Ultimate Scheme: A Boardgame for Evil Geniuses (Canceled)
Ultimate Scheme: A Boardgame for Evil Geniuses (Canceled)
Ultimate Scheme is a boardgame with a not-too-terribly serious theme of evil geniuses, mastermind villains, and world domination!
Ultimate Scheme is a boardgame with a not-too-terribly serious theme of evil geniuses, mastermind villains, and world domination! Read more
About this project
Ultimate Scheme is a brand-new, high-quality boardgame for 2 to 5 players that combines resource management, worker placement, and a not terribly serious theme.
In Ultimate Scheme, you are an evil genius or criminal mastermind, taking on the role of a faction such as the Dark Masters of Darkness, Professor Roboto, or the Cult of Tentacly Doom. You direct your minions across the globe to gather resources and complete nefarious schemes such as Build a Freeze Ray or Market Evil Soda. Each scheme earns you progress toward your Ultimate Scheme, your secret victory condition for the game. When you've completed your secret Ultimate Scheme, you win the game!
Back Ultimate Scheme at either the base game level, or at the Deluxe level which includes the Ultimate Scheme expansion: Plan Number B. Higher reward tiers let you make your own mark on the game, or ship the game in its own aluminum attache case. The base level pledge is a 10% savings over our expected retail value of the game, too!
Check out our playthrough video where Sasquatches Rich and Dave are joined by Dead Gentlemen Nathan Rice and Steve Wolbrecht as they battle for global domination:
(Parts 2 and 3 are on our YouTube Channel)
We’d like to think that great gameplay and a fun theme are all we need to make Ultimate Scheme a big success, but let’s face it—who doesn’t like nice components and lots of colorful cards and pieces? We’re partnering with a top-line game manufacturer to deliver an attractive game made with high-quality components. Your quest for world domination includes:
Game Board: An attractive 21" by 21" mounted game board.
Player Pieces: 25 minion tokens (meeples) and 25 control markers, in five colors for up to five players.
Resource Markers: 120 wooden cubes, 40 each for finance, occult, and science resources.
Unobtanium: 12 acrylic crystal resource markers
Game Cards: 136 poker-sized illustrated game cards, including:
- 10 Factions
- 10 Ultimate Schemes
- 63 Scheme cards
- 48 Action cards
- 5 X-factor cards
Rulebook: Full-color rulebook.
Other Stuff: The Ninja token, Anarchy marker, and first player token. Maybe a little factory lint.
We sat down with Will James of GeekDad - http://geekdad.com/2016/01/kickstarter-ultimate-scheme/
More to come!
Ultimate Scheme works for 2 to 5 players, and takes about an hour to play on average - slightly more than an hour with five players, and a bit less than an hour with just two. In the video above, Rich provides an introduction to the game and a walkthrough of the turn order. The card types are listed below, and we have a detailed breakdown of the rules components on our website.
In Ultimate Scheme, you play as one of the 10+ Factions of the game, such as Gigaton Industries or W.R.A.I.T.H. You also draw one Ultimate Scheme, which might be something like Found an Evil Coffee Empire, Start a Land War in Asia, or Become a God.
You begin play with two minions, placed in the starting location indicated on the Faction card. You'll also draw two Scheme cards and an Action Card.
Each turn is broken up into five steps. Starting with the First Player, all players complete the first step, then all players complete the second step, and so on. After all steps have been completed, the player to the left of the first player becomes the new First Player for the next round.
- Draw Step. Each player draws one criminal, subversion, or genius scheme from his or her choice of one of the three Scheme decks.
- Move Step. Each player chooses one of his minions and moves the minion to an adjacent location. After all players have moved one minion, they each take a second move in turn order. During this phase, a player might end up moving one minion twice, or two minions once. A player can always elect to not move a minion.
- Resource Step. Each player chooses one of his minions and gains resources from that minion's location, flipping the minion on its side to indicate that the location has been depleted for that turn. After all players have collected resources once, they collect a second time, in turn order. Resources cannot be gained from a depleted location, regardless of whether the location was depleted by an ally or enemy minion.
- Execute Step. Each player can execute a Scheme, provided the player has the appropriate resources to spend and has a minion in the Scheme's location. While players take turns executing schemes, there is no limit to the number of schemes a player can complete in a given turn, provided that the resource and location requirements are met.
- End Step. If Victory has not been achieved, then players reset their minions used to deplete resources, and any minions in hidden locations return to their home cities. The First Player changes, and play continues in the next round.
What’s even better than pulling off scores of nefarious plots and capers? Pulling off dozens more, of course! Plan Number B is an expansion to the Ultimate Scheme game that provides you with more factions, more schemes, more action cards, and more mayhem in general.
Plan Number B begins as a set of 40 new cards, introducing the Interpol Agent to the mix and up to 4 new factions for the Ultimate Scheme game, but here's the best part - Plan Number B gets bigger and better as we hit our stretch goals. What's on the table for Plan Number B?
- Interpol Agent: a new game element that lets you use the forces of law and order as your unwitting pawns to obstruct your rivals' plans.
- The Event Deck: a set of cards that puts a new twist on each round of the game.
- More Schemes: a new category of 23 nefarious schemes you can undertake.
- Single Player Mode: for when you want to play with yourself.
- More Factions, Locations, more Ultimate Schemes, more Madness and Mayhem!
To add Plan Number B to your Ultimate Scheme reward, select the DELUXE ULTIMATE SCHEME reward or any of the rewards above $80. Depending on manufacturing time frame, the expansion may be shipped separately after the basic game is delivered.
If we surpass our initial goal, we'll be able to increase the value of the reward levels by upgrading components and adding more content to the Plan Number B expansion (see below). Our first couple of stretch goals include:
At $35,000, we'll illustrate each of the faction cards with a handsome portrait of the Faction leader (these cards start off with simple graphic treatment). We'll also add two more Ultimate Schemes to the base game!
At $40,000, we'll add the Event Deck to Plan Number B. We'll also add two more Factions to the base game!
At 300 backers of Plan Number B, we'll add the single-player mode to the Deluxe game.
At $50,000, we'll replace the wooden resource cubes with specially designed resource tokens: gears for science, dollar signs for finance, and pentagrams for occult.
We'll unlock even more stuff as we hit our stretch goals!
At this time, we have no add-ons planned for Ultimate Scheme. That said, if there's something special you want, or if you want to combine reward levels, feel free to message us privately and let us know what you're looking for, and we'll see what we can do!
We are partnering with Ship Naked to provide delivery to backers. We had a positive experience with them in shipping our previous Kickstarter project, Primeval Thule 5e, and we think they'll be more than ready to handle our Ultimate Scheme. Ship Naked provides Customs-Friendly shipping to our overseas backers, and we'll work with them to provide an optimal experience for shipping overall.
Ultimate Scheme has been in the works for quite some time. We first brought a version of the game to the First Exposure Playtest Hall at Gen Con 2014, and have been testing and refining the game ever since. At Gen Con in 2015, we provided demos in our booth and continued to get feedback and reactions from fans.
Sasquatch Game Studio is a small game publishing company formed by three longtime game industry professionals. We initially came together to produce the Primeval Thule Campaign Setting for multiple RPG platforms, and also produced Princes of the Apocalypse, a big adventure for 5th edition D&D. We are all Wizards of the Coast veterans, and we have longstanding relationships with some of the top talent in the biz. For Ultimate Scheme, we brought in two excellent artists: Lee Moyer to help us nail down the game board and design elements, and Claudio Pozas to provide our card illustrations.
Richard Baker is a best-selling author and award-winning game designer. In addition to extensive RPG design credits, he’s worked on several boardgames and miniature games of note, including the Origins award-winning Conquest of Nerath and Axis and Allies Miniatures game. He also contributed extensively to Risk Godstorm and Axis and Allies Revised.
David Noonan has more than 50 RPG products among his credits, and has written extensively for video games, most recently Motiga's upcoming Gigantic team action game for Windows 10 and Xbox One.
Stephen Schubert hasprovided extensive work for D&D, and also worked on the D&D Miniatures Game, and the short-lived Dreamblade competitive miniatures game.
Lee Moyer has worked as an illustrator on numerous games—RPGs, computer games, CCGs, and more. He collaborated with Keith Baker on The Doom that Came to Atlantic City, published by Cryptozoic Entertainment, and served as the art director (and lead illustrator) for the 13th Age Roleplaying Game.
Last but not least, Claudio Pozas contributed to Fantasy Flight’s Star Wars and Lord of the Rings LCGs, the Dungeon Crawler ECG by Gifted Vision, and the Ennie Award-winning Counter Collection series by Fiery Dragon, as well as numerous RPGs.
Risks and challenges
Ultimate Scheme is nearly complete, and the remaining tasks of the core game are incorporating card art and rulebook layout. We foresee no challenges with this, and will press forward with completion once we know we are likely to successfully fund.
Plan Number B, the expansion deck, will require some design and playtesting as we extend the deck through additional stretch goals. Some concepts, such as additional schemes or factions, are less complicated than other elements in the expansion, such as the Interpol Agent or the Single Player mode. We anticipate having the expansion ready to deliver at the same time as the core game. If it is not ready in time, we'll ship it separately after the core game.
Ultimate Scheme is our first board game Kickstarter project, and we've made an effort to anticipate the additional work this project requires to follow it through manufacturing and shipping.
In our previous Kickstarter efforts, we successfully worked with manufacturers in China and external shipping companies, and we are confident that we'll be able to work with a board game manufacturer to get this project completed. We are also confident that we can overcome any additional challenges that arise during the process.
As of the launch of this project, we are still involved in shipping the last of the stretch goal rewards to our Primeval Thule backers (still within the timeframe we expected when we launched that Kickstarter), but we do not anticipate any conflict in completing that process and running this Kickstarter campaign.Learn about accountability on Kickstarter
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