It's Sim City meets The Walking Dead. Rebuild civilization one building at a time in this strategy game for Win, Mac, iOS, & Android.
Once this campaign has ended you'll still be able to preorder or buy the game from the Official Rebuild Website. Thanks to everyone who backed and made this a huge success!
- Update #9 - The final countdown
- Update #8 - $40k stretch will vote on Relationships OR Seasons
- Update #7 - Only 2 days to go - new $40k stretch goal added!
- Update #6 - Sketches and video tour of my office
- Update #5 - Live drawing and Q & A today!
- Update #4 - Rebuild's New Art Style
- Update #3 - Announcing soundtrack & new $35 tier
- Update #2 - Goal met & new stretch goals
- Update #1 - About the gangs
It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.
Rebuild is a strategy sim game, a little like Sim City or The Sims, with a bit of Choose Your Own Adventure and a heap of dark humor. It's a thoughtful, slow-paced game that will make you fond of your survivors before you have to send them to their deaths. You'll manage food, morale and supplies while fending off illness, wild dogs, crazy cults and raiders. And the dead are still out there wandering the streets, hungrier than ever.
Rebuild 2 (aka Rebuild Mobile) has been called "unputdownable" by Touch Arcade, graced Kongregate's top games and has been played by millions in their browsers and on their phones. But the fans want an even better, bigger Rebuild. And just like your own personal zombie butler (spoiler??), I am here to serve.
Rebuild 1 was almost a prototype; I used my own stick man art and only released it as a free Flash game. People liked it, so a year later I teamed up with artist EvilKris to make Rebuild 2. It had gorier graphics, deeper characters and more story, and was the first game I sold on iOS and Android where it's known as simply "Rebuild".
Still, fans asked for a third game and filled my inbox and the Rebuild 3 ideas wiki with awesome suggestions. How could I not make a third Rebuild game? They were practically writing it for me! But this time I wanted to make it much more epic than the first two games.
Rebuild 3: Gangs of Deadsville will be the first PC downloadable game in the series, released on Steam for Windows and Mac. To give an idea of scale, I've already spent more hours working on it than Rebuild 1 and 2 combined, and it's only half done. I've hired two artists and a writer this time and we're working to make Gangs of Deadsville the most engaging, deep, and fun game possible.
- Win/Mac on Steam as well as iOS and Android
- NPC faction forts you can trade, compete, ally or go to war with
- Unique faction leaders with their own personalities, motivations and stories
- Campaign story mode that takes you from small towns into the heart of the big city
- Option to play in real-time for a more fast paced, natural experience
- All new events, storylines and secrets with enough text to fill a novel
- New graphical style featuring a ton of unique survivors and event illustrations
- New interface with drag & drop survivors, squads, zooming, and ginormous cities
- Survivor perks, background stories and individual happiness
- New system for determining the politics and priorities of your fort
- A glorious big branching tech tree for your engineers to research
- New systems for skills, missions, and fort defense
- New equipment, buildings, and resources
- Nearly every UI improvement that fans have asked for
See? It's a lot. The core gameplay will still be the Rebuild that players know, but everything else is significantly embiggened.
My biggest expense for this game is the art. I want to bring Gangs of Deadsville to as many new players as I can, which means focusing on how the game looks and feels as much as how it plays. I've hired lead artist Adam Meyer of Steamroller Studios, who defined the new style of clean vector art and iconic characters.
I also recently brought on Sara Gross (aka Two Bit Art) to help with illustrations for the game's hundreds of events. Most of the stories in Rebuild are told via snippets of interactive fiction, so these pictures will pull you in better than text alone.
This is where your money's going: Adam, Sara and Stephen are doing great work on the game so far, and I want to pay them to make even more awesome content for it.
I'm also going to "Kick it Forward": pledge 5% of the profits to future Kickstarter projects, because there are an awful lot of cool games out there that deserve to get made. kickingitforward.org
Depending on how high we go past the initial funding goal, I've got some extra content stretch goals I'd like to put into the game to make it even more awesome.
Risks and challenges Learn about accountability on Kickstarter
There's no question I'll be able to finish Rebuild: Gangs of Deadsville. There's already a lot riding on it in terms of my personal investment, and all the faith and effort that fans have made to send me their suggestions for it. Everyone's excited about this game, and I won't let you down.
The question is just how awesome will it be. Since most Rebuild fans have only played the free Flash version, will anyone pay for a more fully-featured downloadable Rebuild game? Can I afford to make it truly epic? This is what I hope to answer with this campaign.
The game's release goal is May 2014. I can't guarantee we'll make that, but I can guarantee you'll be able to play a beta version by then. The digital artbook will ship shortly after the game launch. Other rewards will ship before.
Unlike Android, Apple doesn't let you distribute iOS apps outside of their store, and has no system for giving out codes like Steam does. Until they improve this, the only methods to deliver iOS copies are hacky and time consuming. But if this changes before the game is released, I will send out iOS copies along with the Android ones.
We'll see - the game's made with Adobe AIR and Stage3d, and Adobe's dropped support for Linux which is why I don't mention it. You will be able to play the game through Chrome using their pepperflash plugin but that's not exactly a "Linux version". Hopefully there will be a better solution by launch time because I reaaaaly want to support Linux, but I can't promise it now.
Similar story for the Windows Phone: Adobe AIR doesn't support it, so neither can I. Also Android phones with Intel CPUs like the Motorola RAZR i. Please go bug them about it in the Adobe forums: http://forums.adobe.com!
Yes, you'll get a direct-download DRM-free version of the game (via the Humble Store) for Win & Mac as well as a Steam key, and direct download Android APK.
Kickstarter only accepts credit cards for Canadian projects. If that isn't possible for you, you can visit http://rebuildgame.com to preorder Rebuild from me directly using a variety of payment methods.
Yes, just add $10 for each extra copy of the game, or $20 for a t-shirt + sticker. I'll contact you to verify what you want.
No. Shipping is built into the reward tier prices. If you live outside the US and want to throw in a few extra bucks I wouldn't mind, but Kickstarter Canada doesn't let me charge shipping to outside the US where the rewards are shipping from.
Yes! If we make our base goal, I've got a bunch of extra content I'd like to put into the game. Things like voice acting, extra plotlines & factions, and... well I won't spoil it for you yet.
Of course not. It can't be vulgar, ridiculous or too long, and it has to fit into the world. Humor is okay though. I'll be making final judgement and may adjust your name or ask you to pick a new one.
You asked me to! Apparently you don't like games about spelling and hiphop dogs and evolving eyeballs quite as much as the old perennial zombies.
Travel is cheap if you a) stay at affordable places far from resorts, b) rent by the month, and c) don't have an apartment back home. My husband and I own only what we can fit in our backpacks. We travel so we can feel what it's like to live somewhere new, not to see famous sights or have once in a lifetime experiences (though we've gotten plenty of those along the way). We're lucky that our jobs let us live wherever we want, so we take advantage of it.
No. Although we worked on Incredipede together, this time Colin is busy on his own games. We support each other and bounce ideas off each other when we're brainstorming, but Rebuild is all me. Well it's me and the contractors Adam, Sara and Stephen.