Funding for this project was canceled by the project creator on September 2, 2012.
About this project
From Shooting M-16's To Fishing In The Sea
So… two SOCOM U.S. Navy SEALs video game vets, who worked at Zipper Interactive for over 16 years each are starting a small casual games studio. Making the transition from shooting bad guys and plucking hostages from the pit of despair to tossing out a crabbing net to catch little critters from the sea may sound like a leap, but this is exactly what Russ Phillips and David Kern of nobodinos™ (pronounced “Nobody Knows”) has done.
Both Russ and David have shipped over 17 major AAA titles over their years at Zipper Interactive. Unfortunately Zipper closed its doors in April 2012 - now it’s their turn to start a small studio and continue building great games based on the overwhelming demand for casual games on mobile devices and Facebook. Yes, they know how to build great video games and more importantly, they know how to finish and ship them. This is very important in the video game biz so Russ and David have built a team that is dedicated to making sure their goals will be met. The team consists of even more game industry vets working for companies such as Monolith Productions and Wizards of the Coast. Titles shipped include Death Drome, Recoil, Top Gun: Hornet’s Nest, Mechwarrior3, Mechwarrior: Pirates Moon, Crimson Skies, the entire SOCOM series of games for PS2, PS3, PSP and Vita, MAG and Unit 13!
This Is Not a Prototype - It's a Full Game!
Bottom Feeders™ is a game based on the simple action of pulling a net down from a boat using your mouse cursor (Facebook) or your finger (on phones and tablets). It involves catching little sea-going critters, elusive pearls from opening shells, cracking open treasure chests and collecting many other items below the water’s surface. It’s a great game for any age and is very intuitive and addicting to play.
The idea came to Russ Phillips after years of fishing and crabbing in the local waters of Seattle. Applying this background with some kind of simple action to create a game was the hard part. This is where David Kern jumped in and started to prototype the idea and within weeks they had a working demo that they felt was the start of something big and formed the new company, nobodinos. The nobodinos team has been working on Bottom Feeders for over 4 months. They have taken the game from a prototype state to a full-fledged game including power-ups, collectibles, trophies and many new characters to catch or avoid.
Currently, Bottom Feeders is in a pre-Beta form, weeks away from its first release on Facebook. Our goal with Bottom Feeders is to build a team that can bring this experience to iPhone and iPad – basically a team to help finish our iOS engine. This is where we need help from Kickstarter fans like you. We’ve exhausted the majority of our budget to get the game this far and could use your help to fund our next steps. Check out all of the rewards we’re offering and decide what works for you.
Public Beta - We Want to Get You Involved
Very soon you will have the chance to play our first release of the game on Facebook! As a $5 Kickstarter backer you will automatically be invited to join us in our public beta we plan to host before we go live. This beta will allow you to play the game and give us valuable feedback – feedback we will use to make Bottom Feeders a game you and you’re friends will love to play. We will also be hosting a design forum for players to get involved in the design of our game - what do you like, what annoys you, what levels are too hard or easy - this is the spot for you to voice your opinions. As the game evolves, the guys at nobodinos will hop in and answer questions and start discussions on issues we'd like your opinion on.
What Will The Money Be Used For?
The money we raise through Kickstarter will be directly used to create Bottom Feeders for the iPad and iPhone. We have the talent ready to port our game over, so with your help we can unleash them. With the $5 donation mentioned above, you will receive a password to enroll in our public beta that allows you the chance to play our Facebook version before it is released.
Be a Part of Videogame History!
Before nobodinos™, the entire team worked at Zipper Interactive in Redmond, Washington, USA. As we mentioned above, we’ve contacted the Video Game Museum (www.vghmuseum.org) and have worked out a deal to give them a copy of all 17 shipped titles over the years at Zipper before its doors were closed. This will mark an era in history for a company that, in our opinion, launched the third-person tactical shooter genre of video games with SOCOM U.S. Navy SEALs. It was a great company and deserves the recognition and you can be a part of it. We have donations that allow you to choose the level in which you’d like to participate in this dedication. To show your support for both Bottom Feeders and the Videogame History Museum, please select the VGHM support levels. These names will be posted in a section of our website and the good people at the Videogame History Museum have promised a section on their brand new website as well. At higher levels you will be honored with your name on a plaque that will be displayed in the physical museum when its doors open or have the chance to become a member of the museum. This donation by our campaign will help fund the physical museum location and to raise awareness of the project itself. Check out the rewards section for more details!
Want Some Rewards?...
Some Official Bottom Feeders Loot!
Just like any other successful Kickstarter campaign, we're offering some great gifts to be directly shipped to you. Free copies of the game itself for iPhone and iPad, coffee cups, t-shirts and even a full color printed iPhone case. We're going as far as to involve you in the artistic design of the game in a few of our higher level rewards. Yep, you can actually work directly with us to create a new collectible character for the game or name one of our unlockable fishing boats. Every boat needs a captain, so we've decided to let you decide what this little character looks like. And we'll add him to the characters available for anyone to pick in the fully shipped game.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)