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Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game.
Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game.
5,342 backers pledged $1,442,312 to help bring this project to life.

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Regrouping, Wave 2 and Beyond

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We apologize for the 3 months of MIA, as we have been working on multiple productions under the Palladium Books umbrella, plus contending with the process of a recovery after an accident. Regarding Robotech® RPG Tactics™, we have been focused on three main areas.

1. Wave Two Rewards – This is and will remain our first and primary objective with RRT. It has been painstakingly slower than what we ever expected. As mentioned before, we are seeking to make improvements on Wave Two rewards based on your input and what we have learned with Wave One. This includes reduced part count, reduction of seams and better sprue layouts. However, there are many Wave Two figures that have to be reevaluated and quoted by various manufacturers. They have to review each figure, devise ideal part reductions and mold compositions. This process takes considerable time, and is even longer when there is already a pipeline of projects to be quoted ahead of ours.

There are also new manufacturing possibilities that we have reviewed and are looking into or awaiting responses from, that may, hopefully, enable us to provide you with the improvements mentioned above. Again, obtaining quotes and unit breakdowns is part of the waiting process. Unfortunately, none of the waiting yields visual results that we can share at this time, until we know for certain that all of our ducks are lined up and in a row to go into the next phase of production and fulfillment.

2. RRT Relaunch & Support – We have received excellent suggestions, help and support from numerous RRT backers, event planners, avid wargamers, and Megaversal Ambassadors for in-depth insight, suggestions and ideas on how we can best relaunch Robotech® RPG Tactics™ and provide the support you want. And we intend to tap into many more people for their help and feedback, so keep ‘em coming. There are some wonderful plans developing on how to implement some entertaining options for organized game play, RRT community development and much more. Thank you all tremendously for such input and support, as it helps guide our steps to the potential that we all know RRT can still achieve. In the coming months, we plan to upload and release the RRT paper minis for Wave Two units, cards, rules, and other things we’ve talked about. (In fact, the Wave 2 Zentraedi paper game pieces are now available for free on DriveThruRPG.com, and UEDF will be up in a day or two.) As things continue to progress on the relaunch, we will also post the developments and updates accordingly.

3. Future RRT Products & Support – This applies to all aspects of RRT, from Wave Two fulfillment and beyond. There have been noteworthy discussions as we review ancillary products, event support and organization, and what needs to follow. With four generations of Robotech®, there are several eras of mecha, characters and story we are excited about seeing produced. If everything goes well, we can see all these pieces of the puzzle fall into place. We are also looking for some new sculptors as we plan and move forward on future Robotech® projects. We've learned a lot from Wave One and want Wave Two and future Robotech® RPG Tactics™ products to go much smoother and faster.

In the immediate months after Gen Con we expect to be focusing a large amount of our efforts on moving Robotech RPG Tactics™ and Robotech® forward. Please understand, the fulfillment of Wave Two rewards is extremely important to us and we simply want to try our very best to provide the best game pieces and gaming experience that the RRT backers deserve. We appreciate all of your support, ideas and patience, and we sincerely apologize for these delays. You’ll start to see more happening soon.

Best Regards,
Palladium Books

Armored Valkyrie and YF-4 Pics

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Hey, guys. We’d like to say thanks to those of you came to our booth at AdeptiCon and saw the SDF-1, Armored Valkyrie and YF-4 prototypes we had on display. For those of you who couldn’t make it, here they are:

And here’s another look at the SDF-1, since a couple of you were concerned that you might not be able to assemble it with the main cannons pointing upward. I modified one of them while sitting at the booth at AdeptiCon, and used magnets so I could put them in either position. It was easy.

As I mentioned to some of you at AdeptiCon, we recently got some tooling quotes for Wave Two, and we’re discussing specifics with the manufacturer. I’ll keep you updated when we know more.

SDF-1 Photos

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Hey, guys.

A pair of SDF-1s came in, and I just finished assembling one. Take a look:

As I said last update, this piece is in resin, except for the shoulder guns, which are white metal.

We’ll have two of these with us at AdeptiCon next week, so drop by and take a look if you’re there.

We’ll also have the YF-4 in all three modes on display. I’ll try to get some pics of that one posted here in the next few days, but the timing is tight so it might not be until after the convention.

Note: Zooming in on these pictures, it occurs to me that I should mention that the SDF-1 was just five resin pieces, plus the four shoulder guns. I say this because there are shiny areas that look like glue, but that shiny texture must have come from the original sculpt.

Just a Glimpse of the SDF-1

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Hey, guys. Wayne here.

I know it’s been a while without much info, and I’m sorry about that. Part of it is that I’ve been busy and distracted, but mostly it’s that phone calls and strategy meetings don’t often produce anything for me to show you. I’ll try to do better, but I know I’ve said that before so I don’t want to make any promises.

What I can tell you is that recently I’ve been trying to get you some info about this guy:

Don’t be alarmed! Yes, the figure in that photo is metal, but no, that doesn’t mean the final piece will be. It will be in resin, just as advertised. I’m hoping to get a few made in time for Adepticon, both so we can display it there, and so we can show it to you guys. It was only recently pointed out to me that you all have never seen the physical piece before. We saw the finished sculpt a long time ago, but frankly, all we at Palladium got to see was a low-resolution photo of the traditionally sculpted piece, with bits of different materials here and there, and some parts missing (because they would later be duplicated in manufacturing). It really wasn’t much to look at, and we didn’t want anyone to get the wrong impression of the final product. I realize that what I’m showing you here isn’t a very good photo either (and even more parts are missing from this pic), and that is partly why I’m trying to get some samples made to photograph. I’ll update you on that as soon as I can.

I also want to say this. Some angry and frustrated backers have decided that Wave Two is never coming, that we’re not working on it, and that we’ve moved on and forgotten about it and you guys. And of course, now that they’ve decided that’s the way things are, they’ve been stating it as fact as loudly and as often as they can. Don’t you believe it. It’s not true at all. I know it is frustrating that we haven’t been able to show you much here lately, but that doesn’t mean there’s nothing going on. We are determined to deliver Wave Two as soon as we can, and we are still working to do just that.

Checking In - A few words from Kevin

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Hi guys.

As I have stated in recent Weekly Updates on our website, Palladium Books has renewed its Robotech® game license and we intend to move Robotech® RPG Tactics™ forward in 2016 in a big way. I want to get the Wave Two Kickstarter exclusives and expansion packs into manufacturing, and ultimately into your hands, as soon as we can.

Despite the fear and apprehension of some, I want to assure you that our Kickstarter backers have never been out of our thoughts, and Robotech® RPG Tactics™ Wave Two is coming. As I have stated, for strategic and business reasons we have been unable to share with you everything Palladium has been exploring, considering and working on. As you know, one of the things we have been doing is looking into and considering possible ways to reduce part counts and make the game pieces easier to put together. As we get into actual production and manufacturing for Wave Two this year, we will share plenty with you. And we think you’ll be pleased. Considering all the delays and frustration of the past, we do not want to even speculate on release dates and other details until we have hard, solid information we are confident with ourselves.

In the Spring we expect to be able to share with you much more details, information, progress reports and offer up new material on a regular basis. We’ll have some new data and material sooner, but I don’t think things will really begin to heat up before Spring or Summer. We want Robotech® RPG Tactics™ Wave Two and fulfillment of our Kickstarter obligations more than anyone. It’s coming.

Oh, and when we talk about the relaunch of Robotech® RPG Tactics™ we mean a renewed market push of the core game, regular product releases and game support, like RRT rules clarifications and elaboration, rules additions, advanced rules, demos, convention support, gaming events and promotions, adventures, PDF and physical releases, and more.

We are also floating ideas for a number of new Robotech® RPG sourcebooks for various Robotech® generations, which will ultimately result in new mecha, vehicles, aliens, and factions for Robotech® RPG Tactics™ expansions. We have some ideas of our own, but we welcome input and suggestions from you, so start kicking around ideas and don’t hesitate to share them with us.

Please know that we are truly committed to fulfilling our Kickstarter obligations and to make Robotech® RPG Tactics™ truly epic, with future expansions across all eras of Robotech®.