This is Z-Land where humanity is no longer the top of the food chain, where every day could be your last. Hunger, Thirst, Sleep and Exposure all wear down on you in a battle of attrition with the unstoppable Dead. Find the answer to the question "just how long would I survive" as you and your friends attempt to do just that. What makes Z-Land unique is we take the survival aspect of survival-horror very seriously. You will see your character weaken as sleep deprivation, hunger & thirst slowly whittle them down. But that is where the choice comes in, will you just take it? Or will you do anything & everything necessary to survive? How much of yourself can you retain in your battle to survive?
In the early days of the outbreak with panic setting in, you will decide your fate. Hunker down and hoard as many supplies as you can or try and flee the cities with thousands of others? Your decisions in the early days will greatly effect the path of survival you take. Will you group up with other survivors and put your trust in them? Or will you try and make it on your own, unable to trust the fast changing face of human-kind.
All that is good and well but with the constant threat of the “living dead” you might not have the luxury of choice. They are quick and relentless, they do not suffer the penalties of hunger & thirst and have little need for sleep. They are the living nightmare that will never stop hunting your kind. You will lose people along the way, friends, family and it won’t be easy but survival never is. This is your story and you will decide it’s end...
One world, three time-frames:
The apocalypse isn't just something that happens and then is gone. It is an ironically living and breathing thing that continues to unfold as time marches forward. We have looked into the future and seen what dangers lurk there and have picked out three time frames to highlight:
The last day:
The day the world ended. The day that took you from your ordinary life and threw you into an extraordinary world. The classic scenario is the first of our time frames that will pit average folks against insurmountable odds to see who can truly claim the title of "survivor".
The first day of the new world will be told from Rycon's own point of view and you will get a firsthand experience of what it is like when the world turns to hell around him.
A decade on:
The ordinary and average folks are long dead, taken in those first few maddened months. Now only the hardened and scarred survivors live on in a world so tantalisingly close to what it was before, but ruined by plague and greed. Human has turned against human while the undead feed on the fringes. Can you survive against the worst and most brutal that humanity has to offer? Can you hope for a better future?
A new genesis:
The undead are no longer the scourge they once were, relegated now to merely another predator on the food-chain. Mankind has settled and began to rebuild, but the world is not what is once was. Nuclear fallout still covers most of the world and there are barely enough plants and animals to survive on in the great deserts and plains of the world. Stories are told of the green and blue marble the world once was, but that is quickly becoming a myth.
Only a fool believes that the undead are the worst threat in the post-apocalypse. A far more insidious peril is an empty stomach, a parched throat and a restless night. You need to eat, to drink and to sleep and most times you'll be lucky to get two out of three. Hunger and thirst will drive you deeper into situations you would hope to stay out of and if not kept in check will result in penalties that can make your character as weak and vulnerable as a new born baby.
Mother Nature is a woman scorned, and hell has no fury like her. As human beings we rely on our ability to protect ourselves from the elements with clothing. You are not exempt from this rule. Be it rain, snow or blazing heat if you don’t protect yourself with appropriate gear you will lose the appropriate amount of Constitution. With a lower Constitution you are more susceptible to disease & injury, lowering your chances of survival at even the easiest of tasks.
But there is still a bounty to be found in the world around us. Each type of environment will be laid out in detail in the book, showing what sort of things can be found there and what it can offer you. The environment will also dictate what sort of enemies and other NPCs you will encounter and how far the noise you make travels. Use the environment wisely and you might just come out of this alive.
The undead do not feel pain, fear, thirst, or exhaustion. They are the unending legion wishing only to consume or convert. Our undead will come in several flavours that will each have their own rules. Be it the classic shambler, the shrieking runner or the uncannily alert "unborn", there will be enemies aplenty for you to deal with.
Just be careful not to get bitten, as the rules for becoming (or overcoming) one of the infected will not be a pleasant experience for your character. Your comrades might have to make a terrible decision.
The Human Threat:
The wrath of the undead is understandable, they are animalistic and driven by a voracious appetite. Humans, however, are forever a mystery. You will meet some that are nice, friendly and helpful... but other groups will make you wish you were dealing with the undead instead.
And if you survive long enough, you may even put down roots and start your own community. Base building and faction management is at the core of our social encounters rules, giving you the tools to create kingdoms and topple them.
In the Z-Land Corebook, you will find everything you need to see you through the apocalypse:
Rules: All the base Sigil System rules (tweaked for Z-land) will be included as well as the unique Z-land mechanics listed above.
Character Creator: There will be three different sets of character generators that will allow you to create a near unlimited variety of characters throughout all three time periods in the setting.
Faction Creator: There's nothing so good and so bad as seeing a group of uninfected humans in the post-apocalyptic world, and now you will be able to create as many as you need as quickly as you need it.
Base Building: Be a king, a general, a comrade or a president with your own faction. Build it up, arm it, farm it or burn it down with the faction management rules.
Apocalypse Timeline: We've done our research and have mapped out what the world will look like after civilisation collapses, all the way from the day it happens to a hundred years out. So no matter how long after the apocalypse you want to start your game, you will know exactly what the world looks like.
The Infection: There will be rules and lore in spades about the infection, where it comes from, what it can do, if there is a cure and what steps to take to prevent becoming infected.
Lore: While Z-land is about the real world, we will show you what happens on the day the world ends, ten years afterwards as well as giving you lore enough to play in a post-post-apocalyptic world a hundred years in the future.
Players' Guide - NZ$7,750 (~US$5,600)
A book all about you. Yes, the Player's Guide will make sure you are as best equipped as humanly possible for what the post-apocalypse can throw at you. From new and expanded character generators to new options to manage the bases and factions you create, to strategy and tactics to dealing with undead and human alike; the Player's Guide will make sure you are king of the wastelands in no time.
Campaign Guide - NZ$11,250 (~US$8,100)
A book for the aspiring GM and worldbuilder alike. The Campaign Guide will detail everything about the post-apocalyptic world that there is. Expanded background on the infection, the undead and their behaviours will give you the most realistic undead horde this side of an actual zombie outbreak occurring. We will also be giving you more time frames to play in as well as picking a few real world cities to show you how a world without civilisation affects them.
Apocalypse Scenarios - NZ$15,500 (~US$11,100)
It's not always the undead that are out to get you. While Z-Land is focused on an apocalypse brought on by the undead hordes, the system is designed to handle any survival scenario and with this stretch goal you will get a host of scenarios that will test you in different ways, from the mundane plane crash in the mountain tops to an invasion of alien conquerors, to the rapture itself.
The Lost Age - NZ$19,750 (~US$14,100)
It is the age after civilisation, but also after the undead plague. Life was meant to return to normal, but it is far too late for that. The world has become a dry and cold place, with more deadly radiation than life giving rain to be found for those who wander outside.
Unlock this stretch goal to obtain a whole book dedicated to the world one hundred years after the apocalypse. Play in an alien world and face new threats, meet new allies, and a see a world as strange to you as the stories of a clean and blue world full of technology are to the inhabitants of the lost age.
Play as an Unborn - NZ$23,250 (~US$16,600)
Why be the prey when you can be the predator? The unborn are the great blasphemies of this world, born of the undead and utterly inhuman... but some, only a few, have shown a spark of otherworldly intelligence. Take control of an unborn, an immortal leader amongst the undead and drive the weak humans to extinction. Claim this world and make it your own while you run your enemies into the ground.
Once everything is done and dusted, you'll be able to get your hands on the book (digital or physical) through DriveThruRPG. By using DriveThruRPG, we lose a lot of the risk that traditional publishers face and that means we can put even more of our focus into making Z-Land the absolute best post-apocalyptic RPG out there.
A fair question if there ever was one is what we plan to do with the money we raise. The short answer is “Art.” The longer answer has a pretty chart along with it.
After the fees that Kickstarter takes from the total funding is taken off, we will be spending the money predominantly in two ways: to cover the printing costs at DriveThruRPG for the physical products and all the art we are going to get. We will squirrel away a few pennies to cover editing and proofreading, but the main costs we want to cover and the main reason for the Kickstarter campaign at all is to get money to fund as much art as we can get our hands on to make the Z-Land Corebook look as grand as possible.
Risks and challenges
Release Date: We have put the best estimated date that we can for the release of the Z-Land Corebook and will do our jolly hardest to get the books in your hands by this date. However, we are nothing if not perfectionists and won't put out a book that we aren't happy with. So for any stretch goals, we won't be rushing them through the printer but will get them into tip top shape so you can have the game you want. But don't worry, we'll get them out to you before an actual apocalypse happens.
All backers will get guaranteed beta access, and we will update the beta document as we progress so you can follow the progress of the game along with us.
Other than all that, barring an act of god or an unforeseen zombie, we don't have much worry about.Learn about accountability on Kickstarter
- (30 days)