As promised, today you get some photos. But first, I’ll answer some questions from the comments.
Ryan Almario: So I take it the kick starter exclusive models will be shipped with the second wave of models?
Yes, unless it was in that list from yesterday’s Update, it is very likely not going to ship in Wave One. There may be some exceptions for very low volume items, but not necessarily.
Rick Steinberg: I'm curious what comes in the KickStarter Game and if the same items will be in the non-kickstarter version or will the non-kickstarter version lack the bonus items?
The retail main boxed game will be identical to First Contact, as detailed in Update #128 last week. Any upgrades to the boxed game/First Contact will apply to the retail product as well.
Bad_Syntax: And if I got something like the Daedalus pack, do I get the regular destroids with it and the monsters later in the year, or are those *complete* packs?
I’m not 100% sure about this one, but I think we’ll be able to ship the Wave One Destroids first, and the Monsters later. It will just be a matter of whether we can keep track of things, and I think BackerKit will let us split that item into its constituent parts so we can mark only part of it as having shipped.
John Christensen: Really you couldn't get the bases done?
I assume you’re referring to the SDF-1 Resin Bases. Because of its low volume, that item will be produced domestically, not in China. That means it might be able to get done in time to be included with Wave One, but we can’t guarantee it at this time.
Stan Bundy: Out of curiosity, if someone ordered one of the print packages (Homecoming or Battle Hymn, either singly or as an add-on), when are they going to ship? Will they ship separately from the game?
Like the previous question, the prints may also ship with Wave One. In fact, I think they are likely to do so; I’m just not sure at this time.
And Now, the Glaug
I realize you folks may have seen pics of the Glaug before, so today I wanted to give you a closer look at the process of encountering engineering issues that pop up, and finding solutions. Below, you’ll see a few photos of the prototype figure next to updated renders highlighting the changes that have been made based on issues we identified with the prototype. As usual, you can click on the photos to see larger versions.
And a Closer Look
In these pics you can see several differences between the prototype piece and how the final production piece will end up. In the renders on the right, changes are highlighted in a coppery red color. Notice the detail on the boosters, the angle of the shoulder, and the bump on top toward the front of the pilot compartment. In addition, one of the joints of the arm was thickened (it was breaking a bit too easily, even for the brittle 3D printed prototype). For the top gun, its arm was also thickened, and the dome base was incorporated into the gun piece itself, rather than molded onto the body. That will allow the player to position the gun aiming in any direction desired, rather than only straight forward as before. Similarly, the nose guns were changed to ball joints to allow more flexibility of positioning.
In this one, you can see the prototype was missing some detail on the back of the main body, as well as the underside of the piece where the legs connect. Manufacturing considerations are going to keep us from getting these two areas perfectly correct, I’m afraid, but these changes get us a lot closer.
I hope this gives you all a clearer picture of what we've been up to, and how we’re trying to make sure these game pieces are as awesome as we can make them. I’ll try to do some more of these breakdowns in the coming weeks. With the Chinese New Year celebrations coming to an end next week, we should be getting more renders and prototype pieces soon.