This project's funding goal was not reached on December 1, 2013.
About this project
What is Sam Sweetmilk?
"Sam Sweetmilk is great! It's funny and awesome lookin'. I'm hoping to see more."
"Sam Sweetmilk" uses science fiction adventure to tell the story of two exceptional characters with incredibly fluid animation, layered with smart, subtle humor throughout."
Frames from 'Classic Ghostworth':
- WE WERE ON THE FRONT PAGE OF REDDIT!
- Our Youtube channel has been adopted up by Channel Frederator - the studio behind Bravest Warriors and Bee and Puppycat - and we will now be publicised by them!
- The pilot was on the front page of Laughing Squid!
- We got a glowing write-up on Geekosystem!
- We did a Reddit AMA!
- We got a great write-up in Gorilla Mag!
"Believe it or not the comedy elements are actually funny... ...containing 4 minutes of full-quality animation (and it looks very sexy indeed"
What on earth is this?
Not on earth, sir. No. We are in space!
See the full 25-minutes:
It is one year since Sam Sweetmilk deleted his memories - for reasons he can't quite remember - and it's about time he got them back.
Following the cocky amnesiac captain of the starship Goldfish - his long-suffering robot first mate Ghostworth, voiced by Kevin R Mcnally (Pirates of the Caribbean, Supernatural, Downton Abbey) - the 7ft-tall transdimensional villain Avianaut, voiced by Colin McFarlane (Batman Begins, The Dark Knight) - and a young alien heiress named Vela, voiced by Tricia Pierce (Bleach) - Sam Sweetmilk is a sci-fi comedy cartoon series chronicling the rising significance of the only human in a huge and uncaring galaxy. Our influences include the Hitchhiker's Guide to the Galaxy, Archer, Adventure Time, Cowboy Bebop, the Venture Bros and Red Dwarf.
With the release of our 25-minute animatic episode 'Classic Ghostworth', containing 4 minutes of full-quality animation, we're looking to Kickstarter to fund a fully animated prequel episode, to set up our first series properly. This will demonstrate to networks that we can not only pitch Sam Sweetmilk, but that we can produce it as a studio on-deadline and with minimal resources.
We intend to make a 17-minute long episode, released in 3-parts. It'll tell the story of how our main characters met, why Sam lost his memories, and introduce our villain.
What happens once production ends?
We'll have our fully-animated episode, and if it's as entertaining as we're planning for it to be, it'll be well-received enough that we can take it to pitch to networks. It'll be proof that we know what we're doing and that our concept is solid enough that little about the series would need to change.
If we were to pitch now, with a half-finished episode that doesn't quite introduce the situation and characters as well as we'd like, we'd be in a more difficult position to make this series as we want it.
Who are we?
Jason Lee Weight.
Writer/Director/voice of Sam
Toby Nicholas Clayton
Concept Artist/Character Designer
See our pilot's credits for a long, long list of further talented people.
Risks and challenges
Getting our current episode to completion took one year, and ran over deadline by 2 months. This was due to one thing: financing. It's hard to make a cartoon in central London on a zero-budget.
By planning our budget meticulously, creating a tight and well-informed production schedule and strictly keeping to it, by employing economic animation technique and by presenting ourselves professionally and reaching out to production companies during the episode's creation for help and extra funding, we are 100% confident in our ability to deliver.
One challenge which does not directly risk the noncompletion of the project but is just as important is the quality of our episode. In observing what does and does not entertain our test audiences during this production, it's become apparent that certain elements of our pilot reached short of the standards we aim for, due in part to financing and certain disagreements during the storyboarding process. With this next episode we plan on realising our potential in ways we weren't conscious of before, with robust, nuanced delivery in voice acting, audio that always has foreground and background, depth of field and an engaging range of motion in storyboards, more visual and audio gags, and better understanding and exploration of the relationship between the characters.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)