About this project
There was little left for me in Mǎjīng. My schooling was finished, my family no longer lived there, and my neighbors no longer welcomed me, I understood; so I sought passage on a ship bound for Akoma, thinking to travel to the homeland of my faith and to seek to understand the people and culture and territory which brought Malachism to the world.
Far removed from the feuding dynasties of Calabria and the celestial bureacracy of Zhōngguǒ is the great continent of Akoma. At the point of the arrow which its jeweled coastline forms is Lygos, seat of the Anatolian Empire, the most powerful state in the world; and in Lygos is the palace of the Caliph, emperor of Anatolia and leader of the fast-spreading religion of Malachism. The world’s most disciplined army and most feared navy move at the behest of the Caliph. Already, Anatolia has conquered the ancient Deltan Kingdom and secured the vassalage of the nation of Ọ̀yọ́ and the pirate states of the Corsair Coast.
Ironclaw is a fantasy tabletop role-playing game set in a fantastic world home to dozens of talking species of cats, dogs, rats, foxes, camels, hyenas, chickens, dragons... etc. Since 1999, Ironclaw has brought you a world of exotic vistas, of scheming politics, of wondrous magic, of imaginative fantasy unlike any other.
The Ironclaw Omnibus includes the basic rules to start playing, and the island of Calabria, caught between the royalists and the commoners, the clergy and the laity, the wealthy and the downtrodden. The world has been expanded with the Book of Jade, which reveals the Middle Kingdom of Zhongguo, where the People of Heaven preside over the People of Earth. Book of Horn & Ivory adds the land of Akoma and its peoples, from the ambitious Anatolian Empire, to the corrupt and tempestuous Delta Valley, and to other, strange places.
Built on the Cardinal game engine, Ironclaw has a unique system that's easy to learn and grows with your game. Each player builds a character with a specific personalty and goal, and as they play the game, they can build upon whatever abilities they want. Master your feral instincts, or increase your skills and training ... fight with swords or guns or claws or spells, or talk your way out of dangerous situations... increase the levels of your basic abilities, or build a complex chain of powers and prerequisites. Ironclaw is a game where all styles of play work together to let you and yours become the characters you want to be.
The Book of Horn & Ivory adds new options to your Ironclaw campaign:
- New species to play: crocodiles, giraffes, ibis, vultures, wildebeests, zebra and more
- New organizations, like the Janissary sell-swords, the mystic Malachites, and the forbidden Black Angels
- New places to visit: the great Anatolian Empire, the freebooting Corsair States, and the opulent Deltan Sultanate
- New adventures, from strange and diverting side-quests, to grand sagas of intrigue, skulduggery, and all-out war.
We’ve always set our standards high in the Ironclaw books, whether it’s illustration, writing or playability. We think they lead the field in game design. Without your help in previous Kickstarter campaigns, we couldn’t have funded many of the books that we’re most proud of. Your support has always helped us push our games into new territory.
We’re excited to bring the vast continent of Akoma to your Ironclaw game. We think it’ll bring a variety of places, people and items that you don’t normally find in gaming. Deep jungles and icy mountaintops; nomadic cities that appear at oases one day and vanish the next; windswept fortresses, monuments to lost civilizations, tombs ripe for plunder. Civilisations more fascinating than we’ve ever presented before, and a rich, fully-realized cast of heroes, villains, and everything in between.
- Chris Goodwin is an acclaimed illustrator who’s contributed invaluably to many Ironclaw books. See his artwork at eselkunst.tumblr.com.
- James Mendez Hodes is a scholar of African religion whom you might know from Magpie Games’s Urban Shadows, Evil Hat’s Bubblegumshoe, or his blog [http://dungeon-elementary.tumblr.com] where he makes fun of the little children he runs RPGs for every week. He is the creator of AfroFuture, a narrative-driven game of P-Funk sensibilities. The Book of Horn and Ivory is his first Ironclaw project.
- Norman Rafferty has creative-directed all the Ironclaw projects, including the Book of Adventures, Book of Jade, Book of Mysteries, and the core rule-book. ...But there could be more! If we reach our stretch goals, we can bring even more talent on board to enrich and expand the book.
Like Jade and Adventures, we have lots more that we’d love to put in the book:
$4,000: We'll add mass combat rules, for large-scale warfare: heavy artillery, cannons, and large-scale troop movements.
$6,000: More art assets. We’ve talked to several more artists, new and old, who are keen to be part of this project. It's always exciting to see what diverse and wonderful visions we can bring to IRONCLAW.
$10,000: Fiction novels. At this level of funding, we'll be able to support the book with a novel set in the odd corners of Akoma.
Risks and challenges
At Sanguine we have decades of experience creating games. Our Ironclaw games matter a lot to us, and we make them the best they can be.
We’ve successfully funded several books on Kickstarter, and delivered the finished product every time. We promise that your pledge is in good hands.
Your support helped us make Book of Jade and Book of Adventures bigger than we ever hoped, and we hope to do it again. Help us bring something new to your table!Learn about accountability on Kickstarter
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