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Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game.
Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game.
5,342 backers pledged $1,442,312 to help bring this project to life.

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The Big Scale Poll


Choose the scale for future generations of Robotech® RPG Tactics™ mecha – 6mm or larger?

Robotech® RPG Tactics™ was designed to be a 6mm, 1/285th scale game, and our intent has always been to keep all eras of Robotech at that same scale. For one thing, that has NEVER been done – all the mecha from Robotech® at one consistent scale. Most figures should look pretty darn good at 6mm, though the man-sized mecha and other small mecha will be very small.

That said, an increasing number of our Kickstarter backers have been coming to us and pointing out how small some pieces such as the Cyclones, Southern Cross soldiers and other man-sized pieces, as well as some Invid and Inorganics, will be at 6mm.

As Palladium plans for the future, we want to address this concern that has been brought to us by you, now rather than later. One big reason is, if we decide to release the Regent’s Invid and Inorganics forces as a new faction to fight the Zentraedi, we need to know the scale you want. (Zentraedi vs Invid makes sense since they were created to fight the Invid.) But nothing has been decided.

The suggestion has been to make the mecha of all future Robotech® generations – the Masters Saga/Armies of the Southern Cross, New Generation and Shadow Chronicles® – at a larger scale. 15mm has been the most commonly suggested, because the smallest figures like the popular Cyclones would be a decent size for those of who enjoy painting and posing larger figures. And that’s the dilemma, on the battlefield a consistent 6mm scale seems right. For those who love to paint and modify figures, a larger 15mm scale may be more fun and appealing (and to some, they think the figures look better on the battlefield, too).

And just to be clear, we’re talking about future generations only. This has no bearing on Wave Two. Wave Two is well along in its development, with several pieces completely done and ready for tooling, and others undergoing final changes. We have no intention of changing its scale at this point, and never did. (We’ll be talking more about Wave Two in future updates, so please try to keep the comments here limited to just your votes in the poll, and discuss other matters elsewhere.)

We want to know what YOU want to see, and we will go with the clear majority of the actual votes in this Kickstarter “poll.”

- So please vote only ONCE.

- Indicate ONE of the choices below. You may elaborate and include additional details, but please open with your choice (e.g. “6mm for all future generations of mecha” or “15mm for all,” etc.), so we can see and tally votes at a glance. And please stay on subject. Thank you.

Note: We want to see all figures of all generations of Robotech® to be compatible on the battlefield, which is why we think we should stay with 6mm. HOWEVER, if there is enough interest in a larger scale, Palladium may be able to offer it to those who want the larger scale as well as doing the 6mm pieces, especially if there is a big demand. Both would be sold separately.

The Poll:

  • 6mm for all future generation mecha.
  • 10mm for all future generation mecha.
  • 15mm for all future generation mecha.
  • A mix: 6mm for the larger mecha, but 10mm or 15mm for the smaller, man-sized pieces.

Important Notice about the Comanchero Helicopter


Hello Everyone, Kevin again.

This Robotech® RPG Tactics™ Update is an important notification regarding the RRT Earth Defender Blister Packs available for pre-order by our Kickstarter backers.

With the recent announcement of this year’s convention exclusives and the Earth Defenders Blister Packs, we had included the Comanchero Helicopter as one of the items you could pre-order now. However, after further discussion involving its development we realized we could not, at this time, pinpoint a specific date of release or its true cost, so we have decided to remove it from the schedule until we can verify all the details and get a good handle on a realistic release date.

The Comanchero was always intended to be presented as a product that would be shipping later, after the first group of Earth Defenders, but we didn’t make that clear enough, and some were under the impression that it would ship with the others. We want to rectify that oversight in the clearest way possible, by removing it as a pre-order item at this time. So while the Comanchero Helicopter will be in development, it will be no longer be available for pre-order for the time being. Those initial few who were charged for that item will be contacted to arrange the refund of that portion of their orders.

The good news is that we are currently putting the finishing touches on the squad sizes, point costs and related rules and special abilities for these vehicles and Micronian infantry. These stats and info will be posted next week for your reference and to assist you with rounding out your squadrons and platoons. These units really add some nice strategies and flavors to the battlefield.

Reminder of what’s being offered

Convention Exclusives at Gen Con® Indy – Booth 1129 – Palladium Books

Of course, you backers can also place pre-orders online without limit to quantity through July 15, 2015.

1. NEW! Miriya Sterling’s Super Valkyrie in Guardian Mode. A sleek, dynamic item. 1/285th scale (6mm). $22 plus shipping.

2. NEW! Breetai ready for combat. This is Commander Breetai in a suit of Zentraedi Heavy Body Armor. His right hand opened enough to place a weapon, Micronian or the severed head of a Valkyrie or other bit of wreckage. 1/285th scale (6mm). $22 plus shipping.

3. NEW! Grell’s Male Power Armor. Includes a Grell Malcontent character card. 1/285th scale (6mm). $22 plus shipping.

4. Max Sterling’s VF-1J Valkyrie in Battloid Mode; a couple different poses are possible. 1/285th scale (6mm). $22 plus shipping.

5. Miriya’s Female Power Armor; a couple different poses are possible. 1/285th scale (6mm). $22 plus shipping.

All of these convention exclusives will be available at Gen Con® Indy to ANYONE on a first-come, first-served basis. Each is metal/pewter, 1/285th scale (6mm). RRT Kickstarter backers, however, can pre-order them from the comfort of their home and in any quantity (no limit) and have them shipped right to their doorstep. Palladium may also make them available at a couple of trade shows and other conventions, including the 2016 AdeptiCon. NOTE: We would like to get pre-orders from our RRT Kickstarter backers by July 15, 2015.

For ordering instructions, click here.

Robotech® RPG Tactics™ – Earth Defenders (Micronian Forces!)

The Earth Defenders packs expand the scope of combat and are ideal for gamers looking to play the Malcontents faction or who want to bring Micronian troops into play on any battlefield. Note: None of this has any negative impact on Palladium finishing and manufacturing RRT Wave Two, but does plenty to enhance your battlefield options with your current game piece.

When we make these Earth Defenders available at retail in the Fall, they will probably sell at a retail price of around $12 or so per blister pack.

The first six Earth Defenders Blister Packs:

  • Apache Combat Helicopter (1) – Includes flight stand, base and stat card; 1/285th scale (6mm). $10.00 plus shipping.
  • A-10 Warthog Jet (1) with big gun for ground attack, plus flight stand, base and stat card; 1/285th scale (6mm). $10.00 plus shipping.
  • T-55MV Tanks (4 per pack), plus 2 stat cards and four bases; 1/285th scale (6mm). $10.00 plus shipping.
  • Cougar 6x6 APCs (4 per pack), plus 2 stat cards and four bases; 1/285th scale (6mm). $10.00 plus shipping.
  • Convoy Trucks (4 per pack), plus 2 stat cards and four bases; 1/285th scale (6mm). $10.00 plus shipping.
  • Infantry Troops (8 troops per base for 32 total figs; some heavy weapons), 4 cards and 4 bases; 1/285th scale (6mm). $10.00 plus shipping.

Btw, we received a prototype for the Miriya Super Valkyrie convention exclusive from GHQ today, and though there were a few small things that need to be addressed, it is drop-dead gorgeous. The lines are clean and sharp, the detail is exquisite, and there are only seven pieces (one of the benefits of working in metal). It goes together like a dream. When we have a final version of it, we’ll post photos. We can hardly wait to see Grell (in male power armor) and Breetai (in heavy body armor). We will post photos of the pieces as soon as they are completely finished.

More 6mm vs 15mm Thoughts


Hey, Everyone. It’s Kevin Siembieda.

This sentence from an email I recently received seems to reflect the sentiment of many of you:

“I was a bit perplexed by part of the latest update....there was a lot of trash talk on 6mm stuff.”

No trash talk of 6mm was intended whatsoever. Ironically, Palladium has NO plan nor personal desire to depart from 6mm. Nor do you have to convince me of the quality or value of a consistent 6mm (1/285th) scale.

Personally, from day one, I have always wanted to see all generations of Robotech® done in the same scale. If for no other reason than it has never been done and would be freaking awesome!

HOWEVER, we have had a number, and I mean a good number of Kickstarter backers raise the issue and ask us whether we are considering doing a larger scale for some of the smallest Robotech mecha – namely man-sized units like Southern Cross soldiers, the Invid and most notably, the Cyclones.

I thought it was a valid question. And since we have had so many people ask it, I wanted to make sure that we are still on the right path with 6mm (1/285th scale). I used myself as an example only to represent that I understood how and why those suggesting a larger scale might feel about it. AND IF that might be the way the majority of the backers and RRT supporters feel, I want to know about it NOW, not later. From a manufacturing and design point of view, as well as for wargamers, 6mm throughout seems, to all of us at Palladium, the way to go. Most of the arguments in favor of going larger were more important to collectors and those who want these figures as display pieces, which is a segment of our backers that we didn’t want to just dismiss. Thus, the discussion.

I'm just trying to make sure that Palladium gives you, our RRT Kickstarter backers, what YOU WANT. And I want you to think about it so that if and when we say yes, we’re sticking with 6mm scale, there can be no issues later when the pieces are in that scale.

So please, don’t any of you feel perplexed. But please do let us know what YOU want. That’s the entire reason for my raising the question. And I raised it in the strongest possible way so there could be no confusion or doubt. I really want YOU all to really think about what you want from these game pieces.

In fact, I made the case for 15mm as strongly as I did purely to make people really stop and think about it, rather than dismissing it out of hand. My only regret is that it seems to have made some people push back even stronger precisely because they thought I was trying to steer them in that direction.

The only reason Palladium would even consider deviating from 6mm is if this conversation suggests that the vast majority of you might want larger figures (of any size scale, really). Personally, I would be shocked if that happened.

Of course, ALL the new convention exclusives and Earth Defender figures are at 6mm (1/285th) scale. Speaking of which, we’ll be posting the stats and data for how these units function and impact combat in the RRT game for you to see. That’s coming soon.

So please really think about this, talk about it amongst yourselves and let us know your thoughts on the matter.

Wayne will post a poll, probably next week, after there has been time for everyone to think about the subject. PLEASE participate in the poll. Please only vote once, because we are only counting the actual numbers in the poll, and we want them to be accurate.

This helps Palladium in a number of ways, because it will give us an absolute true indication of what you want, but it also gives us an idea if there is a large enough interest for us to consider making both sizes available; 6mm first and maybe 10mm or 15mm later. The idea of offering two sizes in the same package, upon further consideration, is wasteful because those who have no interest in the other size may just toss them out. But unless you tell us otherwise, 6mm is what we plan for ALL RRT game pieces.

Again, I want to make clear that the only reason we are even having this discussion is out of respect for the RRT Kickstarter backers who raised it in the first place and our desire to give you the game YOU want!

– Kevin Siembieda, Publisher

Scale Discussion


Hi everyone, Wayne here.

Following the big, two-part update from this past weekend, there has been a lot of discussion online about the scale of later generations of Robotech® RPG Tactics™. We think that’s great, and I just wanted to post here to make sure that’s clear: We were not saying that we’re definitely going to go to 15mm, just that we feel we need to talk about it. We want to know what you all think about it, and we’re asking you to really give it some thought.

Here’s an example of what we’re talking about. Those are some 6mm scale Cyclones that backer Bad_Syntax had made, next to a Spartan and a Regult. As you can see, they’re tiny.

Here they are next to a 15mm version he also had made. Now obviously, both of these are just simple 3D prints, and both would have sharper details in the final, manufactured product, but there’s so much more that could be done with the larger figure. Not just sharper detail but also posability, weapon options and other subtle variations that might be lost at a smaller scale.

Of course, we’re also well aware that there are arguments to be made for sticking with 6mm. Besides the satisfaction of having everything in scale with each other, there is also terrain to consider, and a number of other things.

It’s possible that, in the end, we’ll do both – assuming there is sufficient demand to do so. We’ll be researching the feasibility of doing just that. But it’s also possible that this discussion will make it clear we should go one way or the other, or something else altogether that we haven’t considered.

My point is, we want to have that discussion. There’s no reason to be outraged that we’re going to change the scale, because we’re not... unless the community says that’s what we should do. We just want you guys to really think about it before making that decision.

So please, think about. Talk about it. Mull it over for awhile. In a week or so, we’ll post an official poll and ask people to vote on it. We don’t want to do that yet, because we really don’t want unconsidered, snap judgments on this. It’s too important for that. This is a decision that will shape this game line for years to come, and shouldn’t be made lightly.

Thanks, guys. I’ll be posting more about this and other things (most important being Wave 2 of course) soon.

Robotech® RPG Tactics™ Update – June 6, 2015 - Part Two


Because this update was so large, it had to be split into two. Please read Part One here.

Doing Robotech® RPG Tactics™ right

From the very beginning we have tried to do Robotech® right and make Robotech® RPG Tactics™ great. Remember, we are those same fan boys who have been publishing Robotech® products for decades. We have had industry experts like Ninja Division onboard from the start, and we’ve listened to Robotech® fans and our Kickstarter backers while working hard to make everyone happy. We’ve come to understand more about you and what you need and want for this product. We continue to listen to you and we are making the changes and moving forward in the manner we think you will want to see.

You can’t make everyone happy. Everyone has an opinion, and opinions vary. Sometimes a lot. Which voices and opinions do you listen to? Who do you let make the final judgement on decisions? Everyone can’t be right when there are several differing points of view.

Don’t worry, we’re on that too. We’ve learned valuable lessons from the past and we continue to learn about this game market and the specific wants of our backers and gamers. Carmen Bellaire and I will be taking a much more direct hand in future products. We have also developed a network of industry people and trusted fan advisors from our Kickstarter backers.

Let’s face it, we all got what (we thought) we wanted: “highly detailed, 1/285th scale (6mm) game pieces.” That’s what everyone wanted and was shouting from the rafters. Us included!

Well, that’s what we have, and it is not exactly what we all wanted, after all. What none of us realized is that to preserve all that detail and posability there would be a lot of parts and pieces to put together. Ninja Division felt that would be okay. Honestly, I’m not sure what the alternative would be, but we are looking into them for ALL FUTURE game pieces and expansion packs after RRT Wave Two. Heck, we’ve been looking at ways to try to reduce the number of pieces in RRT Wave Two, but that’s taking much longer than we hoped and is yielding minimal results.

We are working on it. The smaller size of future mecha in the later eras of Robotech® will have some impact on that issue. Plus, we now realize – as do many of you – that sacrificing some detail to have fewer pieces and easy ways to build the mecha is the way to go in the future.

Our greatest asset is you, we know that

In the end, you, our Kickstarter backers and Robotech® fans, have been our greatest resource and biggest help in figuring all this out. You, more than anyone, have helped guide us through the last two years. You’ve helped us come to a clearer understanding of what you need and want. Some of you even came to the Palladium warehouse to help us pack and ship to other backers. And boy, do we appreciate everything. It has been you who have helped point us in different directions, shared your knowledge and experiences, suggested painters and manufacturers, and offered up many excellent ideas and suggestions, many of which we intend to run with. We are constantly amazed at your willingness to share your thoughts and help. We have met hundreds of you at conventions, events, and at our office. Many others, even some close and frequent contacts, are faceless voices from the Internet, but just as important as anyone we have met in person. All of you guys have been awesome. Please, keep the suggestions coming! We want your input as we complete RRT Wave Two and move on to other eras and settings for Robotech®. We are listening, we always have. We just have not always been in a position to move as quickly as any of us would like.

We have learned a hell of a lot these past two years, and you have been a big part of that. We continue to fine-tune our knowledge and plans for RRT Wave Two and the Robotech® generations yet to come. We welcome the constructive input and want you to point out things that you think we should consider.

The Future of Robotech® RPG Tactics™

We plan to do it all. Every mecha, combat vehicle, alien, battle setting and avenue of adventure in the Robotech® universe. And that’s from every era: The Macross Saga, The Masters Saga, New Generation, Shadow Chronicles and MORE such as the Malcontent Uprisings, the Unification War, and the Zentraedi vs the Regent’s Invid hordes and the Inorganics. If you saw it in the anime, we want to eventually include it in the expanding universe of Robotech® RPG Tactics™.

And we want your involvement every step of the way!

Size matters. For example, the size of the mecha in other eras of Robotech®. Do we keep the 6mm scale as we original planned and talked about in the Kickstarter and early postings, or do we scale them up a bit, say from 6mm to 15mm?

The knee-jerk reaction from me and the Palladium crew, as well as those of you we have heard from, is to keep the game pieces at the 6mm scale! But is it really a good idea? I want everyone to take a moment and really think about this. Remember, we all thought we wanted lots of details on the game pieces and look at what we have, mecha with a lot of small pieces to build. Some people are not very happy with that. I think we are all figuring things out as we go along, and we need a conversation about whether we really should maintain the 6mm scale for future, smaller mecha and vehicles.

When any of us imagine everything to scale in our heads, it all looks marvelous. But when you see these game pieces in real life, at real 6mm scale – the size difference is shocking and disappointing. The 6mm pieces are tiny and unimpressive. Unless you hold them up close, you can’t make out any details. They might as well be ants glued to a base. You could glue the rump of an ant to a base and you could not tell the difference between it and the actual piece sitting on the table unless you looked really close. I’m completely serious. You could glue little bits of plastic or metal shavings to a base and at the 6mm scale, a Cyclone doesn’t look much different. Even the Invid, when in scale with Macross, are tiny, like the head of an eraser on a pencil.

Consider this: When we recollect Robotech® images, it is always by the era/Robotech War. In the anime and in comic books, all the figures from that era are in scale with each other. And they work fine that way when contained to just the Macross Saga or just New Generation. But when you combine ALL ERAs at the same scale, and put them together, Southern Cross/Masters Saga, New Generation, and Shadow Chronicles, the mecha are just plain tiny at 6 mm.

Stand them next to the Macross mecha, and the later generations of tiny mecha suck from a purely visual perspective.

We’ve had some ambitious Robotech® RPG Tactics™ fans make, at their own expense, a Logan, Hover Tank, Bioroids, Cyclones and Invid via 3D printing, so we’ve seen them, and they are tiny, especially the mecha from the later Robotech® generations.

More important, I have seen RRT gamers who were absolutely insistent upon keeping the 6mm scale and ready to fight you over it — UNTIL they see the actual figures, in scale, together. Almost immediately and without fail, they suddenly have a change of heart and say, “I don’t know, maybe you should scale them up to 15mm.”

The Palladium crew and I are starting to think the same thing, that to have visually effective game pieces (and pieces that are fun to paint), they need to be 15mm. Here is why:

You need to ask yourself, what is it you want from these future game pieces?

- Are you looking for something fun to paint and pose? If so, you don’t want 6mm figures. There is little to paint and nothing to pose.

- Are you looking for something that looks cool on the battlefield? If so, you don’t want 6mm figures. They are just colored specs on a base.

- Are you looking for something that looks cool to put on your shelf? If so, 6mm figures are most definitely not it. They are just colored specs on a base.

Half the fun is painting these bad boys, and you’ve got virtually nothing or little to paint on many of these 6mm scale figures. This has been driven home to me by several professional and amateur painters who have come up to me and Wayne with increasing frequency to point out that there is nothing to paint on a 6mm figure. Some have even shown us examples.

FYI: At 15mm, the later era Robotech® mecha and vehicles like Cyclones still look proportionately and appropriately small, but offer enough size to have good detail, be fun to paint and look great on terrain or your shelf. Again, a few fans and a couple of our painters have actually gone to the trouble to make and show us how this looks in scale.

So again, I NEED you guys to really think about what you want from these next generations of Robotech® pieces. If you want something fun to paint and have recognizable detail, I think 15mm is the way to go. PLEASE let us know what you think. Ultimately, we will try to provide what the majority (if not all) of you want.

Note: To me, the ideal solution is to offer both scales in each expansion pack or blister pack; a tiny 6mm and a 15mm mecha. HOWEVER, I do NOT know if that would be cost effective or practical depending on the method of manufacturing we use make them. I mean, why provide figures the buyer may not want and may never use, especially if it increases the cost of the pack. So please do NOT decide that is the solution. It’s one possibility Palladium will investigate. Assuming we cannot offer both sizes in the same package at a reasonable price, which ONE size would you most prefer?

Wave Two – by the end of 2015?

We want Wave Two out yesterday. Or even better, last year. That can’t happen. We are shooting for the end of 2015 and will do EVERYTHING we can to make that a reality. But as I hope you are beginning to understand, things are not always under our absolute control.

To be honest, we have been so savaged for the many delays and changing release dates in the past, that we are afraid to offer release dates or certain details until we are sure of them. That has resulted in fewer updates over the past few months. In fact, I have had several advisors tell me not to even say that we are trying hard for an end of 2015 release for Wave Two. But we really are. That’s what I want more than anything. If we can make it happen, we will. Again, going into all the reasons for the delays or why we might not be able to make a release date is excruciating and we are not going to put ourselves or you through that pain. We just aren’t. We will, of course, release what we consider to be reasonable information and data as we get it. And we’ll try to do so more often. PLEASE remember this is all a work in progress. Things change.

We hope that you realize Wave Two and all future releases mean money for Palladium and its partners, as well as a vibrant future for the game line, so if we can get product out faster we most certainly will! End of year is the plan. If we can do it sooner, even better! But no promises. And might it be later? Maybe. We don’t know yet. When we have a much clearer idea for a release date we will post it!

Until then, we have some cool stuff coming your way

We more than anyone know how murderous that wait for RRT Wave Two is for everyone. Well, we hope to soften the wait and keep you energized by doing a number of things that we hope will make it a little less painful and demonstrate Palladium’s commitment to Robotech® RPG Tactics™. In fact, we are dedicating a huge part of our time and focus over the next several months to getting RRT WAVE TWO finished by the end of the year (no promises) as well as the many things we’re listing below!

More online support with a basic set of the rules available in the PDF format – we just want to make some clarifications to the rules first. This should include paper miniatures to use to try the game out.

Additional factions and mecha cards, Force Cards, charts and other good stuff will be made available for free online in the weeks ahead. Carmen and others have been working on this material for awhile now. Unfortunately, we are all juggling other commitments, but we hope to devote much more time to making them available in the next couple of months.

Three new Convention Exclusives – Debut at Gen Con Indy, 2015 – and available to our Kickstarter backers online

See, we learn from you. We are releasing three new Convention Exclusives at Gen Con Indy, but are also taking measures to make sure YOU, our Kickstarter backers, can also get them without having to go to that particular convention or anywhere. Just a few clicks on the computer will enable you to order these and many other items to expand your RRT gaming experience.

Wayne has spent the last week working out the best way of making the 3 new convention exclusives (and other good stuff) available to our Kickstarter backers ONLINE. That means you do NOT have to make it to Gen Con Indy or whatever other conventions these items may be made available. And Palladium does not do many conventions. These exclusives will ONLY BE OFFERED at conventions AND TO OUR KICKSTARTER BACKERS. They are not being made available to retail stores. So you may want to talk to your friends who aren’t part of the Kickstarter and order some for them if they want any.

For ordering instructions, click here.

You will have to pay for shipping. That’s not much in the USA, probably around $6-12 per group of three (varies with geographic location). Our online shipping calculator will inform you of the cost, but it does start to get a bit pricey to ship to Canada and overseas, and purchasers outside the USA are responsible for any applicable Customs fees, taxes, broker fees and duty.

The manufacturer working with Palladium on these is legendary GHQ, right here in the USA. We’ve been talking with GHQ since March and they have agreed to manufacture our exclusives and help us offer a number of other Robotech® RPG Tactics™ items to our backers long before they are made available to retail outlets. All are cast in 100% Britannia pewter and will have the GHQ stamp of quality.

NEW Convention Exclusives – Must place your order by July 15, 2015

1. Miriya’s Super Valkyrie in Guardian Mode. We thought this was the perfect companion to Miriya in her Female Power Armor offered in 2013. A sleek, dynamic item. $22 plus shipping.

2. Breetai ready for combat. This is Commander Breetai in a suit of Zentraedi Heavy Body Armor. His right hand opened enough to place a weapon, Micronian or the severed head of a Valkyrie or other bit of wreckage. $22 plus shipping.

3. Grell’s Male Power Armor. Includes a Grell character card for use as a Malcontent. $22 plus shipping.

ALL 3 RRT Convention Exclusives are being manufactured by GHQ in the USA. Most of you should be well acquainted with the quality of GHQ’s Micro Armour and attention to detail.

All are cast in 100% Britannia Pewter by GHQ and each comes packaged on a Robotech® blister card.

All 3 will be made to order based on what our Kickstarter backers want, plus 1,500-2,000 more for Palladium’s use as “convention exclusives.” The first convention where they will be offered is the 2015 Gen Con Indy. They may also be available at a couple of trade shows and the 2016 AdeptiCon.

All pre-orders must be placed by July 15, 2015. Once we have numbers, GHQ will manufacture them and we will ship them as soon as they arrive at the Palladium warehouse, guaranteed. Since GHQ is the manufacturer here in the USA, turnaround should be quick, probably shipping at the end of August. GHQ cannot provide us with an exact date until they know how many they’ll need to make, so please get those orders in soon. These three new Convention Exclusives will be first made available at Gen Con Indy, while supplies last. As a backer, however, you can order them from the comfort of your home.

And because you didn’t get the chance before due to Palladium’s own lack of understanding, and the fact that we continually get requests from our Kickstarter backers for them, we will also be taking orders at the same time for the 2013 Max and Miriya Convention Exclusives. Available only to RRT Kickstarter backers and at select conventions. Orders must be placed by July 15, 2015. Both are 100% pewter.

4. Max Sterling’s VF-1J Valkyrie in Battloid Mode; a couple different poses are possible. $22 plus shipping.

5. Miriya’s Female Power Armor; a couple different poses are possible. $22 plus shipping.

MORE! Something NEW – first for you

Our teaming up with GHQ as a manufacturer in the USA makes all sorts of things suddenly possible, with quick turnarounds and release dates we should be able to hit on target – give or take a week or two, not months. And they require minimal time from Palladium, which means we can remain focused on RRT Wave Two and the big push to do much more AFTER the release of the RRT Wave Two items.

Earth Defenders Blister Packs

We have been working with GHQ and Carmen Bellaire with input from Mike Arnold and Thomas Roache to expand the range of combat on the battlefield. This should help provide more fun and options while we all wait for RRT Wave Two. Plus, these Earth Defenders are the type of vehicles and troops that gamers interested in the Macross Malcontents can also use to develop and play that faction. We have put together what we all agree are six fun Earth Defender Blister Packs.

Note: Like the Convention Exclusives, we are initially only making these items available to our Kickstarter backers and various conventions. Depending on your level of interest and input from our distributors and retailers, we’ll make these available to retail (probably at a bit higher price) at a later date.

Limited initial availability. We are making numbers to satisfy only what YOU order, plus some small additional percentage as tournament prizes, displays, promotion, some reorders by Kickstarter backers, and similar uses before we decide to also make them available in retail. That means you have a limited window of time to make your acquisitions.

Taking initial orders for Earth Defender Packs NOW through July 15, 2015.

1. Apache Combat Helicopter (1) – Includes flight stand, base and stat card. Cost: $10 per pack plus shipping.

2. A-10 Warthog Jet (1) with big gun for ground attack, plus flight stand, base and stat card. Cost: $10 per pack.

3. T-55MV Tanks (4 per pack), plus 2 stat cards and four bases. Cost: $10.

4. Cougar 6x6 APCs (4 per pack), plus 2 stat cards and four bases. Cost: $10 per pack plus shipping.

5. Convoy Trucks (4 per pack), plus 2 stat cards and four bases. Cost: $10 per pack plus shipping.

6. Infantry Troops (8 troops per base for 24 or 32 total figs; some heavy weapons), 3-4 cards and 3-4 bases. Cost: $10 per pack plus shipping. Note: The packs may cost more in retail.

7. GHQ is champing at the bit to make new Robotech® Macross Saga® vehicles (with their stat cards included in each blister pack), such as the Comanchero Helicopter, Cat’s Eye Recon and others in the months ahead. GHQ and Palladium can start making these available over the next few months, provided it is something you would like to see. Please let us know and we’ll jump on it. Cost of the Comanchero (1 fig) to Kickstarter backers: $12 plus shipping (1 vehicle per blister pack). Other vehicles yet to be determined. Note: The cost of all these packs is likely to be more when we release them in retail stores.

The Invid could be coming soon to our RRT Backers. If you want us to, we are also considering releasing the Invid, Inorganics and Regent, later this year (or early next year?), along with the stats and a scenario book so that you have the Regent’s Invid as a new faction to battle the Zentraedi. This would be separate from the New Generation/Invid Invasion story line.

Why the Invid? Because it works with the Zentraedi forces already available with Wave One. The Robotech® Masters created the Zentraedi specifically to fight the Invid and to conquer other alien worlds! You already have the Zentraedi war machine, now you’d have the Regent’s Invid forces too as a faction to fight them. And the Zentraedi/Invid Wars predate the Macross Saga events of the First Robotech War in the time-line. It feels like a perfect fit! Like I said, we want to bring Robotech® to life and provide EVERYTHING you could want from this expanding game line. By the way, this was the suggestion of a Kickstarter backer at Gen Con last year, and I loved it. Cost yet to be determined at a later date. We need to know if you are even interested in the first place, before we contract with sculptors. If you are, we’d make the Invid faction available at a later date.

You get it all first! All of these items are being made available to you, our Kickstarter backers, weeks and in many cases, months before any of it is ever made available at retail. It makes sense since you represent our core audience and most dedicated supporters. We hope you like the ideas as much as we do.

● We thought this would be a GREAT way to keep the excitement for Robotech® RPG Tactics™ strong, give you more to play with, and make sure our most stalwart supporters get first crack at some of the new stuff on the drawing boards.

● The idea to do this is based on conversations with a number of Kickstarter backers at AdeptiCon whom we talked with in confidence. (Thank you, fellas for keeping our secret and for your invaluable input.) And the addition of GHQ to Palladium’s growing range of resources and expertise.

Best of all, none of this affects or slows down the development or release of RRT Wave Two items whatsoever. GHQ is doing most of the work, costs are comparatively small because we can manufacture to order, and being made in the USA, we can kick them out fast. There’s no waiting months and months for manufacture or shipping. And being made by GHQ, you know the quality will be top-notch.

Harmony Gold USA has approved all of this. It’s just a matter of whether or not you want any of these Robotech® RPG Tactics™ items. Let us know. Order by July 15, 2015.

What else can you expect?

A lot. We have a great many plans for the future of Robotech® RPG Tactics™. We will reveal them at a later date. Our top priority right now is getting RRT Wave Two into your hands.

Better communication and more support for RRT. We have always listened to you, but I hope we’ll be able to maintain better and more frequent contact on the Kickstarter page. I hope this conversation, news and items make you happy. We would have posted sooner, but we wanted to make sure we could come through with everything we are offering.

We’re listening and aiming to please. We hope you hang in there with us, because Palladium is dedicated to you and Robotech®.

– Kevin Siembieda, Publisher and Game Designer – June 6, 2015