Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in a Tom Clancian technothriller or the futuristic hijinks of Mission Impossible, Operators has you covered.
The core mechanic revolves around rolling four Fate Dice. Players look for pluses in order to succeed and the Game Master looks for minuses that mean the task becomes unexpectedly complicated.
Operators also uses a deck of cards to help narrate fight scenes and chase scenes. The Fight Cards all have unique illustrations and moves taken from various martial arts, but mostly those seen in the Bourne movies. These cards, along with rolling the dice to see which moves land, are turned away, or are countered, make it easy to narrate a kinetic fight scene. Chase cards work similarly, except instead of having fighting moves on them, they have the ways the person in the lead tries to get away.
You can find a free quickstart of the game and all the mechanics in depth right here. along with some additional player aides for the Game Master (called Director in Operators) and some mock-up character sheets with a loose scenario to play through if you and you group want to get it to the table to see how she runs.
The book is going to be graphic novel size, softcover, full colour, and around 200 pages.
The Cards will be a deck of 52 cards in total and will be regular playing card size (2.5 x 3.5"). 19 of them are used for Chase Scenes, 33 are used for Fight Scenes. One of the main goals of the kickstarter is going to be increasing the size of that deck. I'm hoping to add quite a bit more. In the quickstart above you can check out what the cards I already have look like.
In addition, these cards can be used with all kinds of other games, like Night's Black Agents, Delta Green, or any other game where you want to narrate out a brutal martial arts sequence between opponents.
I also want to be able to hire a professional to do photo manipulation and photo realistic art throughout the book. It's a big challenge since it's not a style that is commonly seen in RPGs and I'd really like to do it right.
If you know any of my other projects, you know it pays to back my stuff on kickstarter. You'll get it first, and you'll get it cheaper. No sales a couple months after the product's release, no selling at conventions like Gen Con before you've got it. You'll get a discount off the MSRP, as seen in the reward tiers, and you have my guarantee no one will get it cheaper than you for at the very least a year. I value each and every backer and know that I would not be able to publish games without you. Thank you so much.
If you'd like to hear me talk a bit about the game, there's an interview up with Jason Cordova of The Gauntlet Podcast. Please check it out!
Risks and challenges
This will be our fifth kickstarter, third under the Samjoko Publishing name. I will be using the same printer in South Korea, the same fulfillment services (The Dice Latte and Indie Press Revolution). We've also got much of the same team in place for art and editing.
International backers (anyone outside of the U.S.) will receive their packages from Korea, from the Dice Latte game cafe in Seoul. Anyone in the U.S. will be receiving their packages from Indie Press Revolution and I have every confidence in both of them. We had some issues shipping stuff on Chinese New Year the first time we did fulfillment in Korea, so we've learned our lesson there and will be avoiding that time.
I've found that most delays tend to stem from art and coordinating the schedule of getting the art and layout schedule right. While I can't be certain that artists will deliver on time, I've reduced this risk considerably by purchasing a great deal of it, the cards in particular, up front to off set any issues getting it out the door.
That said, since this project is essentially two-in-one, with the cards and the book together, I decided to leave myself a bit of leeway space for delivery. That said, the cards should be ready pretty quick, and well before the book as all that needs to be done there is ordering additional arts for the cards and then dropping them into the already-done templates we have.Learn about accountability on Kickstarter
- (28 days)