Greetings from a snowy Rusted Portal Colony on this very white Christmas!
This isn’t a novel concept, but hasn’t this year flown by? Just last year we were hopeful the seals would stay intact a while longer and a year in we feel like a rocket is propelling us toward the Rise. Really, folks… it is coming. I know you can all feel it, it’s in the news every day. So we felt compelled to give you some insight on things worth looking forward to in the future. Frankly, you may as well plan on Apocalypse the Risen as a survival documentary. Of course, we’d settle for it being your new favorite RPG, either way.
AtR Design Progress:
Spells and spells and spells and oh yeah, magic items because of spells! Pathfinder rules master Chad Matson has been busy tweaking and re-working spells to ensure a seamless integration with the overall Worlds of the Portal universe. Killing alignment was only one of the many challenges with our goal that Apocalypse the Risen would be more than a reskinning of Pathfinder and D&D5E. The most recent hurdle was locking down the design for other planes of existence and that assimilation with spells. More on that following, but rest assured, spells and magic items are customized to work properly with AtR and all the Worlds of the Portal.
I’m certain you’re interested in how this fits into the overall progress to finally get your hands on this game. We are working through the chapters in a relatively linear fashion, save where designs feed into each other which becomes a circular progression. At present, AtR is divided into thirteen chapters (obviously). Spells are chapter 8 and magic items chapter 13. Designs are coming together and chunks of the project moving forward.
Planes of the Portal:
In chapter 11 we discuss the multiverse that is the Worlds of the Portal. We have hinted at many other related campaign settings that will grow the overall multiverse and most of those we will not discuss in Apocalypse the Risen. However, those transitive planes which touch all the Worlds will be included, some with more details than others.
We set out with a goal of bringing you an entirely new take on the multiverse through Apocalypse the Risen and future Worlds of the Portal campaign settings. These worlds are interconnected and the method of how very critical to the design. Perhaps most important to us in that process was ensuring the planes and worlds were engaging and playable, with reason to explore. These planes also must work with the magic of our worlds. While the full chapter entries were not unlocked, we are including some details to wet your appetite.
Transitive planes connect all worlds of the portal and sit on top of each prime material plane. Apocalypse the Risen takes place on Prime Earth, the only Worlds of the Portal campaign setting taking place on Earth. Each of the below planes are simultaneous layered on Prime Earth and all other worlds. These planes each exert a force on the Prime and occasionally breach their boundaries. These breaches are called intrusions, each plane interacting uniquely with the Prime. Each plane has their own physics, creatures, and secrets to uncover.
Eternity – Transitive Plane of Matter
While little is known about this plane, Eternity is made up of celestial particle bodies and energy-fluid space creating pathways through the multiverse. Travel is three dimensional and little reference is provided relevant to the Prime from which one enters. Navigation is dangerous at best, given the non-linear pathways. And strange beings and creatures using all manner of energy have been observed. Perhaps these beings even have a civilization to explore.
Intrusions from Eternity have not been fully identified at this time; however, these are undoubtedly dangerous given the nature of this plane.
It is believed that the Harbinger Singularity may tap into this plane for some of their powers.
Infinity – Transitive Plane of Time
In stark juxtaposition to Eternity, the transitive plane of time is truly linear. Time does in fact flow in a single direction. A river of enormous proportions flows through this nearly flat landscape, with arteries branching and reaching deep into the land. Creatures and societies exist within Infinity, sustained by Time itself. Some lifeforms observed were apparently two dimensional. It is unknown what secrets Infinity may hide or how travel along the river affects living matter.
Intrusions from Infinity are known as Anomaly and have been observed as various time paradoxes.
It is believed that the Maverick Gun Seer may harness minor anomalies for some of their powers.
Paradox – Transitive Plane of Life
Paradox exists as a reflection of the Prime world from which you enter, overrun with a dark and twisted version of nature. Paradox is a land in which humanity has held no sway, no civilization established, no wilderness tamed. However, Paradox has influenced many myths on Earth long before the Rise. Stories of Chupacabra, Sasquatch, and Wendigo come directly from creatures of Paradox. Paradox is never lit directly by the sun, only by its reflection following the phases of the moon. Temperatures are always at the extremes and every living creature is truly trying to kill and eat you. Further, strange ancient buildings have been witnessed in Paradox, seemingly organic in their technology.
Intrusions from Paradox are known as Lesions, a wound breaching the planes allowing creatures of Paradox to cross over to Prime Earth. Of course, these are not just one-way roads.
Veil – Transitive Plane of Death
The Veil itself, the very fabric separating the world of the living from the world of the dead. In truth, the Veil is really a vast plane visually an overlay of the Prime. Spirits and dimensional travelers will witness the Prime from their incorporeal state but not be seen by those outside the Veil. Incorporeal creatures exist in both locations simultaneously and the angry hateful souls animating the dead as Risen will be seen seething and snarling through the world.
The Veil once operated as a filter, allowing souls to pass on to Purgatory from the Prime. The Veil remains intact throughout most of the Worlds of the Portal. However, when the Seals were broken Prime Earth shifted tearing the Veil and creating a vacuum between Purgatory and Earth. This released supernatural magic back to Prime Earth and with it many souls who found homes in vacated bodies of the dead. No longer are the dead from Prime Earth able to pass on to Purgatory.
It is unclear is Intrusions from the Veil are present beyond the lacking passage of souls.
In the next update we might take a pass at some of the non-transitive multiverse planes, including the Upper and Lower Realms, Purgatory, and the Void. Most important, rest assured we are hard charging toward putting this book through editing and layout to reach our print goals described in the Halloween update.
We wish you the Happiest of Holidays and the Light’s favor in the new year. From your friends in the Rusted Portal Colony, to all a good night!
Donaven - Rusted Portal Games