About this project
You have one shot. Take it.
One Shot is a tabletop roleplaying game about sacrifice and vengeance. Two people work together to tell the story of the Shooter, a normal person wronged, and set for revenge. One player plays the Shooter, on their path to their one shot. The other plays the Forces, the world and people around and in the way of the Shooter.
Vengeance is a sharp, messy thing. One Shot doesn't shy away from that. There are no safe spaces in this game; it's two people working through what it means for one human to exact their vengeance on another. Each game session is self-contained, personal, and intimate. The Shooter strives to achieve their goal at a high personal cost. The Forces play all of those personal obstacles.
One Shot is honest, intimate, and personal.
What happens when a normal human has a chance to do something that most people only dream of? What happens when a personal vendetta consumes someone's life? What will you be willing to sacrifice in order to take your shot?
Based on the Simple Six System by Sand & Steam Productions, the mechanics get out of the way, and let the story take center stage. One Shot is designed to tell a full story in one session, including character creation.
Everything produced by Sand & Steam Productions is produced under a Creative Commons Attribution-only license. That means that once the project is done, you can use the game, the arts, whatever, for any project of your won, as long as you attribute the creator.
As well, the game is being developed openly. Every draft of the game is revised and edits so the whole world can see it.
The same is true for the playtesting. If possible every playtest will be broadcast live on G+, and archived on YouTube.
I believe very strongly in doing everything that I do with Sand & Steam as publicly as I can. I've learned how to do what I do thanks to the good examples that others have set for me. I hope to serve as a good example foranyone who
What will the funds be used for?
The funds raised by this project will be used to fund the publication of One Shot in both digital, and print form. As well, any additional funds will help pay for a revamping of the Sand & Steam website to bring it in line with the company's goals.
Who's on the project?
Tracy Barnett (Writer/Designer) - Owner of Sand & Steam Productions, and writer of School Daze and the Simple Six System. All-around good guy (and modest, too).
Leah Huete (Art) - Photographer and artist, Leah is bringing a gritty, real-world touch to the pages on One Shot. The images you see here in this Kickstarter come from her, and are samples of the style of artwork you'll see in the final product.
Jez Gordon (Backer Rewards) - Jez has provided art for a number of RPG products, and will be providing character portraits for the 12 GAUGE tier. Check out his work.
George Cotronis (Backer Rewards) - George has created covers for a bunch of RPG products, incluidng Don't Lose Your Mind. He's branching out into character portraits for this project, and will bring his visceral style to One Shot. Here's his work.
As a new addition (as of 10/19/12), Tim Morrison will be providing a soundtrack for One Shot. All of the music will be released as a digital download, and all backers of $15 or high get the soundtrack! Here's a sample:
A new, 11th hour promo has been added to One Shot! Here are the details!
Backers of One Shot at $25 or higher will also receive access to an exclusive new Character Pack for the game Motobushido, by Nathanael Cole. This Character Pack will feature a brand new Path, Bike, and Fighting Style, designed specifically with the "one last shot at vengeance" themes of One Shot in mind.
Echoes of the Past ($6,000) - If the campaign gets to this level, I will gather and compile an archive of video and audio clips. These clips will be artifacts from the lives of Shooters; loved ones' last words, angry phone messages, ransom demands, you name it. All things that Shooters keep in their minds as the fuel for their revenge. Maybe even some final moments of vengeance.
Paths of Words ($11,000) - If the campaign hits this magnificent goal, I'll begin taking submissions for a fiction anthology inspired by One Shot. The goal would be to get around 15 authors to contribute. I'm putting out feelers, and if folks commit, I'l be listing them here.
Authors Who Will Submit Stories for the Anthology:
John Adamus, Jason Andrew, Jason L Blair, Jennifer Brozek, Joseph Devon, Steve DiPesa, Matt Forbeck, Hal Greenberg, Jess Hartley, David Hill, Will Hindmarch, Sarah Hood, Tracy Hurley, Shoshana Kessock, Mur Lafferty, Selena McDevitt, Katie Pugh, Josh Roby, Brie Sheldon, Ree Sosebee, Pete Woodworth, Filamena Young
Other Goals - I'm open to other suggestions for stretch goals. If you think of anything, let me know, and I'll consider it.
The entire game is produced under a Creative Commons Attribution Share-Alike 3.0 Unported License.
This project is Kicking It Forward!
International Backers - Please as $10 for shipping. I forgot to put that in the reward descriptions. Thanks!
You've gotten this far, so what are you waiting for?
Take your shot.
Risks and challenges
Without the capital from this funding, I won't be able to publish One Shot the way I want to see it. The same was true for my previous project, School Daze. It's the work of the people I can afford to hire (thanks to the funding) that made School Daze amazing. I want the same for One Shot.
As well, the planned stretch goals are actually a stretch for me. Getting audio/video clip rounded up and assembled, possibly putting together a fiction anthology, and commissioning a band for a custom soundtrack? Talk about ambitious! Any of these things could overwhelm me if I let them. However, I believe in this project, and I'm willing to take on the challenges of those goals.Learn about accountability on Kickstarter
One Shot is deliberately designed to be a two-player game. When I came up with the idea, I wanted something that was personal, intimate, and close. Having just two players accomplishes that. If you hack the game to try and run it with more than two players, let me know!
Email me! email@example.com. I'll get you the details, and if you're interested, your name and website will go up on the list. This is a chance to submit a story, not a guarantee of acceptance.
I'm seriously considering it! If the stretch goal isn't met, it would take a separate Kickstarter, but it's definitely worth considering.
Email it to me, and if it's as awesome as I think it will be, I'll post it up here on the Kickstarter. Images, movies, audio, characters, whatever. If you like what I'm doing enough to create something else, then it probably deserves to be shown.
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