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$39,809 pledged of $35,000 goal
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All or nothing. This project will only be funded if it reaches its goal by .

$39,809 pledged of $35,000 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About this project

Alternity is back—and it’s better than ever!

Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio.

Many Worlds, One Game: The Alternity Core Rulebook includes a wealth of campaign-building guidance and a modular rules design so that you can model your favorite SF setting or create your own. We're also launching with one "pre-built" setting, our Protostar universe . . . but we've got plans for more worlds if you want 'em! We plan to unlock at least one more setting through our stretch goals for the project.

What’s your future?

In 1997, Bill Slavicsek and Richard Baker created the original Alternity game—a powerful tabletop RPG engine for science fiction adventure across a wide range of genres. Now, twenty years later, Sasquatch Game Studio is creating a new sci-fi RPG inspired by the original game. We’re rebuilding the game mechanics to take advantage of 20 years of advancement in the art of game design. We’re marrying bold new ideas and exciting new subgenres to the original scope and vision of the Alternity game. And we’re bringing it all together in a convenient, full-color, handsomely illustrated Core Rulebook with supporting adventures and sourcebooks.  

But don't wait for the Kickstarter to finish! A Beta Test release of the Alternity game is currently available as a free download on DriveThruRPG! The Beta release includes an overview of the rules, an introductory scenario, and a sample adventure. We'll be collecting feedback from testers and backers throughout the coming weeks to make Alternity awesome!

Want to see more about the development process? Visit our website at: http://www.sasquatchgamestudio.com/Alternity and check out our Alternity Design Blogs!

The Alternity game system features a modular toolkit that you can use to build great characters and adventures in your favorite sci-fi universe—or in a universe of your own creation. It starts with the Alterntiy Core Rulebook, a 1-volume hardbound book that covers character creation, futuristic technology, and adventure design, and includes a selection of dangerous aliens and villainous adversaries, as well as guidelines for building the universe that you want to run.

This 240-page, full-color book is available as a PDF and as a digest-sized hardbound. It includes:

  • 5 character archetypes: battler, expert, leader, striker, survivor
  • 5 character species: human, cyborg, mutant, and more
  • 40+ sci-fi skills and 80+ character talents  
  • 50+ adversaries and aliens ready for immediate play
  • Campaign design, discussing genres and tech levels
  • Encounter design and terrain templates
  • Exploration and planetography
  • Sample setting: The Protostar Universe
  • Sample adventure
  • And much more!

 

The Alternity Core Rulebook provides everything you need to begin your own sci-fi adventure… but, if you’re looking for more Alternity resources such as ready-to-play adventures, advanced ship designs, and bug-eyed monsters to challenge your players, check out the sourcebooks we’re working on to expand the core rules!

Protostar Mission Guide: This campaign overview and adventure anthology introduces you to the universe of the Protostar setting, one exciting episode at a time! It’s 300 years in the future, and warp drive-powered scoutships scour the nearby stars for colonizable planets, valuable resources, and alien technology. Ruthless megacorps and rival nation-blocs compete to find the richest prizes… but humans are about to find out it’s a dangerous galaxy out there. We’ll commission top designers like Robert J Schwalb, Bill Slavicsek, and others to contribute adventures for this riveting vision of humanity’s future.

The Shipyard: Starships are cool! The Shipyard provides you with rules for advanced ship-on-ship combat, an innovative ship design rules set, and new talents and skill uses for characters looking for an edge in space battles. Best of all, we’ll provide dozens of sample starships and deck layouts for use in your Alternity campaigns!

Xenologist’s Guide (Locked): What would sci-fi be without aliens for the heroes to encounter, battle, or bargain with? The Xenologist’s Guide expands the selection of aliens presented in the Core Rulebook, providing the GM with scores of new adversaries, threats, and potential allies for the players to meet, each with its own full-color illustration.

As we press through our stretch goals, we'll add new sourcebooks and make the existing ones even bigger!

 

We think we’ve got a pretty compelling case for our Core Rulebook and first two supplements, but if this campaign generates strong support, we’ll be able to offer several exciting stretch goal rewards for our contributors.

$40,000: We’ll add a short adventure to the Complete PDF bundle, and we'll let backers vote on the genre/setting for the adventure.

$45,000: We'll add the Xenologist's Guide to Aliens to the Complete PDF package (and make it available in print, if you want it in that format). This sourcebook details dozens of allies and adversaries for you to use in your Alternity adventures.

$50,000: We'll create the Deluxe Character Log - a multi-page editable PDF character sheet to describe all the details of your Alternity hero.

$??: If we keep climbing, we'll unlock even more stretch goals, including new settings, maps, and sourcebooks!

We've been working on Alternity for a while now, and we formally announced our efforts at Gen Con 2016. But we're not creating Alternity in a vacuum. Earlier this year, we released an Alpha test to hundreds of playtesters, and collected feedback on some of our core subsystems. We discussed our playtesting approach in a blog post on our website. Even now, our free download of the Alternity rules is still a Beta test, and we'll continue to get important data on how the game plays through our surveys and responses to these rules. As we move further into the campaign, we'll solicit even more feedback from Alternity backers, which will help shape the Alternity game and product line into something special.

 

We've done our best to properly estimate shipping charges in the pledge levels. Our final shipping solution will ultimately depend upon the number of shipments we need to make. While domestic shipping is easy and reasonably priced, we understand that international shipping is cumbersome and expensive. We've done our best to account for realistic shipping costs. If we get enough backers, we'll engage a fulfillment company to provide shipments, which could positively impact international shipping costs, or at least customs fees. We'll share more detail as we cross our backer thresholds during the campaign.

Sasquatch Game Studio is the design team behind the Primeval Thule Campaign Setting and the Princes of the Apocalypse campaign adventure for 5e. Our Alternity team includes the creators of the original game published by TSR. You can learn more about us and our products at www.sasquatchgamestudio.com.

Richard Baker helped create the 1997 Alternity Player’s Handbook, the Alternity Gamemaster’s Guide, the Star*Drive Campaign Setting, and many other Alternity products. 

Bill Slavicsek, lead designer of the original Alternity game, consulted and advised in the creation of this new version of the game. 

Stephen Schubert and David Noonan have each worked on dozens of products spanning multiple editions of D&D and other roleplaying games.

Our stable of artists, cartographers, and designers include Robert J Schwalb, Corey Macourek, Sean MacdonaldChristopher West, and more! Lee Smith, Ayan Nag, Roberto Gatto, and Justin Mayhew provided the concept art you see on this page, our website, and in the Alternity Quickstart guide

We're excited to bring Alternity into the future... what future will you choose?

 

Risks and challenges

Alternity represents a return to our RPG roots; we’re back in our wheelhouse for this project. We are very confident about our ability to deliver the Core Rulebook in a timely fashion; however, minor delays in delivery or modest changes in format are possible. We'll be sure to keep you informed about any delays we run into.

While we're well along in design and development of the core Alternity system, we are waiting to undertake some remaining design work until we see that it is likely that funding will be successful (we still have some aliens and starships to design). We also must wait on funding before we commission art for the books.

We plan to use a domestic (US) printer for the Alternity hardcover book. We've used this printer before for multiple projects, so we expect no issues. Depending on the quantity required, we'll use the same printer for our softcover books or we'll go with OneBookShelf's on-demand printing..

We've successfully run three Kickstarter projects. We successfully launched the Primeval Thule Campaign Setting through Kickstarter, then later added a 5e version of Primeval Thule with a second Kickstarter. We have also just shipped the final component of our Ultimate Scheme board game. We know how to make great games and we're familiar with the Kickstarter process, and we're ready to move ahead with Alternity!

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    The Core Rulebook in hardcover and PDF, the Complete PDF Bundle, and your choice of TWO available sourcebooks in softcover.

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    Discovery

    You get EVERYTHING! The core rulebook hardcover, all the PDFs, and a softcover copy of each sourcebook we produce, including all applicable stretch goals! In addition, we'll work with you to name a ship in The Shipyard.

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    Constellation

    You get EVERYTHING! The core rulebook hardcover, all the PDFs, and a softcover copy of each sourcebook we produce, including all applicable stretch goals! In addtion, we'll work with you to name and describe a planet in the Protostar Mission Guide.

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    First Contact

    You get EVERYTHING! The core rulebook hardcover, all the PDFs, and a softcover copy of each sourcebook we produce, including all applicable stretch goals! In addition, we'll host a demo game for you and your friends at Gen Con, PaizoCon, Pax Prime, or another mutually agreeable time and place. (Travel not included)

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