Funding for this project was canceled by the project creator on December 4, 2011.
About this project
STOP! DON'T THROW THAT POTA-TO YET!
Before you keep reading you should know, this project has been moved! This is the new link!
More information about why this happened can be found here.
Hey Kickstarter, thank you for checking out our project. Just you reading this means a lot to us. We've spent the last few months working on a project that we'd like to present to you now, it's called Pota-Toss. More info can be found in our website: www.potatoss.com
Who are we?
There's two of us working on this crazy idea. We live in Alajuela, Costa Rica, we've know each other since Kindergarden and we went to Elementary and High School together.
Jose 'Caya' Cayasso is currently a 3D Animation Student in Universidad Veritas and is the guy in charge of the look and graphic design of the game. He co-created a 3D short film called Loopio, which was very well received. Some of his work can be found here: www.saborstudio.net
Phillipe Casorla Sagot is an advanced multi-paradigm programmer who is
mostly in love with object oriented languages. He is the guy in charge
of all the programming stuff! He got a Computer Science degree from
ITCR and is currently pursuing a Masters degree in Security and Mobile
There are two main concepts behind the game: Multiplayer and Uniqueness. You can find truly thousands of games out there, and for our idea to shine we not only had to make it cool, we had to make something never seen before!
We have a concept that's simple, easy to use, but still looks great, AND that it allows you to challenge your friends face to face, not just a silly (or overpowered) machine. In PotaToss, you can share your iPod, on the bus or on that boring history class! Or, if you have an Internet connection, you can game online, against a friend or stranger, anywhere in the world.
That's what led us to our second concept, the location based content. We are going to design hundreds of levels based on the geography and landscapes of each country in the world, and that is, we believe, what makes our game truly unique.
Guess where that is?
We are going to take advantage of the GPS in your iPhone, and use it to find out where you are. Your half of the level will be based on that, so if you are playing in Antartica, you'll get nothing but ice, while your buddy in Hawaii will show up on a beautiful volcanic tropical beach.
All the levels are interchangeable, so every left-level will match every right-level, thus allowing us to combine any pair of players wanting to play online.
Just drag your finger to toss your potato. Your finger swipe will give speed and direction to your throw. Obstacles? Of course! Mountains, trees, rocks, wind! Every level is different!
Players will take turns to attempt to hit their opponents. Every time there's a hit, that player will get a point and the game level will be re-generated so that players get a whole new challenge. Remember, we are going to design hundreds of different levels!
We expect around 200-250 different levels at launch, and we'll be updating the game with new levels every month.
Are you planning on playing solo?
Not a problem (for us), but you're gonna have to face some hordes of these darn ugly Spuds, before they spoil your cute Pota-Toes!
Rotten Spuds will try to spoil your plantation! Stop them before they reach it!
So why do we need your help!? Well, We got a bunch of bills to pay, including,
- legal stuff
- software licences
- iOS programming requires a Mac, and we are missing one of those
- testing devices
- App Store licences
- man-power, to help speed up the programming and the design
Our minimum budget allows us to complete the game. However, the greater the amount we are able to raise, the bigger the amount of people we'll be able to hire; which means more levels, and an earlier release date.
Another very important thing, is that Kickstarter will not charge your credit card unless we are able to raise the minimum amount of money required. Any donations will be reverted if we don't reach our goal. We hope that's not the case!
Good one! We have not settled on a price just yet, but we can tell you that it will be on the $0.99 - $3.99 range. We want to reach as many people as possible and having an expensive +$5 App is not the best way to do so.
No, of course not! We'd love to develop Pota-Toss for other platforms, but we had to start with something. If our game succeeds in the App Store, we'll be happy to extend it to other plattforms. Android, you are next in the queue!
Our initial version will work on the iPad, but you'll have to zoom in. All the levels are being developed in HD, so an iPad-specific version is close down the road.
Of course they will be! We want to make the game better every day, and we'd love to make it as specific as possible in regards to local levels, so we'll be keeping it updated as much as we can.
Not a problem! If you are playing online, we'll use your IP address to get an approximate location. The game will also support and option for using random scenes.
We plan on releasing the game for every country Apple allows us to, which should cover pretty much everywhere. About the levels? We'll match the geography of your country as best as we can, and hope to have at least one landmark per country after a couple updates.
El iPhone está teniendo una penetración inicial en el mercado de Costa Rica. Aunque estamos orgullosos de incluír niveles especiales para nuestro país en el juego, el mayor mercado de productos Apple está en el resto del mundo, así como la mayoría de backers de Kickstarter. A todos nuestros donadores estaremos enviando actualizaciones periódicas tanto en inglés como en español. Pura vida!
- (44 days)