Penguin Brawl: Heroes of Pentarctica is a fast-paced action card game about penguins, deception and the thrill of glorious battle!
The game itself is deceptively simple. Learn what each card type does, get to know the basics, and away you go; the rest is down to how you play.
All the in-game rules are printed directly on the cards, but for those into the nitty-gritty stuff click HERE for the complete rules. Generally, this game can be learned in under 5 minutes.
We recommend 3-6 players in standard mode, but Penguin Brawl can be played with 2-12 players by adding Expansions and playing in "Head 2 Head" and "Penguins Gone Wild" modes.
Players take turns drawing from their choice of two decks, and by using a mix of Penguins, Equipment, Trinkets, Spells, Instants, & Curses, it is their job to take every other player as a personal affront, and destroy them by any means necessary.
Claim victory by reducing every other player's points to zero. How? Easy! If you have a penguin in play during your turn and your opponent doesn't, you can attack their points directly and remove one point from their total, and begin their downfall.
When a player hits zero points, they can no longer win the game, but that doesn't mean they're out! Upon defeat, players discard their hand and any trinkets. On their next turn they become a Rogue. Rogues cannot draw from the Action deck or equip trinkets, but they still draw the same number of cards as everyone else. Any penguins drawn go directly into play and any weapons or armour are equipped to any penguins they have. Unlike other players, Rogues' penguins can attack first turn! They must first attack active penguins before they can attack a player's points directly.
Penguin Brawl has been made with expansion and customisation in mind. Removing and adding penguins is done by identifying each card set by the number in the top left corner. This customizable element makes Penguin Brawl a unique mix of one part stand-alone, one part TCG. We intend to release a whole host of colourful expansions which will cause every game owner's deck to end up completely different to others. We've got some great characters and interesting game rules lined up for future expansions. So many that we want to give everyone the chance to get their hands on a whole load of extra cards. So, for this we turn to rewards and stretch goals!
We wanted each reward to be more special than the last, but we didn't want to overcomplicate matters by offering unattainable rewards that could slow down development/manufacture. All our rewards have been sourced and sampled, so getting them ready for our expected delivery will be a cake-walk.
Slay Bells Ring is the first micro-expansion for Penguin Brawl and it exists exclusively for this campaign and will never be released separately!
It introduces 30 brand-new Christmas-themed cards to give your decks a festive edge. Characters include Santa Claus, Krampus, The Disgruntled Elves, Ebeaknezer Scrooge and many others.
Add the indicated amount to your pledge to receive any of our Pentarctica goodies. A survey will be sent out following a successful campaign in which you get to choose your goodies.
Our stretch goals are simple. We have literally hundreds of characters and cards mapped out and ready to create, and how well we do defines how many awesome new cards will be included. Unlocking six achievements from our board will start the ball rolling, with a new character along with their three combining cards added to the standard game. This applies to every reward level. From six onwards, every two new achievements unlocks another set of cards. At 18 achievements we will be upgrading the game box to have more room for extra cards.
At 34 achievements our community has officially done what we thought was impossible. At this level, we want to be giving everyone something super special. So, we return to our vault of characters, to create and distribute alongside the standard game the first full expansion, Penguin Brawl: Battle of the Gods.
To achieve all this, we've given you 42 achievements with which to get the job done! We really want to create and ship Battle of the Gods with the standard game because we think it's awesome, so we don't want to make the achievements too hard, but we also can’t make them too easy, because where would the fun be in that? So, get going and help us fill up the achievement board, earning yourselves some awesome new cards in the process.
If you like the sound of all that, then Penguin Brawl may be the game for you! Get yourself over to those pledge buttons and help us turn this penguin-obsessed dream into a reality. Be exceptionally awesome and go for one of our higher rewards if you feel extra pumped or just like fancy things.
We love making games and we want to keep doing it! To do this, we turn to Kickstarter and ask the question: do you want to play a card game about cuddly, weaponised, cartoon penguins beating lessons into likewise tooled-up and heavily armoured penguins? Do you want to take the seemingly innocent rules and bend them to suit your nefarious plottings to crush your opponents with swift and hilarious punishment? If yes, then make it so, and help us create awesome games. Because games are for fun, and sometimes we need some nonsense!
With love and squishy penguin hugs,
Anthony Harris & Charlie Campbell (RTK Studios Game Developer & Lead Artist)
Penguin Brawl all began one boring day mid December, while visiting relatives. The exact moment of conception was when for the third time I complained to my wife Niki that I was bored, and was told "Go find a game to play" So began a search of the cultural black hole that is my relatives' home. What I found was a battered chess set minus a pawn and both kings, Buckaroo minus the horse, and a deck of cards minus all the aces... God knows what madness was going on here; I didn't want to ask... Returning from my search defeated, and vocalizing such, Niki said "Why not make your own". I'm not sure she imagined that would be the catalyst for the upcoming two years of penguins, penguins, penguins, but it was! Another hunt, this time for A4 paper and a Sharpie, I proceeded to ignore my Victorian-esque relatives in favour of plotting out the basics from which Penguin Brawl was born.
From a handwritten alpha haphazardly scrawled on off-cuts of A4 to a fully working beta took about a month of neglecting my family, work and social life. Month two was filled with beta plays. Anyone that could sit still to play my game was made to. At this point the game was still called "Penguins of Doom" - terrible, I know, but everything needs a working title. Anyway, I began developing the individual characters and it was then I realised I was terrible at drawing penguins. So began the hunt for an artist, but for a game with over 100 individual pieces of art I needed someone dedicated, talented and most importantly, cheap... Enter my hairy friend Charlie and RTK Studios was born. I design the games, graphics, and marketing materials as well as managing our online presences, and Charlie creates all the art. Together we are the perfect team and over the past year Penguin Brawl has come so far that we can finally release it for the world to enjoy.
We are very proud of this game, and now we want to get it out there. Feel free to download the printable beta and give the game a go for yourself. We have both recently been working for a company that has, for many years, specialised in shipping products all over the world. This has given us close ties with numerous fulfilment houses. Everyone needs a day job, right? This was ours. Through these roles, we have established very firm understandings of how to commission, and have produced, any product you could possibly imagine. What we're trying to say is, when it comes to fulfilling Penguin Brawl and getting the finished game to the people that supported us, we will not be messing around. We have already sourced our manufacturers and fulfilment houses . We are ready to get this game to you by Christmas so all we need now is for people to believe in us and help us turn Penguin Brawl into a real card game that can be enjoyed by all.
If a card game about weaponised penguins, back-stabbing your enemies, and doing anything to win sounds up your alley, then please back this project and help us create something special.
Risks and challenges
The only realistic problem we foresee is if, by the will of the internet gods, we happen to unlock 34 Achievements and get to create our first complete expansion. Seeing as this expansion is still in its alpha stage, we cannot guarantee we will be able to ship this with the base game for delivery before Christmas. Given all our cards are unique, this would mean completing 60 new pieces of art. Just to be on the safe side, we cannot guarantee this will be completed by the end of September, which is when our order with the manufacturers goes in. We will, however, be working tirelessly to get it finished ASAP, so it may come before Christmas. Regardless, it will be completed and delivered as soon as possible.Learn about accountability on Kickstarter
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