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$26,973 pledged of $300,000 goal
By Alex Rozgo
$26,973 pledged of $300,000 goal

FREE build just for kicks: for Win, OSX and Linux

We have a huge update for you guys with a ton of cool new features. This update addresses a lot of the game features and enhancements our early adopters have been asking for. This extremely early build is only for the adventurous, it's raw, it's bold, but it's lots of fun. You can experience first hand the building blocks that will make Rawbots the best robot crafting game out there.

FREE for the duration of Kickstarter. Take a look at what's new (features we haven't mentioned on the front page, nor video pitch).

First, we’ve completely overhauled the old physics system and replaced it with the much more robust Bullet physics engine. We have also added several new parts and operants that let you customize your bots and your world much better than before. We won't spoil the fun of discovering what they do, download the build and find out for yourself.

We listened to what you guys wanted and we now have a brand new Hex-build system, giving players the ability to build new terrain and structures from hexagonal building blocks, with more flat surface gravity.

Want to share robots with each other? Well now you can! with blueprints. Simply save a robot out to a file which gets saved into your blueprints folder, and you can share that file with anyone. To play with someone’s robot, just take their robot file and put it in your blueprints folder.

And last but not least, we present to you.... the latest version of Rawbots, for the first time, running on Linux! We are still in our testing phase, but so far it is working quite well. Currently only 64bits, that will change in the next 48 hrs.

Finally, links to the goods:

Make sure you checkout the quick reference card:


And the Wikia site:


The forums also have tons of info.





Linux (64bit)


That's all folks!

Team Rawbots


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    1. Missing avatar

      Sean Brandt on May 13, 2013

      I am having trouble running the windows version.
      i downloaded, then i had to copy over the files, then when i click it and hit run.. nothing happens

    2. Alex Rozgo Creator on May 9, 2013

      We are planning on a full multiplayer and social framework (like XBox-Live, but a limited subset) where blueprints can easily be shared.

    3. William Michael Schneider on May 9, 2013

      Sharing Blueprints will be nice. Do you have any plans on making an in-game method for sharing blueprints for the Wii U version?

    4. Alex Rozgo Creator on May 8, 2013

      @David Yes, the button-visual-programming as been requested and we will add it in next build. The community are starting to share blueprints. This will help everyone get a library of premade logic and bots.

      And this is all, really rough, most is proof of concept and testing the core building blocks. Everything will be smoother and streamlined the more we work on it.

      What you guys should take from this build is that our proposition is technically possible, and the real game we want to make CAN be done. The core is there and several players have created awesome bots. Now we need to make everything more accessible, polish everything and add more gameplay.

    5. Missing avatar

      David on May 8, 2013

      I wish I could design bots better, the controls are a bit awkward and I wish there was some premade setup for the logic I could select from a menu for things like "Do something at this strength when I hit this button" All that will come in time and I do love getting my hands on this a bit earlier then waiting for the kickstarter to end.

    6. T.j. Tarazevits on May 8, 2013

      Thanks for this! Now I don't have to decide whether to get the pre-alpha from your site. Any plans to send out a press releases to major game media about the release of the alpha? It's something pretty unique for kickstarter and would build more interest for this awesome game

    7. Jayvir on May 8, 2013

      It took a really long time to figure out the visual programming, even with the youtube walkthroughs (my bot just thrusted out of control into the air XD but that's my fault for setting the values too high). A lot of players are going to be completely lost when it comes to making their bots move. I understand a lot of the appeal of the game is making the bot move exactly how you want, but it could be a bit easier to configure. Are there plans to make it a little more user friendly?