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It's Sim City meets The Walking Dead. Rebuild civilization one building at a time in this strategy game for Win, Mac, iOS, & Android.
It's Sim City meets The Walking Dead. Rebuild civilization one building at a time in this strategy game for Win, Mac, iOS, & Android.
2,226 backers pledged CA$ 41,330 to help bring this project to life.

Announcing the Rebuild soundtrack - new $35 reward tier!

Posted by Sarah Northway (Creator)

I'm super stoked to announce I've just signed a licensing deal for the music for Rebuild: Gangs of Deadsville! The game's soundtrack will feature a full hour of music from Rupert Lally and Espen J. Jörgensen - aka No Studio. Here's a teaser:

Rupert, a Swiss/English electronic musician & sound designer, and Espen, a Norwegian electronic artist & filmmaker, have been collaborating for the past year and a half on a range of albums. From experimental circuit bending to ambient synthesizer noisescapes, their music has a kind of grungy post-apocalyptic feel to it that drew me in. The Gangs of Deadsville soundtrack will feature tracks from their whole discography including their upcoming final album This is Art:

I met Espen during his collaboration with Bill Gould, who worked on the Rebuild 2 soundtrack. I wanted something similar for the new game, but with more intensity and rhythm. I've been listening to this music for the past month while programming and I think it's a lot of fun and a great fit for the new game.

The Kickstarter campaign is reaching its halfway point, and just got fully funded over the weekend. There are some new stretch goals we're now trying to hit (seasons!!), and I'm going to entice you to raise your pledge now by adding a $35 reward tier which includes the game's 1 hour soundtrack. All tiers $40 and above will now include the soundtrack too.

I'll be shipping these when This is Art is released on November 4th, so you can start listening to the music of Rebuild in just three weeks!


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    1. Missing avatar

      Woolfe on

      @Blacky, No one is selling you anything. It is a reward for pledging. If you want the soundtrack, then go ahead and pledge at the level, alternatively if you want to just pledge the extra, go ahead and pledge. You don't actually have to claim the reward. Take the propaganda elsewhere.

    2. alcaray on

      Sounds good. And don't forget in-game volume controls.

    3. Samuel Vance Joyce on

      RIP Headphone users who click on the Vimeo link, wasn't expected white noise of doom as an intro.

      I wasn't keen on the music, sounded low quality if I'm honest,

    4. Blacky on

      I'm quite glad you found musicians to your liking for the game soundtrack. The first teaser made me quite worried (what's this? My ears, my eaaaarrs!) but the This is Art teaser is quite nice.

      However, and without being a naysayer, I'm won't be increasing my pledge. This is the game soundtrack right? I'ts INCLUDED in the game? So, to pay $20 for a MP3 conversion seems… well just no, won't happen.

      I know you need to make some more funding to expand the game, we all want that. But things like selling alpha access, soundtrack, ingame items, seems like creating artificial rarity and value to me, for nothing. It's a first step in the Day 1 paying DLC, exclusive platform content, and whole shebang we players don't want anymore There are other ways to increase funding.

      For example, if the game soundtrack is heavily compressed (shouldn't be for desktop version, but…) selling the pure, lossless, FLAC version of the soundtrack would be interesting (not at $20, but still).