About this project
Don't own a creditcard? On ZenzizenzicGame.com you can support through PayPal!
All the proceeds by PayPal will be used to further the stretch goals!
Funded! We reached the €2000 goal! But there's more!
The €2000 goal has been reached! This means it's a successful Kickstarter already. But there's more, we still have a couple of stretch goals we can reach!
- 2500€ adding a Gauntlet mode (play through all the levels in a single go). DONE! (including PayPal proceeds)
- 3000€ adding another weapon.
- 3500€ adding another degree of difficulty beyond Hard.
- 10000€ development of stand-alone expansion Zenzizenzic: Macro.
Let's see how far we can go!
Download free, limited beta at ZenzizenzicGame.com!
Not sure you want to pledge just yet? Try out the free beta! If you enjoy it, come on back!
Zenzizenzic is about 80-85% done.
This campaign is for the final stretch!
For an HD version of the above video, check it out on Steam Greenlight!
Compression on the Kickstarter player is a bit off.
What the press is saying so far:
“Zenzizenzic can be favorably compared to Geometry Wars, with it’s excellent, minimal art style, high difficulty and precise gameplay. Highly recommend, it’s so damn pretty!" - Hairy Code Money, Alpha Beta Gamer
“Can the world handle it? No. Absolutely not. It’s crazy. If you like crazy, however, you should check it out." - Nathaniel Liles, Cliqist
“Zenzizenzic is a old-school bullet-hell style shmup that looks about as crazy as a game with that name should." - Yannick Lejacq, Kotaku
"For me, Koorevaars first game is finally the legitimate successor to Geometry Wars!" - Benjamin Schmädig, 4Players.de
Zenzizenzic is a high paced, adrenaline infused, challenging and addictive twin stick shoot 'em up bullet hell game for Windows, Mac and Linux! It features a beautiful, cohesive and abstract art style combined with thrilling, addictive one and two player gameplay along with a soundtrack that is sure to get the adrenaline pumping!
Zenzizenzic gives the player a compelling and challenging experience that strongly motivates the feeling of "let's try one more time!". Expect five well balanced, thought out and uniquely varied levels which can be conquered with an exotic selection of weaponry, ranging from screen filling lasers to black holes and time manipulating jumps.
The game takes a well established genre of games and aims to lift it up to the next level through highly responsive controls, modern gameplay mechanics, a unique art style and a blasting beat. It doesn't try to reinvent the wheel of bullet hell and twin stick shoot 'em up games, it rather tries to make it the fastest, tightest and most agile of all.
Zenzizenzic is aimed at the players who seek a challenge. The progressive nature of the levels with each offering a new mechanic to overcome, the dynamically increasing difficulty as new enemies are introduced when the player performs well in the game and the rich and layered weapons offer the players a high skill ceiling, giving them the chance and means to test their skills to the fullest!
Zenzizenzic is scheduled for release for late July 2014 at a price point of €5.99 on digital distribution channels. It will be available on Windows, Mac and Linux. Grab it here at the Kickstarter for 1€ off at the €5 pledge (or higher) while you still can!
Features of Zenzizenzic:
- Single player and local 2 player co-operative. Play with a buddy (aka scapegoat)!
- A large and varied arsenal of weaponry to choose from. We got lasers, pods, charge shots, black holes, time jumps and more to come!
- Blasting beat by bignic, known for the multi-platform hit Zombies.
- Mind blowing speed and amazing movement accuracy. All the tools necessary to get out of the tightest of fits.
- Dynamically increasing difficulty. We can't have things to be too easy right?
- Bonus levels with unique challenges. Earn enough points and you shall be given entry.
A free, limited beta download can be found on www.zenzizenzicgame.com. So if you want to try it out beforehand to see if you like it, go right there and give it a spin! Only takes a minute to download.
Without any practical knowledge on game design or development except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I practically didn't know a damn thing.
It was late November, 2012, recently graduated and facing a bleak looking job market, when I started prodding and poking around in Unity3D, the game development engine. Not long after, a 2D shoot 'em up (shmup) started to take shape, which would later be dubbed 'Zenzizenzic'.
It had to begin as a small project, as I didn't know a whole lot about game development and design when I started out that November. Simple but strong and appealing gameplay with responsive controls while achieving a feeling of "Let's go again!”; this would be the core goal as I started to learn to code and everything that comes with building a game (which is a lot as it turns out!). A 2D shmup seemed liked a solid choice as I always had a bit of a fascination for really skilled people maneuvering through a veritable murderous maze of bullets.
During the past year the project kept on expanding and expanding. Additional movement controls were introduced, more weapons were added, challenges, difficulties, co-operative and dynamic gameplay, bonus levels, leaderboards, unlocks, and so on. Luckily (sort of), I was still unemployed, giving me the time to do, and learn, all of this.
Two complete rehashes and lots of trial and error later, the game is now in a state in which I feel it is ready to take it to the next step. And for that I would like to ask for your help!
Zenzizenzic's tentative release date is 2 months after the Kickstarter campaign has finished (end of July). This Kickstarter serves two purposes:
- Cover costs to finish Zenzizenzic and make it the best it could possibly be.
- Finance development of the stand-alone expansion Zenzizenzic: Macro.
Zenzizenzic is about 80-85% done (from when this Kickstarter campaign started). What's left to do is a bit of content, tuning the gameplay, fixing bugs and polishing.
So far Zenzizenzic has been financed mostly through my own efforts and partly with the aid of a fund (Creative Industries Fund NL). But the well is running dry and the final stretch is going to weigh the heaviest. To get through that I would like to kindly ask for your support. And of course, you will get something good in return! Awesome rewards like the soundtrack by bignic, various goodies, art, the game itself of course with a discount, early access, and lots of other fun stuff are available in every tier. Pick and choose what you like! You'll receive what you pledged for right after the campaign has finished successfully (and/or on the games' release date). With your help we can make Zenzizenzic into one of the best shmup experiences available at the moment!
There are also a number of stretch goals in place for adding features to Zenzizenzic. With your support these features will be able to make it into the game:
- 2500€ adding a Gauntlet mode (play through all the levels in a single go).
- 3000€ adding another weapon.
- 3500€ adding another degree of difficulty beyond Hard.
- 10000€ development of stand-alone expansion Zenzizenzic: Macro.
These stretch goals are in place to make the game even more exciting. Why does it cost extra to have these features in place? Adding these features costs time. And in the window of 3 months (1 month Kickstarter campaign, 2 months until launch) there is not a whole lot of spare time. Reaching these stretch goals will mean priorities and other activities (those that aren't related to the development, but do help in sustaining myself) will be able to shift towards Zenzizenzic. We will all win with that, since I can do what I love doing (working on Zenzizenzic) even more and the game will feature more content for you all to dive into!
Now what about that stand-alone expansion dubbed Zenzizenzic: Macro listed right there at the end of the stretch goals? Macro is going to use a lot of the systems from the core game, but wrap them a fresh and delicious wrapper. Macro will take the twin stick, bullet hell style shmup gameplay from Zenzizenzic and add a rogue-like, open world flavor to it. The player is broken free from a locked camera position and is given the freedom to explore an abstract, challenge ridden, randomized, open world which progressively gets more and more difficult as you advance through it. It's a fresh take on the rogue-like and shmup experiences. Development for Macro will take around 9 months and will start after Zenzizenzic's launch, that is if we reach the stretch goal for it!
Imagine taking the gameplay and graphical style from Zenzizenzic and spreading it out over an open world filled with not just enemies, but also environmental challenges, shops, secrets and other recurring, randomized landmarks. Add in player progression and you're going to have a recipe for juicy goodness! But to make it happen we need to reach that stretch goal! In the trailer you can watch at the top of page there is a bit of gameplay footage to check out. Be aware though that it is just prototype footage and only shows a bit of combat.
Macro is estimated to take around 9 months of development time and the stretch goal to reach it is €10.000. Reaching this number will allow me to go full-time into development mode and it will also indicate that there is enough interest to warrant development. Your support will make it possible to make Macro a reality!
If you can't be a backer for Zenzizenzic here on Kickstarter there are still many ways to support the project, for free, nothing, nada! And every single bit of support is hugely appreciated. If you are curious on what you could do, here are a few examples:
- Vote for Zenzizenzic on Steam Greenlight! If we can get it on Steam it would be simply amazing.
- Like it on Facebook, follow on Twitter! Anywhere, anyhow, stalk me! Let me know what you think of Zenzizenzic!
- Share it with your friends! Tell your friends about Zenzizenzic. Let them know about the game and the Kickstarter / Greenlight campaign. Play it with them together!
- Just play the game! Check out the free beta download on www.zenzizenzicgame.com and let me know what you think of it. Feedback is very, very welcome. And I will seriously consider every ounce of feedback received, you can trust on that.
- Download the soundtrack! Support the great artist bignic and grab the soundtrack over at Bandcamp!
During the Kickstarter campaign a contest will be held on Steam Greenlight every week, starting on every Monday and ending the Monday after, for a total of 4 contests. Three lucky winners will be selected from those who voted for the game and leave a comment on Steam Greenlight (so 12 winners!). Leaving a comment once will enter you for all the subsequent contest as well. Multiple comments only count for 1 and spam (such as single word posts) does not qualify to enter. Finally, you can't win more than once, we want to give the others a shot as well!
The winners receive a copy for Zenzizenzic with immediate early access! Winners will get a friend request on Steam from myself and a download key will be messaged over.
Why on Steam Greenlight? Simply said, it would be amazing to have Zenzizenzic available on Steam, so I'd like to do all in my power to help that process and also give back to those who show their support on Zenzizenzic's Greenlight!
Do note that this early access version is not the final version of the game. Some content may not yet be immediately available, bugs may be present and balance is not finalized. However, you will receive a free copy of the final version on release date.
I want to thank you for coming by here and I hope you will consider supporting Zenzizenzic! Be it here on Kickstarter, on Steam Greenlight, Twitter, Facebook, anywhere, or just playing the game and enjoying it. For someone who said to himself to just go and make a game without any prior knowledge and figure stuff out like an auto-didactic fool, your support to help make the Greenlight and Kickstarter campaigns successful would mean the world! And maybe it will even inspire others to set out to do something they are passionate about and follow it through with all they got. So again, thank you!
Risks and challenges
Why Kickstarter now instead of earlier on in the game's development? Two reasons. First off, Kickstarter has only just now launched in the Netherlands, which is amazingly helpful. Secondly, I wanted to offer potential backers the security that the game will indeed launch and give them a time frame as well (which is around end of July). There is no doubt that Zenzizenzic will be released! But in what state and how strong that release is depends on all of you! This campaign is for the final push, and with your help that push can be insanely strong. I'm just a single guy throwing his all into this project. To make it a success would mean the world.
For Zenzizenzic: Macro, the stand-alone expansion, the story is a bit different. This is still in a prototyping and early concept phase and development will take longer (around 9 months). I'm able to cut down on the development time a lot, since I can use many systems from Zenzizenzic in this expansion (which is also why I call it an expansion in the first place). And the existence of these systems in Zenzizenzic should give you already a good feel on what Macro will be like. This way you aren't taking a blind guess if this project will be something you enjoy. If we reach the stretch goal for Macro it would mean that I can go full-time into development mode and make it an awesome experience!Learn about accountability on Kickstarter
Windows, Mac and Linux.
Zenzizenzic will feature 5 levels with Easy, Medium and Hard difficulty as well as 1 player and 2 player local co-op support. Each level takes between 4 to 7 minutes to complete, but with the high level of challenge and solid replay value a single level can keep you busy for a little while.
A full run from start to finish in Macro should take on average around 20 to 30 minutes, but this depends largely on the player's approach. The difficulty level will ensure a challenge for even the most skilled players! Macro will have a similar 5 level structure with 3 difficulties, but only supports 1 player.
What type of download of the game and digital rewards will I receive with my pledge when the Kickstarter campaign has ended successfully?
You will receive a DRM free key to enter on www.zenzizenzicgame.com and a download link for your pledge rewards will become available. This is only possible after the Kickstarter campaign has ended successfully.
If the game gets through Steam Greenlight, yes. So please, let's get it past Greenlight!
Around 2 months after the Kickstarter campaign has ended, which is late July 2014.
Yes, Zenzizenzic will release regardless. However, how much is pledged will determine what extra features will be added and how much time I can allot to the final stages of development. Plus, you can get a nice discount on the game and several cool rewards!
Macro will not be developed. If we are short just a little bit we could work something out. The situation will have to be assessed at that time.
Tiers that involve Macro as a reward will not include Macro.
If the stretch goal for Macro is reached then Macro will have an estimated development time of 9 months. After that it will be released as soon as possible!
Right after the Kickstarter has finished successfully with a window of max 2 weeks! A copy of Zenzizenzic without early access and Macro will be sent out on its release day.
I would love to! But I can't for now, for both time and money reasons (as always). Maybe depending on how well the game does on release I will be able to consider porting the game to other platforms. But for now, PC only.
Support this project
- (30 days)