There are always issue, but it looks great! I’m glad we can see the tiles in action!
Can’t wait to get them and use them :D
Thanks for the update. It's looking very good I think. Fingers crossed for completion soon.
Good to see it coming along and the end is getting nearer.
Hi guys, for over a month I try to reach to you so you can help me resolve my issue with Kickstarter and backer kit - can you please contact me? It's really, really not professional.
Good update, thanks for the effort :)
And I'm glad you're focusing on quality control that much. If it takes such a long time to get the product, it should be (almost) perfect at the very least.
But remember: Communication is key to keep your backers happy. It takes time out of your working day to respond to us, but don't forget to build up a positive reputation among your customer base along the way of finishing the product! We, the backers, are the ones who will recommend your product to other potential roleplaying customers.
So far I see this coming: "The product is great, but the support sucks."
Is the stuff you have hear a sample? Or is this all the stuff?
Max I'd imagine that stuff Is a sample. Otherwise the mistakes lined out in this update would require printing the whole lot out AGAIN
The tiles look good! Thank you for the update, looking forward to receive the tiles.
Muito bom, obrigado.
@Scott - they HAVE printed editing. At least that was what they told us in update #60.
*everything - not editing
My input: send the tiles when they’re ready if the stickers have issues. I’m much more interested in having the tiles sooner, especially since we haven’t heard anything about the stickers in awhile.
I’d hate to wait even longer over stickers which are not why I backed this item. Just send the stickers separately when they’re ready at a later date.
Of course, hoping it all comes together at the same time :)
@Andrew Emery: shipping the stickers separately would probably increase the shipping costs, and especially make it more complex if it's supposed to be customs-friendly outside of the area it's shipped from.
Thanks for the update and clarification on the aspects that haven’t worked out quite as planned. Good that you’re keeping us informed
Question: do the cave- and dungeon-themed tiles have opposite/incompatible tabs because one is on the reverse side of the other?
If so, that would explain the transition tiles having a mirrored tab layout to adapt to the opposite tab arrangement when flipped over.
One other thing I noticed is that it might be super-useful to have a page of small cave wall stickers or overlays. I really like that cave maze-like area that you built. But, it does show that some of the walls don't have a thick outline -- they are just the "incomplete" back side of filled stone area on some of the tiles. If we had a few stickers/overlays that served as 1 and 2 block cave walls and inside/outside corners, we could finish off those areas pretty easily to have the same appearance as the proper wall edges. Not sure if my description is clear...
Thanks for the update, hoop things progress Quickly now, but keep us in the loop so the backers know what you are doing.
they look so sexy, well done!!! can't wait to get my set.
Thank you for this update! Looking forward to your next one, please keep us informed. The tiles looks great, can’t wait to show them to my playgroup!
This looks like great progress and I'm looking forward to the schedule update.
Glad you kept at it and are on the way to delivering a quality product. The lateness isn't as important as the quality.
Thank you very much for your great feedback and warm support.
We really appreciate.
Regarding the ETA: We will post the next update at the end of this week with a summary of the next production steps, more information about the timing, the app rule set and the stickers.
@ Jeff. That's a great design point! After playing with the final tiles we also realized that overlay parts -for example for the cave edges- would be great. Otherwise, they sometimes look incomplete. I fully understand what you mean. Being able to mix the tiles gives more design freedom while building caves and dungeons. But at the same time mixing up tiles also makes the corridors and transitions sometimes look incomplete. Same applies to the dungeon. We also want some overlay parts to be able to do better transitions from corridor to open dungeon rooms (these transitions also look incomplete sometimes). As stickers will be produced this month we are adding these dungeon and cave edge parts as a last minute addition to the system right now (we'll show them in our the next update, too).
In update 60 we showed the first printed sheets at our manufacturer. Only printed. Not laminated. And not cut. Now the tiles are finalized. And after correcting the one transition tile where one side still needs to be flipped we are proceeding to the final cut. The manufacturer has already been informed on Saturday. That was the reason our update came one day later - on Sunday. While I am writing the producer is correcting the cutting tool and is finally cutting all tiles this and next week.
You can see higher resolution photos here: https://www.sagaworldbuilder.com/visuals
This is great news, but what I don't get is : why are the stickers and boxes not already printed ??? You are 1 year and a half late, why did you not make everything else than tiles during all this time ???
Are the tiles bright white? I would very much prefer them in an off white color.
@JcTemplar: usually with projects like this you can't print the boxes until you have everything that's supposed to go inside those boxes ready. Nothing is as frustrating as finding out that your box is half an inch too small to fit everything so you have to start over.
And the stickers probably aren't printed yet because printed stickers eat space and are collecting dust for all the time they wait until the tiles are done. And space you can't use can get really expansive really quickly for a company. (Especially if you don't have a storage area yourself...) It's usually better/cheaper to try to plan everything to arrive at roughly the same time. (Which always fails since even the best laid out plans never survive first contact with reality...)