What is this Project?
The Cold Case of Noella Bejerot is a point and click adventure with the narrative framing of a visual novel. It is:
- Story Driven
- Mysterious ????
- Made with Love (and justice)
Will be made available for PC and MAC on April 21st, 2018!
Grace Sinclair is the new hire at the Burns Detective Agency! During her time there she'll have to solve the following cases:
- The Inconvience Store Robbery
- The Murder at the Maroon Rose Casino
- Moosa-Lisa's Adventures with Gabe Bancroft
- The Not So Bene Restaurant
- The Banshee
- THE COLD CASE OF NOELLA BEJEROT
Things aren't so simple for our detective-in-training however. Grace's condition, vasovagal syncope, causes her to faint at the sight of blood! Working with murder cases, this isn't ideal.
When first brought to the scene of the crime, Grace is tasked with finding important clues to help solve the case.
Don't go clicking just anywhere! Some clues are covered in blood, and because of Grace's condition, she can only handle so much. Not to worry! We've created this handy blood meter to let you know how much Grace can stand before she faints.
What's a mystery without some suspects? Grace is able to question those involved to separate the guilty from the innocent by appealing to their unique personalities. While some may respond well to the kind understanding of good cop, eventually Grace will have to lay down the law with bad cop tactics.
Grace is very optimistic, caring, and naive. She’s terrible at English (held back twice because of reading problems and started school a year late). Absolutely, adores her dad and takes care of him when he has episodes of intense depression. Idolizes her mother who passed away giving birth to her.
Smart, clever, beautiful, and kind. Though she is intelligent and fun to be around, she is unaware of these qualities and as a result is self doubting and socially awkward. She believes that using the younger generation’s lingo will make her seem younger and more attractive but often comes off as trying too hard.
Very perceptive and sarcastic. He finds others in awkward or uncomfortable situations funny, and takes great enjoyment in placing them there though he’d never do anything to cause others harm. Has a lot of confidence and this can sometimes lead him to do odd things that he is convinced is normal such as ride elevators with his back turned to the door. He is also not very good at expressing his feelings or hearing feelings from others and can be rightly classified as a tsundere.
Family-oriented, can’t talk enough about his kids. Even carries around their sonograms and birth certificates. He’s not very social, and usually declares dramatic statements incorrectly when excited. For example, when he proposed to his wife, he told her he was having heart failure. When she insisted on bringing him to the hospital, he frantically apologized and said he meant that she had stolen his heart and he wanted to spend the rest of his life with her.
At his job, Bernard is very enthusiastic and no rule is too small to break. Off the clock, he is very endearing and kind. He cries at every movie where a county law is broken. He can’t get angry without tearing up and sincerely believes world peace can be achieved.
- Fully Voiced
- 4 Unique Endings
- Unique and Quirky Art Style
What is the Funding For?
We want the people working with us to feel that they're being compensated fairly for their talent and time, so most of this funding is to be able to pay the voice actors and the translators.
We want this game to be as accessible to as many people as possible, so we also need money to pay for some of the fees to get on Steam and other game hosting sites.
Risks and challenges
Caty and I (Marty) are both full-time college students, so if an unexpected project occurs for our classes, unfortunately the game may be delayed. However, we have set a gracious amount of time to complete the remaining tasks for the full release, and we will also be updating our twitter often to keep followers aware of our progress.
This is the first game that Caty and I are working on together. We're still new at making games, so we take our time play testing and going through the quality assurance process to make sure that we deliver the most satisfying experience possible with content that we're both proud of. For me as the art director, this means making a plethora of art assets, and for Caty this entails crafting a fulfilling story (she recently added 2 more endings when she realized that it would result in more developed characters!).
- (43 days)