<Firewall> (roll, control, repeat) Hack the Planet!
Hack the Gibson to prove how 1337 you are! Roll dice! Block out other hackers. Hack your way past their firewalls. The most elite wins!
Have you ever wanted to competitively hack into large mainframes?
Hack the Gibson to prove just how 1337 you are?
In Firewall you play a hacker who is part of an international hacking competition.
The game? Firewall is a dice/board game for 2-8 players aged 7 or older.
The goal? The hacker who controls the most ports on the mainframe wins!
The reward? Glory and recognition as the most 1337 (elite) of your peers.
The challenge: Using the same amount of data (10 dice) load the most programs onto ports to gain control. Your opponents will actively try to block your access with firewalls and hack past your firewalls with backdoors.
Father Geek - This review is worth taking your time on. Cyrus thoroughly explains the gameplay and strategy.
as well as the impressions from the game testing groups. To get this seal of approval the game must earn the approval of all three testing groups: Child, Parent, and Gamer Geeks. There are quotes from each of these groups below.
Geek Jock and the Geek Allstars - This is a epically long podcast where they talk about some great games. The review of Firewall starts at 1:59:40.
"I would recommend anyone back this game." -Dan Patriss, Geek Jock
"This is a great kickstarter" - Chris K., Dice Hate Me
Well I'm glad you asked in such a convenient section! Firewall is a light strategy game perfect for playing with your friends and family. Anyone can enjoy it no matter how little they know about hacking or board games. In fact one of our playtesters was 6 years old and she beat her whole family (who wasn't paying attention because she was 6).
If you'd like to talk a look at the rules you can find them here.
Firewall is a dice game for sure, but not the typical sort where you are rolling for a certain value. I called it a strategy game for a reason – it has elements of area control and one of the most important things in the game is board state.
- #1 Make sure you have access to the ports you want to control.
- #2 Make sure that your opponent doesn't have access to the ports they need to control.
- Board state and table talk weigh heavily on this game.
- Not an exercise in probabilities like most dice games.
- Your strategy will depend on your opponent(s)' and your current position.
On each person's turn they roll 3 dice and play one of them on a port. There are 4 different types of data. Programs, Firewalls, Backdoors and Spikes. Programs help you claim the control of ports. Firewalls block off access from the other players. Backdoors let you in past firewalls and Spikes remove dice on in play from the game. You can find a copy of the rules here.
That's easy! Don't take my word for it. Consider what these independent reviewers said:
- Child Geek: “What I really like about this game is that I feel like I am a hacker making my way into a really big computer!”
- Another Child Geek: “I like this game because what I need to do always makes sense.”
- Parent Geek: “I was concerned about this game because it was about hacking and computers, but I never once was confused."
- Gamer Geek: “This is a perfect game to play as a filler, before an evening of larger games, or as the very last game of the evening. I really like it.”
- "The dice are amazing... Hopefully people will listen to this and see it's worth it" - Dan Patriss, Geek Jock
- "This is a great kickstarter" - Chris K., Dice Hate Me
- "I don't even like dice games, but I actually did like this one. I thought it was fast and furious, there was decision making. I liked the theme... if it would have been tied into android netrunner it would have sold a million copies" - Adam, Geek All Star
Did I mention the 40 custom Dice with sweet firewalls on them? If we reach our stretch goals we would like to include
- Character Profile Cards
- Advanced Ruleset
We'll talk more about stretch goals as we get closer to our goal.
Honestly I've been designing games for a long time. I think my dad still has levels I designed for sonic the hedgehog when I was 6.
I got into designing boardgames when my friend Jared (Vergent Games shoutout) first showed me his game he was working on at the time. I started helping out with the card design. He introduced me to Kickstarter and the boardgame design world. That was the start of a long road.
Now 7 years later I'm bringing Firewall to you guys! It was a simple idea at first, what if dice were played off of each other, rather than just rolled. That became hacking, which became Firewalls and Backdoors and Spikes.
After playing countless games of Firewall I was certain that we had discovered something solid. I was amazed that after all my projects I finally found what I had hoped for: A game I could share with my friends and family.
There are many reasons I chose kickstarter. One is that this is the hub of indie boardgames right now. A lot of games I love and respect are funding, or reprinting from Kickstarter.
Nothing is quite like a game from a publisher that cares. That's what I love about the new board game community developing online. All of us are here for the love of games. For the majority of us money and prestige is hardly even an afterthought. I may be new to the community in some ways, but I've been watching it develop for a long time.
Some of the other reasons I chose kickstarter are:
- My pockets have bottoms - I wish I had endless resources to dump into my projects. Alas I've put into it as much as I can. Manufacturing in a quantity that makes this game feasible to publish takes more cash than I can invest without help.
- I'm a terrible hacker - Honestly I just made a game about it. Hacking into banks to approve loans to me is not a possibility.
- Debt isn't an option - I'm getting married soon, so we want to minimize our startup costs for this endeavor.
- I want to see what you think - the best thing about kickstarter and boardgames is the communities we create. I want to see what you think of Firewall. Do you think it's worth your time?
- I love making games - and I would love to continue to make them. If this is successful I have many more games to bring to you.
- I don't want to go on shark tank - No, just no. Not happening.
- Get in with the base code: As an early adopter you will hold a special place in my robotic heart and in the history of Sarcastic Robot and Firewall.
- Boot up the Sarcastic Robot: You will be instrumental in helping start and shape the future of Sarcastic Robot. Your input is wanted! Input! Input!
- Discounted Data Rates: You're getting 10% off of firewall's $35 MSRP
- Priority Signal: Our backers come first! You'll get your game before it goes to traditional distribution channels. You'll also be the first to know about any future games or expansions. You'll even get the PnP (Print and play) to any of our future projects before anyone else!
- Embedded Prestige: Every copy of the game will carry your name in the credits and there will be a special page on our site thanking you.
- Conditional Success: We're ready to make the game but we can't do it unless you help us pay for manufacturing costs. Let's bring Firewall to the world!
Risks and challenges
There are always challenges when embarking on a new endeavor. Although this is my first game I am very involved with my family's computer business that has now been in business for over 15 years. Because of this I am well aware of how shipping and customs work and am ready to go to bat to make sure we get what we need.
The funding is only needed for a few pieces of character art and the production costs. The box design, game board, and dice designs are all ready to go.
Lastly, but most importantly I am getting Married in February (YAY!!). That means as January rolls around I will be more focused on getting the wedding together than running Sarcastic Robot. I have my priorities. Hopefully all will be done by that point but this is a factor that limits my time available. In March business will go back to normal and we will talk about expansions, more dice and future games.Learn about accountability on Kickstarter
- (33 days)