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A modern re-imagining of the classic platform game, Vex is a challenging but casual game, coming soon to desktop and mobile.

Vex

A modern re-imagining of the classic platform game, Vex is a challenging but casual game, coming soon to Steam.
A modern re-imagining of the classic platform game, Vex is a challenging but casual game, coming soon to Steam.
20 backers pledged £319 to help bring this project to life.

About

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£319

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Concept:

Vex is a retro, re-imagining of the classic arcade adventure genre, and strikes the balance between simplicity and intricacy. Vex is a casual yet challenging game, reminiscent of the early days of video games, but with a more modern feel.

As a simple cube, you are left with little guidance to navigate your way through dynamically difficult levels, testing your problem solving skills, reactions, timing and dexterity. Each level presents a different problem, which can either require a complex plan, or the sheer force of a true warrior. From lava traps and firearm turrets, to teleporters and speed boosters, Vex offers a versatile levels system, but doesn't compromise by over-complicating itself with unnecessary features and irrelevant obstacles. Vex is the 3D arcade classic that Steam is missing.

But what makes Vex special? It takes you back to the unimpeachable age of when the video game era was developing into something more than just a gimmick. Points, levels, worlds, blocks, enemies. This playful game is where the 1980/1990's might have gone. It's where the gamers of from 30 years ago thought the industry would be today, and it seems there are very few games who cater for this niche.

Tutorial:

Gameplay:

Inputs:

The user inputs are the same as any classical game. Keyboard and mouse (with reconfigurable controls). If Vex is successful, I'll also port the game to iOS, Android, and Windows phone. If you are using an Xbox Controller, a PS4 Controller or a Steam Controller, then the inputs should be configurable. The player must navigate through the map in a tactical and well planned way. Simply charging into battle isn't always the best method, and this game hopes to challenge the more cerebral among the gaming community. Puzzles and reasoning is one side, but a lot comes down to player mobility, how dexterous and agile they are, and how quickly they can react to unexpected situations or events. This game is not easy, which is why it's addictive. The player must often use the environment to their advantage, and sometimes exploit their enemies to reach their goal.

Features:

  • 45 Beautiful realms
  • 10 Types of enemy
  • 5 Powerful abilities
  • Quantum Entanglement
  • Classic levelling system
  • Teleporters, Turrets and Traps
  • Score System
  • Character Customisation
  • Engaging Sound Track
  • Interactive and Dynamic Environments
  • An Easter Egg
  • 3rd or 1st person view, or aerial view
  • Statistics

    If successful:
  • DLC Worlds
  • Controller Support

Details:

There are 4 worlds, each with 11 levels (10 normal, plus a bonus level if you unlock it). So that makes 44 levels right? Wrong! If you complete a hidden easter egg, the secret 45th level will unlock. Each world has a number of coins that need to be collected before you can reach the goal. There are 4 main entities: patroller, sentry, glide and blast.

  • The Patroller moves between 2 different points, and is lethal upon contact.
  • The Sentry moves towards the player, as long as you're close enough, and is also lethal.
  • The Glide hovers above the ground moving between different points, and drops deadly acid as it travels.
  • The Blast acts like a black hole - you get too close, you get sucked in. It will then explode, turning you into a projectile. They are non-lethal, but are the most dangerous enemy.

There are also several unique abilities that help you manoeuvre throughout the level, and are often essential to complete the level. These include: increasing your size; decreasing your size; making you faster; slowing down time; making you invincible, incorporeal, and deadly to any enemy.


Click here ➡ http://goo.gl/T6tPah to view a PDF document describing each feature in the game.

Development:

There are 3 people who have worked on the project; I program the mechanics behind the game, design the characters and maps, produce all the textures and art work for the game, and market/produce the game from a business point of view. My colleagues, Amber Mott and Matthew Camp, have helped suggest concepts and changes to the game, as well as shared the game through social media, and provided feedback to me regarding changes and updates. As a college student currently studying computing science, physics and mathematics, finding the funds to produce such a game is arduous; although I have actually finished the development of the game (at least the alpha stage of it) actually publishing the game to Steam is still expensive, at least for me. Although £300 may seem a small fee to a game developer, 'Indie devs' such as myself must scrape by with what we can, and in this case, support from the community could be the platform that allows me to reach my goal!

Cost:

The cost to launch my game on to 'Steam GREENLIGHT' is £70. Steam Greenlight is where developers submit games to be reviewed to be put on steam (the gaming platform for PC, Mac and Linux), but I will require a donation of £300; this will also go towards funding for artists to create more images, logos, etc, as well as initial licencing (e.g, Windows Developer license, Apple Developers License.). Advertisement will be done mainly through Facebook, by promoting my page. 

I will be offering my game for $5 (£3.44, €4.58)* on Steam and the Windows Store, and a graphically less intensive version for $2 (£1.36, €1.84)* on iOS/Android/Windows Mobile. (The steam version will be compatible with Windows 7, 8 and 10, Mac OS X, and Linux!) I also hope to bring Virtual Reality support using an Oculus Rift, as they have a couple at my college that I could use to test.

All donations are appreciated, and those of £5 or more will receive rewards, such as having your name immortalised within the game's code, and the release notes. Thank you!*** Prices are subject to change at any time depending on exchange rate, or what the vendors specify (E.g, They only offer £3.00 or £3.50 options, which would prevent me from selling for £3.44) so I therefore reserve the right to change my product's prices. The likely prices would be:

  • Steam/Windows: $5, £3.50, €4.50
  • Mobile: $2, £0.99, €2

However, when Vex succeeds on Steam Greenlight, Steam will contact me to discuss prices, and may suggest something completely different, so bear that in mind. I try my best to make Vex available to as many people as possible, regardless of financial status.

 Requirements:

Minimum:

- CPU: Intel Core 2 Duo / AMD Athlon 64 X2
- RAM: 1Gb
- Graphics: Geforce 8400 GS / AMD HD 5450
- Graphics: Intel HD 5000 / AMD A8 6600K
- Storage: 90 MB free space (110 MB on Linux)
- OS: Windows XP / Mac OS 10.7 / Linux varies

Recommended:
- CPU: Intel Core i3 3220 / AMD FX 4300
- RAM: 2Gb
- Graphics: Nvidia GTS 450 / AMD HD 6770
- Storage: 90 MB free space (110 MB on Linux)
- OS: Windows 7 / Mac OS 10.9 / Linux Varies

The Plan:

Once we have raised £300, I will designate the funding into it's appropriate sections. After the money has been transferred to my account, then I will purchase a Steam Greenlight pass. This is where you all come in; I will post on my Facebook page that we are about to launch on Steam Greenlight, like it here: www.facebook.com/VexGame
Then, I will share the greenlight link to Facebook, and everyone needs to like and share the link, and get as many of your friends to visit the greenlight page. Ask them to upvote Vex, and if they'd like, they can leave a comment on what they think! This project depends on the help from the community, so I would be grateful for both donations, and social networking support.

Thanks to http://kickingitforward.org

Risks and challenges

The main issue that I face, is that even with the financial support, getting onto Steam is a democratic (yet generally an albeit appropriate popularity contest) process. This Kickstarter campaign is aimed at raising enough money to submit my game to marketplaces such as Steam. There is no guarantee that it will be accepted, although I very much hope it is. They are usually accepted when the community show an interest, so if I do raise the money, I will still need support from you guys! If it does not succeed, I will not be entitled to a refund, nor will anybody.

In fact, the main point of this Kickstarter isn't just to obtain the funding (although it is still essential to the project), the quintessence of this campaign is to build an audience; a fan base; a group of people who will help me make Vex well known, and will also vote for my game once submitted to Steam. I need about 15,000 votes on Steam to get it up, and although most of them will come through people browsing the Steam Greenlight catalogue, I still need some people to show initial interest, to make it visible to everyone else.

The more people that are on board, the more likely it is that it will be accepted!

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Support

  1. Select this reward

    Pledge £5 or more About $7

    Your name will be immortalised in the release notes of the game, and the source code that makes the game work! You will also receive a free copy of the game upon release!

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  2. Select this reward

    Pledge £12 or more About $18

    You will have your name included in the release notes and source code, receive high quality wallpapers, receive an honourable mention on my affiliated social media profiles, and receive a free copy of the game upon release!

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  3. Select this reward

    Pledge £30 or more About $44

    You will receive all the benefits of reward #2, but instead of just receiving the game upon release, you will also receive an early access copy, an email containing the soundtrack to the game, and a post card to say thanks! I will also personally Skype you for 1 hour where you can ask questions about the game and it's development.

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  4. Select this reward

    Pledge £60 or more About $88

    You will receive all the benefits of reward #3, but as well as receiving a demo, I will also send you an early access copy the day the campaign finishes, and will take your feedback (if feasible) to improve the game. I'll also send you some older versions of the game, when it was in it's most basic stages. Instead of sending a postcard, I will send a handwritten letter expressing my gratitude.

    I will also add you on Skype personally, and you can call me at any time, and include you in a dedicated Facebook post and tweet.

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Funding period

- (30 days)