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The Dead Linger is an FPS that embodies the gaming community's hunger for a true, open-world, zombie apocalypse survival sandbox.
The Dead Linger is an FPS that embodies the gaming community's hunger for a true, open-world, zombie apocalypse survival sandbox.
4,218 backers pledged $154,968 to help bring this project to life.

Dev Vlog #2: Night & Day

Hello backers!

We've released our second dev vlog; "Night & Day." This is a very, very early, pre-alpha sneak-peek at our night and day cycle in The Dead Linger. Nothing here is final, and everything will be improved. There will be many more videos to come.

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    1. Enax on September 24, 2013

      Do we have to create a sandswept account to get the steam copy ? If so, we just have to use the same email address as for kickstarter ?

    2. Missing avatar

      Mike Sarlo on April 30, 2012

      I saw some form of humonids or at least thought i did, are those the zombies? Btw nice job

    3. Missing avatar

      Jesse Connors on April 26, 2012

      How about the difficulty? Will there be aspects to consider such as hunger, thirst, fatigue, hot/cold environments, sickness, etc.? If so, I'd like to be given, in the options, check boxes for each aspect, to customize my own challenge, as opposed to easy/normal/hard where everything is picked for you. (obviously default easy/normal/hard settings are great, and servers wouldn't allow me to make my experience easier than everyone else's... but for solo or private LANs, etc. making my challenge unique would be nice)

    4. Noe Ridgway on April 26, 2012

      I saw a question about whether the seasons would affect day/night length. That seems like a cool idea. What I'd really love to see is the phases of the moon simulated. It'd create an interesting scenario: do I go out at night when there is still some light so that I don't need a flashlight, or do I wait until it's pitch black and hope that I don't literally stumble into a zombie horde?
      Another question: will gunshots draw the above zombie horde, a la Walking Dead, or are you going for the less intelligent classic zombie style? Apologies if this has been asked before. I skimmed through the comments and didn't see it anywhere.

    5. Florian Rohrweck on April 25, 2012

      the duration of the pitch-black night scares the shit out of me... awesome.

    6. Ian Harvey on April 24, 2012

      How many living animal species will there be? Estimate?

    7. Sandswept Studios Creator on April 23, 2012

      @Rey: Zombies won't be particular about night or day, but you will have a harder time seeing them at night. Night is definitely going to be dangerous, but also in some ways, safer. They can't see you very well either.

    8. Missing avatar

      Rey on April 23, 2012

      will zombies spawn more in the night time or is it the same on both times? if zombies spawn more often at night then the night and day feature should be expanded so it would give us a chance to find shelter. this is just my suggestion/opinion on that you are working on.

    9. Sandswept Studios Creator on April 23, 2012

      @Ryan Connors: The placement of objects in the scene is random. We're just testing generation. It won't be on a grid street layout like this forever, it just lets us test other systems better in the meantime.

    10. Ryan Connors on April 23, 2012

      Intriguing! Is there a cell placement algorithm that dictate the housing placement, is this actually manually pieced together? It's nice to see a build, even if its pre-alpha. I'm glad to see progress is coming in line with excitement for the project.

    11. George Coleman on April 23, 2012

      There should be a moon cycle as well then, so on some nights there is no moon, n on some nights the moon is full and (relatively) bright.

    12. Missing avatar

      Daniel Gravina on April 23, 2012

      yea but im sure a moon wont be out every night

    13. FreeQuest on April 23, 2012

      @MidnightReverie: only if there is no moon ... with a moon its that bright you don't need a torch to see well i don't....

    14. Missing avatar

      MidnightReverie on April 23, 2012

      The night should be a lot darker. Have you ever travelled to the countryside that has absolutely no street lights and lamps? It's virtually completely dark, stretch your arms right in front of you and that's all you can see.

      The game should force the players to use torches at night, this game should be scary, after all.

    15. Dominic Aquilina on April 22, 2012

      That looks perfect. When the world goes to hell and there's no more light pollution night would truly be a thing to be feared. I'm so looking forward to this.

    16. Sandswept Studios Creator on April 22, 2012

      @Chi-Young: Zombies don't have a particular preference for either. The cover of darkness works both ways, concealing yourself, and the zombies.

      @Jason Thacker: Yes, the night will probably be brighter in the end.

      @Kaidin: It won't be this bland for long. This is early pre-alpha. We're testing things, testing systems, testing rendering. It will look much different when you get your hands on it (and we'll have lots of videos between now and then.)

    17. Kaidin on April 22, 2012

      The neighborhood seems really bland, just block after block of pretty much the same stuff, I'm sure that will be changed but it scared me at first. Anyway if you compare these videos to the early Minecraft ones you seem to be ahead, so far at least. Also I do want to say that shadows look good and it got me thinking: a survivor could make some sort of sundial using tall objects that either they constructed or that was generated in the world, still shadows really impressed me.

    18. Jason Thacker on April 22, 2012

      I feel like there needs to be a little more light at night, shouldn't the moon be illuminating the city or something? I really like the idea behind making it this dark though, I can just imagine hiding in a little shack in the pitch black listening to moaning all night.

    19. Chi-Young on April 22, 2012

      How safe will the day be?

    20. Sandswept Studios Creator on April 22, 2012

      @Michael Chen; It won't look like a spotlight when we're done with it.

    21. Missing avatar

      Spade on April 22, 2012

      lol Everything will be better, I'm sure of that wholeheartedly. I think it will be fun as hell to walk around in a dark environment. Of course I'd love to see moon bloom with clouds for it to sneak behind to make it that erie creepy breath sinking darkness that I'm so terrified of when I'm out in a woods or walking down an ally that just makes you stop in your tracks and wait for light.

    22. Michael Chen on April 22, 2012

      I understand that a lot of improvement will be made, but I'd still like to point out that the sun looks like a giant spot light at this stage; perhaps that will be one of the things on the to do list.

    23. kewlpersin on April 22, 2012

      Now I understand why you stated in your campaign video that gameplay footage would just detract people. That looks great for being pre-alpha though. If I had more money I would go over $50. Keep up the great work guys!

    24. Ryan Tomas on April 22, 2012

      Will there be seasons? Like in Winter the nights will last longer than days and in Summer vice versa? I think that would be a cool tweak to the night/day cycle idea.

    25. Missing avatar

      Scott Krieger on April 22, 2012

      If we got nightvision goggles, I would like them to be rare or hard to craft, and them to constantly need batteries so you can't use them all the time. Also it would make sense if they limited your vision somehow, to further make them only useful occasionally.

    26. André Traleski de Campos on April 22, 2012

      Looking pretty early lol. But i have a good feeling about this game, the ideas that Butangas gave it`s really interesting, im looking exactly this on a zumbi game: something really different. Please considers these ideas on the comments and stuff. Im very proud of being part of this ;)

    27. Missing avatar

      Butangas (deleted) on April 22, 2012

      Nighvision googles for nights?
      Do Zombies generate body heat (or "fouling heat")?
      Could a moon give some light at night? (Or burning buildings?)

      In a world overrun by zombies the usual powergrid should be defective.

      Maybe you could collect parts for your personal power generator in your hide-out?

    28. Andy Bates on April 22, 2012

      Thanks for sharing! Looking good.

      Can't wait to get my hands on the soundtrack. The music sounds perfect for the subject matter.

    29. Missing avatar

      IanB on April 22, 2012

      Can't wait!

    30. richie_k on April 22, 2012

      Aah, this looks awesome! Can't wait to test out the alpha! And can't wait to get the soundtrack this June(?), the music is truely amazing!

    31. James Young on April 22, 2012

      Video content = King.
      Still the best way to interact and address your community. Keep it up!

    32. Stephen "Stoibs" D
      on April 22, 2012

      Nights that are actually dark, nice. If for some reason I'm feeling particularly suicidal and decide to wander the streets at night instead of bunkering down I should indeed be forced to make the choice of stumbling around in the dark or making myself a zombie beacon by using a flashlight. I like.

    33. Missing avatar

      Scott Krieger on April 22, 2012

      Would power grids still be operating? you'd think that the lack of staff at the nearest power plant would cause some problems

    34. Draysen Foreman on April 22, 2012

      Love the shadow dynamics from the night/day cycles. Cannot wait for more updates. Add street lights in the city! (possibly damageable from gunfire? :)

    35. Samuel Evans on April 22, 2012

      I am very excited for the release! Great job on the Night/Day cycles. I would love to see shadow effects from flashlights/headlights etc.

    36. Missing avatar

      Scott Krieger on April 22, 2012

      @Sanswept Studios; Thank you for the fast reply! I believe that whatever you decide, the game is still going to be totally awesome!


    37. Sandswept Studios Creator on April 22, 2012

      @Scott Krieger; The nights will probably be shorter than the days, and we'll be balancing all of that. We've thought of the exact issue you're worried about, and we'll do our best to make it very fun.

    38. Missing avatar

      Scott Krieger on April 22, 2012

      This is really cool, but honestly, I would hope that you could change the time yourself. It might be just me, but I'm not excited about bunkering up in a house at night because I'm too weak to go outside for an entire HOUR. At least make servers have that as a customizable option. I think an hour would be good, plenty of time to do stuff, but not too long to the point of getting boring. This is just my opinion, usually when I game for 2+ hours, I plan it for a weekend or something, as an all-A student, I don't have time usually to blow 2 hours straight on gaming, and thats just one day. But, I still want to have fun, at least make it customizable please.

    39. Ian Harvey on April 22, 2012

      The Kickstarter special backpack should have built in lights.

    40. Ian Harvey on April 22, 2012

      Stinkin COOL! GOOD JOB GUYS!!

    41. Missing avatar

      Kade on April 22, 2012

      Freaking awesome! Looking good guys :)

    42. Ryan Suddeth on April 22, 2012

      Jeese, the nights are especially dark/ Need flashlights, stat!