
About

Head & Neck Anatomy: A Book With 3D Augmented Reality
$44,736
498




As artists ourselves we know there is a need for more in-depth reference of the human head regarding age, ethnicities, and emotions. Sometimes a 2D image alone is just not enough. When painting, sculpting, or creating digital models, artists often struggle with understanding flat images using poorly explained reference books and anatomically incorrect digital files, tools, and assets that are overflowing the Internet.
With our second book we are redefining the human head, often the most difficult area of human anatomy to understand. This time we are taking it a step further by bringing this imagery to you in full 3D. By connecting the images in our new book to the Augmented Reality smartphone app, you will have access to precise 3D model images wherever and whenever you need them.
This book focuses exclusively on using 3D modeling, CT, MRi and 3D scan techniques of the head & neck. It covers forms, shapes, facial topography, gender differences, age groups, body types, ethnicities, and the anatomy of the human head and neck.







Here is a brief rundown of the estimated 150 page content of head and neck anatomy of female & male, senior, adult, teen, child and baby:
Skull, muscles, cartilages, fat pads, glands, blood, vessels, cervical vertebrates, thyroid, function and form, shapes and masses, ethnicity, eye movement, mouth expressions, nose reference, ear reference, functions of facial muscles, dynamic and age wrinkles, proportions, emotions, edge loops and mesh flows, facial topography & Facial Action Coding System



Augmented Reality or AR is a type of virtual reality that aims to duplicate the world's environment in silico or in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. The virtual scene generated by the computer is designed to enhance the user's sensory perception of the virtual world they are seeing or interacting with. The goal of Augmented Reality is to create a system in which the user cannot tell the difference between the real world and the virtual augmentation of it.
The book's pages are going to be markers for triggering 3D model images within the custom built smartphone app. The AR will be built in Unity engine and coded in Vuforia software for iOS/Android smartphone app deployment
To illustrate idea and technology the male head model is connected with Augmented Reality onto Anatomy For Sculptors book cover:




The fundraising goal for this project is set at the minimum level to make this project a success. If we are able to raise funds beyond the goal there are many opportunities to make this book and app better by adding additional features and 3D content that has been left out to keep the page count, development time, and cost lower. The more funding we raise - the more 3D features and interactive elements the book will have.



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Two years ago when we launched the Kickstarter campaign for our first book 381 people backed our idea and many others have purchased books since then. We have received stunning feedback from our customers and industry experts, and have been invited to read lectures for several universities and colleges. Here are a few things our supporters have said about us:
Louis Henry Mitchell
“I am the Creative director of Character Design for Sesame Street. I am also a teacher of art and I wanted to express my gratitude and amazement at your accomplishment with your book "Anatomy For Sculptors". Any student of anatomy would benefit from that brilliant work!! I am a sculptor but I primarily draw and your book is second only to "Artistic Anatomy"
- Dr. Paul Richer.
Rey Bustos artistic anatomist and educator
"Anatomy For Sculptors for me is the best anatomy book that has come around in a while. As an educator specializing in anatomy for artists I can honestly say that it is now on my very short list of best anatomy books anywhere. I must add though that the title should be "Anatomy for ANY artist". This is a must have for all artists.” -
Ben Knap, Lead character artist at Hi-Rez Studios.
The last book has been AMAZING and has really helped me with furthering my understanding of anatomy. I am very excited for the new book and interested in the augmented reality model and how that will look. The only feedback I can say is PLEASE KEEP THESE COMING! The books you are getting out there allow for an expidited understanding of anatomy and forms. I have been making character art for 10 years professionally and have multiple reference statues from areas like anatomytools.com, yet in that time I learned 1/3 from the ref statues than from your book, and in a muuuuch shorty time.
Aaron Costic, Ice Sculptor, Four times National Champion
GREAT BOOK!! I’ve been practicing a human for competition & it is really helping!!"
Alan Friend, Scottish painter
Anatomy4Sculptors.com is a resource every artist should know about. Their latest Kickstarter campaign, Head and Neck Anatomy, combines 21st century technical wizardry, deep anatomical knowledge, and major artistic talent. Put simply, it may well create the most advanced and comprehensive body of artistic and anatomical knowledge on the human head and neck ever assembled.

We have prepared awesome rewards packages including t-shirts, anatomy books, charts, physical and digital objects, lectures and workshops.


Over the last 5 years, we built the anatomy4sculptors.com website and then published our book by the same name with the help of a professional photographer, models, editor, and a graphic designer. Using dozens of books and countless online resources as references, in combination with licensed anatomical photographs, we created hundreds of illustrations visualizing the human body and its features.
Since we successfully crowd funded and published the book two years ago, we have distributed over four-and-half thousand copies in hardcover and paperback, as well as digital copies. We have also been privileged to present our work at numerous art colleges and universities. The more people we have met along the way, the more people have told us that our book makes for an amazing resource not only for classical artists and sculptors, but also for CG artists.



- Production costs - includes author/illustrator/CG artist team, marketing team, video production, book layout design, poster and t-shirts for pledges.
- Kickstarter/Amazon Fees - Roughly 8%-10% of final funding.
- Production of books - These rates vary depending on the amount ordered, but it is likely our most sizable budget item.
- Development of iOS/Android Augmented Reality app.
- Shipping & shipping supply - Another sizable expense, depending on amount shipped and number of international orders.
- Taxes - self-employed rates apply.
- Buffer Amount - necessary for ANY Kickstarter. Set aside for dropped pledges, lost books, refund requests, and any miscalculations.




“ANATOMY NEXT the Artist Platform” is a web based platform for artists to learn human anatomy with an online 3D viewer, study guides and 3D scan and image galleries. The mission is to provide human anatomy reference images and interactive teaching tools while maintaining the classical know-how of the old-world European-style art academy.












To learn more about Anatomy For Sculptors, visit our website at https://www.anatomy4sculptors.com. There you can view Anatomy images we have created for our boom project, in keeping with the goal of increasing public knowledge and interest in Human Anatomy.
Risks and challenges
We have the experience of successfully funding a Kickstarter campaign for the original Anatomy for Sculptors book, and to date have delivered 4600 books around the globe. Our team is in place with additional support for this larger and more technologically demanding campaign, and we expect to be able to move full-steam ahead according to plan.
Potential Challenges are:
1. Development and coding for the Augmented Reality application, which may take longer than anticipated.
2. The manufacture and delivery of custom manufactured rewards, such as teaching display models, which may also take longer than initially planned.
We have done extensive planning and pre-work, so we are confident that we will be able to make our deadlines and meet our milestones on time - or in some cases, even be ready with print rewards early. However, in case of any delays, we will provide our backers with clear and timely communication of the status of this project and provide updated delivery estimates.
Thank you again for your support and confidence in Anatomy For Sculptors!
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Funding period
- (30 days)