Funded! This project was successfully funded on June 30, 2012.

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Treasure-looting, monster-fighting, dungeon-crawling action. A roleplaying game of fantasy adventure.

Thanks to you Dungeon World is going to print, but there is still deeper to delve. In fact, there's an entire dungeon to explore and your support will reveal it.

Bloody and battered, we begin to ascend the stairs. The sliver of light emerging from the crack in the door beckons us. We're so close to the end, now. Opening the door, our eyes are flooded with light before we hear the menacing laugh of a familiar voice. "You won't get away that easy, puny adventurers!" he chortles, brandishing a wicked axe. The Druid gasps in terror at the sight of her fallen foe—The Barbarian has returned!

We can get out of this dungeon alive if we can muster $75,000 we'll be able to best the Barbarian. Having earned his respect in one last battle, he'll join our party for the long trip back to civilization. We'll release the Barbarian once all the Kickstarter rewards have been fulfilled as an exclusive backer-only PDF supplement sometime before the close of 2012. Gird yourselves, friends—the end is in sight!

Completed Goals

Goal #-2: Dungeon World will also be available as an epub and a set of HTML files.

Goal #-1: All backers who chose a hardcover copy also receive a PDF of Josh Mannon's Dungeon World adventure Within the Devil's Reach.

Goal #0: We'll be producing an online monster creator that lets you save and share your favorite creations.

Goal #1—The Portal: Every backer will receive a PDF of Dark Heart of the Dreamer, a planar adventure by Jonathan Walton.

Goal #2—The Archives: Every backer will receive a PDF of World of Dungeons, a complete short game in a classic style inspired by Dungeon World and written by John Harper.

Goal #3—The Arena: We'll be producing The Druid as a Dungeon World class!

Goal #4—The Illusionist: All backers pledging $25 or more will receive special print versions of the Backers Only Compendium Class Supplement and Backers Only Monster Supplement.

Goal #5—The Goblin Warrens: All backers will receive Justin Wightbred's Number Appearing supplement as a free PDF.

Goal #6—The Respite: All backers pledging $25 or more will receive Jonathan Walton's Dark Heart of the Dreamer in print.

Goal #7—The Armory: All backers will receive a PDF off the first Dungeon World event supplement which brings war to your Dungeon World.

Goal #8—The Ice Demon: All backers will receive a PDF of Juntu's Floating Ice Hell, a Dungeon World adventure by Jason Morningstar.

Goal #9—The Color Spray: We'll be producing a color version of the Dungeon World PDF for all backers.

An Update On Town Merchant and Merchant Prince Backer Rewards

We've been crunching some numbers on retail and we're happy to announce that Town Merchant and Merchant Prince backers will receive 5 copies instead of 4. This should make having Dungeon World at your local shop a much easier option. (We'd love to update the reward descriptions, but since some people have already chosen them we can't!)

What Is Dungeon World?

Dungeon World is a fantasy roleplaying game about exploring dungeons, fighting monsters and looting treasure. In Dungeon World you and your friends take up the role of classic character classes and undertake exciting adventures together. Through your triumphs and travails the world changes around you.

The Dungeon World rules are simple and elegant. They exist to help you create unpredictable adventures and fluid action - to move from battles to exploration to moments of magic and mystery with ease. Dungeon World's rules all tell you when to use them: every rule comes into effect just when it's needed and stays out of the way the rest of the time.

Dungeon World emerged from our love of two things—modern game design and old-school RPG action.  We wanted to create a game with the wide-eyed excitement and wonder of your first time playing a fantasy RPG and rules that draw on a long history of innovation and creativity. The best of both worlds!

The text of the game is complete and we're working with an editor to polish and perfect it right now. The text of Dungeon World is available under a creative commons license and will remain that way whether we meet our Kickstarter goal or not (we wanted to make sure that everyone got a chance to play Dungeon World).  

If the game is done and the rules are ready to go, what do we need your help with? We want to make Dungeon World the best game it can be, and to do that, we need your support. We'll offer the game to our contributors as a fully-featured PDF (with art, professional layout, hyperlinks and indexing) and, if you contribute at any level above the first, a softcover or hardcover version of the rules. As well, we've got a whole bunch of fun rewards at various tiers including t-shirts, pins, custom dice, and one-of-a-kind art from our artists.

Community

Dungeon World was developed out in the open—documentation and feedback has always been a huge priority for us. You can see the open development taking place here at our GitHub site. As a result of this model we've had over 250 playtesters over the two years that DW has been in development! Hundreds and hundreds of hours of gameplay have gone into the game. Here's a few nice things our players had to say…

"Dungeon World is a slice of fried gold and I adore it!"

- Jason Morningstar, Designer: Fiasco

"Dungeon World is my go to game for a quick to setup one-shot fantasy adventure. Every game I've played of Dungeon World invokes the feeling of exploration, danger, and wonder that I had when I first started playing RPGs."

- Jeremy Friesen, Adventurer's Guild Member

"Dungeon World is fun and innovative take on the oldest kind of roleplaying experiences. It's a wonderful blend of old and new that should make practically any gamer happy." 

- Monte Cook, Co-Designer: Dungeons & Dragons (3rd Edition)

Every contributor will receive a copy of the game in PDF form, with all the bells and whistles. Additionally, we'll be providing PDF copies of two Kickstarter-only supplements: one filled with exciting new monsters and the other with compendium classes (special themed mini-classes you can use in your Dungeon World game). All contributor levels also include special DW wallpaper for your PC, Mac, or mobile device. Your name will appear in the Thanks chapter as a backer.

Levels including the softcover version of the rules will receive a printed copy of the game rulebook. We're big fans of games as physical artifacts—you can be sure we'll provide the best quality book we can put in your hands.

Contributors who choose a level including the hardcover reward will receive a limited edition premium signed copy of the game rules in hardcover. We're only planning one run of hardcovers, so get one while you can.

In Dungeon World, "Bonds" are what tie the characters together, forming their shared history and giving them relationships to build on even before play starts. A Bond might say "Avon has trusted me with a secret." Contributors who choose a level including this reward will get to work with us to write their own Bonds with Dungeon World, to be included in the PDF and printed books.

This reward replaces "Thanks" and is included free-of-charge in all reward levels where it appears.

Break out the soda and clear off the old ping-pong table. This package is a trip back to the basement that includes two custom Dungeon World dice and a Dungeon World notebook and pen set for keeping track of who owes you gold pieces and where you hid that magic ring.

Let all the other kids at DW High know how you roll with this backpack customization kit. Including a full set of eight Dungeon World Glyph pins and a special Kickstarter-only Dungeon World sew-on patch. You will be the coolest kid within 3d6 x 10". 

Any contributor whose reward includes this level will receive a Dungeon World logo t-shirt in classic white-on-black style.

It may not give you an armor bonus, but you'll always take +1 forward to impress. We promise.

This reward entitles the contributor to work with us to design a "Compendium Class" for inclusion in the Backer Supplement. You give us a theme and we'll design some moves for you and distribute them to the whole DW Backer group when the game is released.

Have a favorite beast, creature or abomination you want to see in Dungeon World? Contribute at a level including this reward and we'll work with you to create and stat out a monster (with description, statistics, and special moves) that will be included in the Backer Supplement once the game is released.

Love the Bard? Admire the Ranger? Want to create a signature character of your own? With this contribution reward, you'll work with our character artist, Emily DeLisle to create a full-color digital portrait of a character of your own design in the style you see on the class pages in Dungeon World. You'll receive high-resolution print-ready images as well as custom character sheets with your character in them.

With this reward, you'll work with famed dungeon cartographer Tony Dowler to create a special dungeon map for use in your next Dungeon World game. We'll also create a Front to use with your map so that you can just throw it in to your game. You'll receive a high-quality print-ready image as well as a PDF presenting your dungeon along with the Front that festers inside it.

FAQ

  • Due to boring stuff like costs and shipping and the like, we couldn't find a way to fulfill a hardcover-only contributor level at a price we thought was fair and reasonable. Instead, we've provided the Theurgist level as a "Collector's Edition" style pack - by bundling the shirt and hardcover version together, we were able to hit a price point that's fair and, we think, provide a good package.

    Last updated:
  • Absolutely! Every reward level includes the game PDF and the Class and Monster Supplements.

    Last updated:
  • Many people have asked for an option for adding multiple books; we've heard you and double checked our costs to make sure we wouldn't get killed on shipping. After some careful math we can offer these options:

    *Anybody pledging $25 or above can add additional softcovers for $25 each up to three copies.

    *Anybody pledging $65 or above can add additional hardcovers at $40 each up to three copies. If you'd like more than three total copies (softcover and hardcover combined) send us a message and we can give you a specific price.

    Each backer will recieve one printed copy of the backer material they qualify for. Extra copies of the book are provided sans bonus material.

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  • Bonded to the Book is the special "thank you" reward for certain tiers. We'll include a special message in the form of a Bond in the backer appendix. Bonds come in the format of "Adam wields the red fire" or "Sage knows eleven sacred arts" and are just a special opportunity for you to add some flavour to your reward level.

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  • The Red Book was a version of Dungeon World that we released at GenCon and PAX in 2011. It contained a stripped-down version of the ruleset bundled with a starter adventure. The version of Dungeon World that you're seeing here is the product of a year of playtesting and addition. It's triple the size of the Basic game and contains tons more classes, monsters and magic items and new chapters for creating your own Fronts and adventures, as well as loads more insight into running, playing and hacking Dungeon World. The game has come a long way in a year - we think you'll really love all the new material in this edition.

    Some specifics:

    *Play up to 10th level
    *Rules for making your own Fronts
    *A detailed guide to how to start a game
    *3 new classes: The Bard, Paladin, and Ranger
    *Changes to damage and HP to make the game easier to run
    *The World system for providing a backdrop that your hordes can ravage across
    *Many, many, many more monsters
    *New magic items
    *A system for creating monsters that allows you to make a monster on the fly
    *Monster treasure rules
    *Hirelings
    *A guide to converting adventures from any edition of D&D or other games

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  • Apocalypse World is a game by Vincent Baker, renowned designer of Dogs in the Vineyard, In a Wicked Age and others. Dungeon World started as a casual "hack" (a rules modification) of Apocalypse World. Since then, DW has taken on a life of its own and now diverges significantly from the AW ruleset.

    We love Apocalypse World and you might, too - if you're curious about it, you can learn more here:

    http://apocalypse-world.com/

    Last updated:
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