersections of digital media and social justice for almost a decade and wrote their bachelor thesis in 2012 about, Social Movements and Social Media by the example of cyberfeminism. A year later they co-founded video game culture blog herzteile and have been talking, writing and podcasting about games, gender, politics and their cultural implications ever since.
- Nachrichten-Leicht.de, coordinator, author during conception at University of Applied Sciences Cologne. Managing editor during the evaluation stage, 2011
- Herzteile.org, editorial team, 2013 - 2017
brause*mag, co-founder and editor in chief, since 2017
Nicolas Simoneau is an art director based in Berlin. Best known as the co-founder of KALTBLUT Magazine, he graduated as art designer in Paris. His work as curator for “Volume Art Festival” and “Digital Luv” goes side by side with art direction for online and print publications, including clients like Bruno Gmünder and Axel Springer.
- Michael Schreiber - One-Man Show. The Life and Art of Bernard Perlin, Layout and Cover design, Bruno Gmünder Verlag, 2016
Iliane Kiefer has a background as a cultural scientist and holds a Master’s degree in Curating Art from Stockholm University, focussing in her final project on feminist and collaborative curatorial practices. She has worked as a gallery assistant at Galerie Schwind (2013-2014), representing artists of the ‘Leipziger Schule’ and realised in Stockholm curatorial projects like ‘Rethinking Flânerie’ (2016) at the museum marabouparken.
- Code /Kəʊd/, coordinator, editorial team, author, Publit, 2017
- Werner Tübke - Michael Triegel. Zwei Meister aus Leipzig, editorial team, planning and arranging the catalog, Hirmer Verlag, 2014
- Frank Stelle - Die Retrospektive Werke 1958 - 2012, editorial assistant, image research and rights, Hatje Cantz Verlag, 2012
September: Kickstarter launches
October: Campaign runs until 18th October
November: Writing essays, transcribing the interviews, copyediting
December: Design and layout, final proofreading
January: PDF will be ready, printing the catalog
Until March: Shipping of the catalog including all physical perk rewards.
~ 50% Printing and shipping the catalog
~ 30% Salaries designer, authors, editors and contributors
~ 10% Bank account fees, postcards and further costs
~ 10% Kickstarter fees
The exhibition itself is supported by a diverse assortment of partners. It is funded by the Berlin Senate Department for Culture and Europe and under the patronage of Dr. Klaus Lederer, Senator for Culture and Europe of Berlin. LGBTQ Game Archive, Temple University and Computerspielemuseum (Video Game Museum) are scientific advisors and provide some of the exhibits, research and technical know-how. Feminist Frequency will produce 3 videos on Queer Tropes in Gaming for the exhibition. The education concept is co-developed with Jugend im Museum e. V.
RAINBOW ARCADE’s media partners are Booster Space UG, BerlinGameScene.com, SIEGESSÄULE - WE ARE QUEER BERLIN, L.MAG, exberliner and KALTBLUT Magazine.The exhibition is an official part of gamesweekberlin’s 2019 lineup (8-14 April 2019) and a number of events will be organized together with A MAZE / Berlin 2019 – 8th International Games and Playful Media Festival.
Risks and challenges
This is going to be our first kickstarter campaign, and with that comes an inevitable learning curve. However even if we don’t have first hand experience ourselves, we got a lot of support and insight knowledge by creators of successful campaigns. We were able to learn from their experiences and create a campaign which is hopefully able to recognize and anticipate any challenges confidently.
Members of our team have a variety of experiences in catalog making and publishing, therefore we are convinced that if we reach our initial and stretch goals we will be able to fulfill our promises in the set amount of time.
One risk is that we could reach our stretch goals without selling all the printed books. We already plan to sell any the overrun at the Schwules Museum Shop or possibly online.
We want to emphasize that the RAINBOW ARCADE exhibition at Schwules Museum is funded 100% separately. The outcome of this campaign will not affect our ability to fully realize the exhibit in any way.
If you have any questions for our team or regarding the RAINBOW ARCADE catalog we are excited to answer them in the FAQ section.
- (30 days)