(3/24/12) Revised, Revised Stretch Goal
Now, in light of that news, as I said in the video, the Trowbridge High Student Guide is officially unlocked, and is now part of the core book. Everybody gets that content now.
Also, if you know of a student/youth group that is made of win and would like to have me come out and run the game for them, let me know. If we hit $6,000, I will pick from among the groups suggested to me, and I will give them a game experience they will hopefully never forget. Thanks for your understanding with all of this.
(3/22/12) Lowered Goal!
You might have missed the update I posted, but the stretch goal for the Trowbridge Student Guide has been lowered!
New Goal: $6,000
If we get a big push here at the end, we could make it!
(3/22/12) Kicking It Forward
"We solemnly pledge 5% of the profits from the finished product back to the Kickstarter community to help fund other people's dreams."
You all have helped me realize this dream. How could I not help others do the same?
(3/11/12) Current Unlockable: Trowbridge High Student Guide!
We've unlocked the first stretch goal (see below), and now we're cruising toward the second one: the Trowbridge High Student Guide. As School Daze plays, the setting is supposed to be very vague; it becomes what the players and Administrator want it to be. However, if we hit 7k, then I'll be writing another book with a fully detailed description of one version of Trowbridge, complete with NPCs and plot hooks.
But, that's not all!
The Student Guide will also include 5-6 alternate genre settings for School Daze. High school in space? Oh, yeah? In the Wild West? Done. Medieval high school? We've got that covered, too. But, that books only gets written if we get to 7k. So let's do this thing!
(3/8/12) First stretch goal unlocked! Dice and Dice bags.
Now, every tier of $50 and up gets four custom School Daze d6s, and every tier of $75 and up gets a custom dice bag from Dragon Chow!
Now, on to the actual project!
If you like narrative-driven roleplaying games with light systems, and easy character creation, you'll love School Daze. It's gaming, in a high school setting, and it rocks.
High school is a time that everyone remembers. We see it everywhere: in movies, and books, and music. But what we see there isn't real high school, and neither is School Daze. School Daze uses high school as a vehicle to tell fun stories. Stories like you'd see in Saved by the Bell, Buffy, the Vampire Slayer, The Breakfast Club, or Brick. School Daze is high school, but it's high school the way you want it.
School Daze is designed for groups of 3-6 people, but could be played with as few as two, or as many as you might be crazy enough to get together. One person acts as the Administrator, facilitating the action, and making sure that everyone gets time in the spotlight. Group Projects provide a loose framework within which the group can tell their own characters' stories. Each player is empowered to add to not only the narrative, but the setting. Trowbridge High is left with little description on purpose: make up NPCs, plot devices, and make it your own!
If you want to hear what a game session sounds like, you can check out the audio of three of my playtests (NSFW language and some content):
Where Will the Money Go?
Since this is my first roleplaying game, I wanted to make sure that I'm making everything as spectacular as I can. To that end, if this project gets funded, School Daze will have the following people working on it:
Layout - Daniel Solis, author of Happy Birthday, Robot!, Do: Pilgrims of the Flying Temple, and all-around amazing person. (danielsolisblog.blogspot.com)
Art - Brian Patterson, author and artist in charge of the webcomic d20 Monkey, and designer of awesome gaming-related t-shirts. (d20monkey.com)
Editing - Liz Bauman, social media guru, copywriter par excellance, and purveyor of good taste. Also known as d20 Blonde.
I want to make sure that I handle the business side of things properly. I'm going to be starting a company for my work, called Sand & Steam Productions, buying software to support my work, looking at a re-design of my website, logo, and business cards, and paying for the set-up for the printing of the physical copies of School Daze. The funds from this Kickstarter will help me do those things. If we exceed the funding goal, I've got some super-sweet stretch goals planned.
I believe in openness. School Daze has been publicly developed from the start. And, every step of the way, it has been available under a Creative Commons license. That will remain true if this project is funded. Everything, from the text to the layout, to the art, will be available for you to remix, and reuse, as long as you attribute the original work. I could not have done this without the fantastic community of gamers that surrounds me, and I hope that others will benefit from School Daze in the same way that I've benefited from other people in the industry.
If all of this sounds good to you, I encourage you to back this project. I'm very proud of my work on School Daze, and this Kickstarter will help me see it produced the way it deserves to be produced. Thank you for support. It means the world to me.
For more information about School Daze, and Sand & Steam Productions, please check out my website: http://www.sandandsteam.net/schooldaze
- (33 days)