Petition: a card game for fanatics
Petition: a card game for fanatics
Build up your followers, petition the gods, and lay waste to everyone different from you. It's imperialistic fun for the whole family!
Build up your followers, petition the gods, and lay waste to everyone different from you. It's imperialistic fun for the whole family! Read more
Petition is a competitive card game for 2 to 6 players, with additional rules for a single-player mode.
In the game, each player builds a society to fortify their culture. When you're feeling uppity, send your most faithful servant to petition the gods, or defiantly act as a godless heathen, so that you can infiltrate your opponent's populous. The goal: convert your opponent's society to your religion, steal your opponent's economy, crush their military, and eradicate their culture.
This game has - strictly speaking - existed for as long as the human race has. But as a card game, it's been a homebrew for a year. We printed it on cardstock, and the playtesting with friends and at game conventions has been a blast. Now we're finally ready to take it to the next level so we can bring our game to the rest of the world's tabletop. With your help, Petition can have amazing art, an easy-to-follow tutorial video, and professional printing!
If you finance at $31 or more, you get a copy of the fantasy card game you have helped create. Petition is a fun game, but this Kickstarter funds more than just a card game. Petition was designed as a Creative Commons and open source endeavour, so all the assets for this game are open, free, and reusable.
You'll be able to download the art, the layout sources, the rules, and whatever else you want, and reuse them to create games or art of your own, or upload them to a digital tabletop like Boardgame Arena, or use them as tokens in your tabletop game. There are no restrictions aside from providing attribution and allowing others to do the same as you have done.
Petition was designed a year ago. It's been playtested and revised. It's ready to "ship" with or without a successful Kickstarter. But if you're into Magic: the Gathering or Dominion or any other good fantasy card game, you know that these games are as much about the cards as the game.
That's what Petition needs: killer artwork that inspires you and excites you when you see what you've drawn from the deck. You're also funding a quickstart video tutorial on how to play the game, because who wants to read instructions when they can just watch it?
One of the truly great open source illustrators, Nikolai Mamashev, has been brought in to do the art. He's already designed the four gods of the fantasy world, and they're utterly amazing. If this project is funded, he'll finish the other cards, and then the cards design and layout will be done by open source artist Klaatu.
How serious are we? Just LOOK at this god of war:
We're that serious.
And if you fund at a higher level, you could even name one of the gods!
But whatever level you choose, you're helping deliver some great artwork, lots of inspiration, an open rule set, and a really fun card game to the mundane world.
We have no stretch goals. Petition is a complete game with a specific scope and we want to keep it that way to minimize the variables involved in finishing it on schedule.
Our primary goal is to get a great-looking, fun fantasy card game on your table!
However, Petition is designed to be extensible. It is, after all, open source. You can design and add your own cards to the deck. So if we raise more money than we need, we'll invest it into card templates, and possibly additional cards for the initial release of the game.
If there's any amount of money left over, we'll invest every cent of it on our NEXT card game, a 1 to 2-player cyberpunk game called Cyberlyptic, due out in 2019 (it's also open source and Creative Commons).
We like print-on-demand because it supports independence.
As any serious tabletop gamer knows, a box and a UPC symbol and a "Made in China" sticker do not a good game make. Games can be designed and played on index cards and be more fun to play than anything you buy in a store.
So we're keeping Petition's manufacturing minimal. In fact, there will always be an option for players who can't afford the cost of printing-on-demand to just download the basic card set (without the fancy art, to save on ink) and rules from our source code repository to print at home.
We're not in this to put money into mass-manufacturing plants and to manage warehouses of backstock.
We're gamers, and we want to get our game into the hands of fellow gamers.
Risks and challenges
The game mechanics for Petition are 100% complete. We've been playtesting the current version of the game with some free art we found online. We drop in better artwork as the custom art is completed.
Assuming this Kickstarter gets funded, risks are minimal. The game creators have a rich portfolio of work online across various industries, including film and tech. We get things done.
As the art is finished, it's dropped into our SVG design file. When it's all done, the files will be uploaded to an online store, and the game will be available for printing-on-demand.
Should anything in our plan fall through, we have backup illustrators to complete the artwork, a backup layout artist to finish the design, a backup administrator to publish the files, and backup online outlets to offer the print-on-demand services.
The whole project is open source, so if the creators of this Kickstarter are smote by angry gods, the community can finish the project.Learn about accountability on Kickstarter
- (30 days)