Many generations ago, the mysterious Syndics appeared from some unknown place to enslave the ten-thousand worlds. They brought with them not just the hyper-space technology to travel faster than light, but also a network of navigation beacons, a song that played throughout the spheres. Then a century ago, the Syndics left just as mysteriously as they came. Freed from bondage but without purpose, the thousands of species of the Myriad waged war against each other. Planets disappeared. Alliances were formed. New technology replaced the old.
After destroyng a cache of Syndic hardware, Rhys has been on the run with naught but remorse for abandoning Naril. But when galactic terrorists start using what certainly seems to be Syndic technology, Rhys finds himself thrown into a wild hunt to track down these villains before they can cause more mayhem. His adventure is packed with surprises, like alien drive-bys, suns going nova, and a film crew shooting a very peculiar documentary.
Myriad Threat continues the story of Myriad Quest, exploring the bizarre legacy of the Ten-Thousand Worlds. And no artist tells a strange story like Matt Howarth (New Worlds, Those Annoying Post Brothers, Savage Henry, Transmetropolitan).
As our way of thanking you for your support, we've reached out to the far corners of the universe, as well as our own cargo hold, to find a variety of exciting sci-fi weirdness, both classic and new.
See a reward you like, but it's got something you already have? Don't worry. If you get duplicates of something, we'll be happy to split your order up to send your duplicates to someone else, as a gift.
Your Character Here, in the Myriad
Matt has orchestrated the story so that you can participate—by appearing as characters in the graphic novel. Pledge at the appropriate reward to choose a character in the background... or choose to appear in a cameo as a integral character in the story. Only limited slots available.
Stretch Goals: More Pledges = More Pages
All proceeds from this pledge go directly to the artist. As with Myriad Quest 1, the more you pledge, the more we'll put in this book.
When we meet our base goal of $2,250, we'll be producing a 48-page back and white graphic novel. For each $1,000 over the base goal, we'll add 2 or more pages to the story. The more pledges, the larger the book will get. We have such sights to show you!
Risks and challenges
We here at Sanguine are the ACES OF KICKSTARTER. We've met five successful Kickstarter goals, and we've delivered on five successful projects. And with each project, we deliver faster than the last. We've got a precision printer lined up, we have the digital setups ready to go. We're ready to launch, all we need is your help to light this candle.Learn about accountability on Kickstarter
- (42 days)