About this project
Dreamwars is a new board game set in a breathtaking, brand new steampunk horror setting where every choice has a consequence. The game is cooperative and playable by 1 to 8 players, while the setting is characterized by its own sense of style, refined and unique: a rich setting, horrible creatures and an articulate story fabricated to build up a thrilling world where the players can immerse themselves completely. Mysterious and terrifying beings await in the dark recesses of a strange, ever-changing world, while their contorted and inhuman masters plan on the fall of the free peoples. What are you going to do when the last Cantico will be sang, the last sword will be broken and the last bullet will be shot?
- cooperative game for 1 to 8 players featuring 70 playable scenarios,
- enough content for more than 500 hours of play
- new gaming mechanics easy to learn
- modular scenarios that you can suspend between chapters and resume when you want
- 9 branched Ordeals whose endings will reflect what happened during the game
- great gaming variety thanks to our Adventure decks and Events decks
- 8 high-quality miniatures of the playable Heroes
By supporting us in our Kickstarter campaign you will receive the following game box and its content. Please, keep in mind that the design of some of the gaming elements is still work in progress and may be perfected before the game is released.
This pledge does not include shipping. You will be asked to pay for it after the Kickstarter ends, from the Pledge Manager.
The Deluxe Edition will also include several add-ons:
- a limited edition cover of the game box,
- 3 dice sets representing the three Nemesis factions,
- 3 Nemesis Horde bags,
- The Dreamwars Artbook (fully printed, not a pdf),
- 3 Bookmarks for the Ordeals book,
- The Horrors Hunter Expansion Set
- This pledge does not include shipping. You will be asked to pay for it after the Kickstarter ends, from the Pledge Manager.
The wind blowing from the East is getting colder and the days are getting shorter. Darkness reigns over the region much longer now and most people, even if protected by the tall city walls, feel uneasy and restless. Winter is approaching and is bringing a new, terrifying threat to the whole human race.
In this expansion pack you will find a brand new Great Nemesis, Marshal Boreanoi “The Frost Hunter”, his unique Ordeal, featuring new frost-related mechanics, new Nemesis creatures, Adventure cards and Events cards consistent with the winter theme. You can either use the expansion's Events cards, the Adventures cards and the Nemesis markers in substitution to the game's base decks, to experience an exciting and thematically coherent story, or you can add them to your core game's decks to enjoy an even more unpredictable and challenging game. So grease up your weapons, prepare your warmest clothes and be ready, as the chills of the winter will be the last of your concerns.
Should you help us to reach our Kickstarter goal, we would be thrilled to offer you even more content for your money. Unless differently specified, every stretch goal in the following list will be added to every Dreamwars box with no additional cost.
Stretch Goal Characters, however, will NOT be included in the future Retail version of the game and will be sold separately.
As part of our Kickstarter campaign, we've thought it would be nice to add a few Social Media Stretch Goals to raise the number of people aware of our game by boosting the number of “Likes"on our Facebook Page ad Twitter Followers.
- Bookmark [Available at 2500 Facebook Page Likes] If our Facebook page reaches 2500 "Likes", every backer who has pledged for any of the editions of Dreamwars will receive for free an extra bookmark for his Ordeals book.
- Crescent Moon Marker [Available at 3000 total Facebook Page Likes and Twitter Followers] If our Facebook page "Likes" plus the number of Twitter followers reaches 3000 total, every backer who has pledged for any of the editions of Dreamwars will receive for free a Crescent Moon Marker*.
- Octopus on a Skull special tokens [Available at 3500 total Facebook Page Likes and Twitter Followers] If our Facebook page "Likes" plus the number of Twitter followers reaches 3500 total, every backer who has pledged for any of the editions of Dreamwars will receive for free a set of full-resin “Octopus on a Skull*” special tokens.
- Watch Marker [Available at 200 "share" of the Facebook Initial Post] If share of our Facebook initial launch post reaches 200, every backer who has pledged for any of the editions of Dreamwars will receive for free a Watch Marker*. * These markers will be made of resin or plastic, depending on the number of backers we will have achieved.
Here you can find the Dreamwars Rulebook. Feel free to read the game's rules and discover the mechanics behind our game. Please keep in mind that, while this book contains the final version of the rules, this is not the final version of the Rulebook itself, which will be revised and accurately re-edited before the game is finally published.
You can download our Rules HERE.
Many have made comparisons with Arkham Horror, we want to point out that there are only a few elements in common between the 2 games. The bad guy giving game abilities to the various nemesis. And that this is a cooperative game. This game is unique because there is no winner loser scenarios. Even if losing a scenario you will just change the path of the game and his story. For each Ordeal there are 8 different endings. And the basic box has 7 Ordeals. This sums up to possibly 500 hrs of gameplay, but the average game will last between 1.5 and 2 hrs. This is based on how many players are involved in the game. This was done so players can complete a mission (there is no winner or looser) and put away the game, giving them the chance to easily continue the game later without any issue.
The following video shows how to set and play a Dreamwars game. The video illustrates all the important features in the game but, once again, everything you see is a prototype that is only indicative of the final quality of the game. Even the miniatures you see are only production master prototypes.
We have sent a preview copy of our game to a few well-known game reviewers and we are currently waiting for their final video comments. Once available we will post them here and in our updates.
- NVS Gameplays
Our current estimates for shipping charges are:
- European Union: €9-15
- United States, Canada and Australia: €9-15
- Rest of World*: €30+
* Rest of World includes New Zealand, non-EU European Countries and everywhere else not stated above.
Please understand the estimate is just that - an estimate - but we'll do our best to make the shipping cost as low as we can.
Born and raised in a small village of Folkenburg's Outland, Duncard always distinguished himself for his ingenuity and innate ability to learn new things. He enrolled in the Baron's army as soon as he was allowed to and he was the first of his village to reach the rank of Ranger, the prestigious corps dedicated to patrolling the region's remotest places in search for possible threats to the cities. Then the tragedy: his village was attacked by a group of Jormung slavers. Few died in the raid, but most were abducted in chains to become the expendable work-force the Jormung need. As a consequence Duncard left the Rangers Corps and, since that day, he has been travelling across the region, helping those in need, secretly hoping to find out where his beloved one has been taken… or where she has been buried.
Melanie is the perfect Lady: beautiful, gracious, kind, wise. She knows how to behave in every situation and believes firmly that nobility is not a right, but a privilege. What Melanie doesn't say, however, is that her voice is not like all the others. She is a Cantore, a singer of the forbidden art that can shape the world according to the singer's desires. Her father knew it and spent a fortune to find her a Maestro who could secretly teach her. Now, disobeying to her father's will, she travels the land trying to help others in need, despite the fact that, should she be discovered by the Baron's Cityguard using the Canto, she would lose everything, including her own life.
M.A.X (Multipurpose Android MkX). The world was simple. There was the Creator. The Creator was kind. He repaired him. He talked to him. He loved listening to his Creator's voice. When the Creator gave him hands, it was a pleasure for him to take charge of every duty the Creator wanted him to take. When the Creator gave him legs, a whole new world disclosed in front of his eyes. His skin couldn't feel, but his mind did. So many individuals. Some like the Creator, some like him. Some so much different. Strange. Curious. He liked strange and curious. Then the Creator gave him a weapon and sent him to a place where there were more like him. There were men who shouted orders. He was ordered to use his weapon. He did. He didn't like it. Explosions everywhere, man after man running and dying, his battle brothers destroyed on the battlefield. He didn't like it at all. He was the only survivor, so he left. He wondered where he was and suddenly he realized he hadn't seen the Creator in a very long time. He would have loved to listen to his Creator's voice once again.
Conquering the skies has always been Liana's greatest dream. Daughter of the most famous Skypirate that ever lived, the fearsome Diacono Barbarossa, when he was murdered by his second in command, Liana found herself forced to run away from her home, for her own safety. At first she lived as a beggar, then she became a professional thief, then she started trading scraps, old weapons and old automata. She has met people from every country and every race and has visited most of the region, blessed by a voice, the men say, that “makes you do stuff”. Now it is time for her to form her own crew, find the money to buy a Skyship and finally claim back what's hers.
Eilor remembers his grandfather. He was a great man, wise, gentle and very knowledgeable. Eilor loved listening to his grandfather's tales of adventure and mystery.Then came that night. The night when everything changed and the rage entered Eilor's heart. He doesn't remember much, but he remembers part of what he saw. The fire, the eyeless monsters slaying his friends, the crystalline monstrosities devouring his family. But most of all he remembers her: she was the most beautiful Evarin Eilor had ever seen, tall, elegant and her voice was like pure, liquid gold. She was the one who had brought the monsters to his home, the one who had killed everyone, the one who had put the burning seed of rage inside his heart. That night, on the ashes of his life, he swore that from then on, he would have done everything in his power to prevent that from happening to anyone else.
The Fall of Gothar was not the end, but the beginning of the Dèvar expansion. Some of the elderly probably won't agree, as their most beautiful and greatest city now looks like a handful of rocks suspended in mid-air, but it is nevertheless true that, since then, the Dèvar culture has known a wide resurgence thanks to their exchanges with the Humans. Aiber is a perfect citizen of this multi-cultural, multi-ethnic world: sophisticated, eloquent, polite and courteous with the ladies. However Aiber is still a Dèvar, the most resilient, tough race on the face of Ylen, capable of living in gigantic floating cities that effortlessly soar through the skies thanks only to the ingenuity of their engineers. So, take my advice: don't make him angry.
The proud race of the Evarin was once the most powerful in the whole Ylen. Their desires resonated so strongly within the Dreamstones that the world itself bended and changed according to their wishes, dreams and whims. However this power soon presented its terrible cost. Since then, the Evarin abandoned the Dreamstones, preferring instead their innate ability to sing their own desires into reality. As a result, their Canto is not as powerful as the one of other races, but it is nevertheless much safer. Because of their art, the Evarin didn't banish the Canto from their culture, like the Humans did, and instead embraced it, shaping it in several disciplines with a specific social purpose. The Wind Weavers are the messengers, the healers and the protectors of the Evarin culture, as their voice can cure a wound, carry a message or crush an enemy.
The Wildkin society is very shy, despite their fierce temperament and appearance. They tend to live in isolated arboreal villages scattered in the deepest forests, usually around the ancient Whispering Stones, obsidian monoliths that they believe can collect the voices of their ancestors. Eogart is different. His predatory instinct is too strong, his desire to cleanse the land from the unnatural monsters that lurk the lush forests is impossible to resist. This is the reason why, in the last few years, he has been leaving his home for longer and longer periods of time, always venturing further away, always looking for another monster to kill and another head to take.
The night had fallen and the building was burning, flames whipped the air outside the once-coloured glass windows. Breathing was difficult, as flakes of ash danced in the air, easily finding their way through the woman's throat.
Over everything else, the cries, the screams of pain and torment of those still inside the pub were so horrible, so loud that most of the people wouldn’t dare leave their homes to see what was happening. But there was another reason not to get too close to the place. A woman was standing there, waiting, in front of the pub's door engulfed by flames. In her hand a sawn-off shotgun, aimed directly at the door. In her eyes the cold determination of someone who has seen too much. All of a sudden something erupted through the door, shattering it from the inside. It looked like a man, but it was not: the way it moved, the size of its limbs and the look in his eyes were nothing human.
The woman shot the thing in the chest, making it stumble, then she dodged his following assault with a graceful move, shooting him again in the back of its head. Two rounds, empty barrels, the deadly dance was already over. The woman was disappointed. That was not a good hunt. Too many witnesses, too loud. Next time she should be more careful, discreet. Her preys were smart, they hid, they stayed in the dark, but she knew how to find them and she knew how to kill them.
Kill them all.
She has the body of an angel, the mind of a killer and those incredible blue eyes, eyes that could steal any man's heart, that always burn with a sparkle of madness.
It was a night like many at the Golden Wheel Tavern. The place was crowded, the ale excellent as usual and the loud hubbub provided the sense of company, yet the comforting anonymity, he was looking for. Men had evolved quite a bit in the last few decades and now those of his race were mostly considered friends, but it was still quite possible to meet some thick idiot looking for trouble. He was immersed in his thoughts and his dark ale when he realized there was something strange in the crowd. Everybody was a little too calm, a little too quiet and a little too slow. They were afraid of something. He watched carefully, searching for the anomaly, and there it was. Two men, at a side table, drinking their ale. Their attitude was perfectly normal, but the other customers moved and behaved differently around them. Eitan drank a long sip of his ale, then he stood up. The many vials and ampoules he carried in his belts tingled gently when he started walking towards the two men. “The Lodge, right?” he asked. The two men stared at him with icy eyes “Pardon?”, one of them replied. “You belong to the Lodge, am I right?” he insisted. “The Lodge is a myth, stranger. Now go back to your stool. Take it as a kind suggestion!”, the man said, his mouth bent in a very unfriendly smile. “Well, maybe we should talk in private, then.”, said Eitan while picking one of his vials from his belt and letting it fall to the ground. The vial crashed and a dense, acre smoke filled the air. “FIRE!” screamed someone, and the crowd of customers rushed outside the building. Everyone except the two men. Now they were wearing grotesque masks and holding their weapons. “Before we kill you, how did you know?” one of the men said. “Your boots. They are stained with blood.” Eitan replied. “You are good, boy.” said the other of the two. “Thank you. But please let's make it quick. There is some ale I want to finish.” He has the mind of a genius, the looks of a dream and the unbreakable determination of a warrior.
The beast was on the hunt. The three moons were high in the sky and the cold air was carrying the scent of fresh meat. A human. Female. Young. Alone. In the outskirts of the nearby village. The hunt would have been exciting and her flesh so, so sweet. But then a strange sound came with the wind and the smell of dry bones and old blood came with it. The beast hid in the bushes, disoriented, while the ghost sound came closer and closer. It was the crystalline sound of tiny metal things clinging against other tiny metal things, but there was something about that sound that was absolutely terrifying. In that moment the beast realized that a man was standing behind it. Impossible! The thundering sound of an old pistol and the beast dropped to the ground, dead. The last things it heard were the few words the man pronounced, while placing two coins on the beast's darkening eyes: “Sad creature, I claim your life not out of cruelty, but because of my duty, as it is my responsibility to guide the souls of the dead and protect those of the living.” He has the mind of a hunter and the soul of a holy man. He is Markus Wulf, the Undertaker.
“Never underestimate, my dear, the power of the human desire.” said Professor Eisenstein while riveting a metal plate in its place. “Even now, at the end of my life, I believe and I want.” The door of the old man's laboratory trembled under the blows of the Cityguard, its thick wood cracking at every hit. “I believe in my work and I want to survive my own death. And you, my dear, will help me accomplish all of that.”. Complex mechanical eyes were skilfully installed on a bulking metal head, still opened and exposing the artificial brain inside. “Now, for the finishing touch”, the Professor opened his jacket, revealing a small, luminescent Dreamstone shard hanging from a silver necklace. The door cracked open and the first soldiers stormed inside the ground floor of the old laboratory. Uncaring of them, the old man kissed the stone, then he carefully inserted it into the Automaton's head. “Well, my dear, this is where we say goodbye”, said the Professor, locking the big metal head close. Rapid steps brought the soldiers on the top floor, where they expected to find the man, but when they entered the room, the Professor was already gone, dead on his chair. At his side a strange Automaton, whose head turned to look at the soldiers as they entered the room. “What happened here?” asked the Sergeant. “An old man passed away”, answered the Automaton in its mechanical voice. “I see. Well, challenging the Baron's law didn't work out the way he figured, I'd say...” replied the Sergeant. The Automaton stared at the man for few seconds, and then said: “Never underestimate, my dear, the power of the human desire.” its eyes glowing of a sinister, blue light. It has the mind of a machine and the desires of a good man, it is W.I.L.L (Wide Intelligence & Logic Mk 50), the Professor.
The city was busy even in the evening lights. People of every kind were crowding the streets, coaches raced down the avenues, while beggars moved through the side alleys. It was the typical charming, dirty and dangerous human city where everyone rushes forward and never stops to look up. So there she stood, crouching on the red tiles of a rooftop, hidden by the smoke of the chimneys around her. From there, her eye could see everything. Her target had just arrived. A beautiful woman escorted by two men left her steam coach and entered a palace on the other side of the road. Time to move. She swiftly left her hiding place and started running, fast and silent. Unseen, she crawled inside the building her target was in. She moved towards the voices downstairs, her mind concentrated on the reason she was there. The clues were clear, the blood trail still fresh and the victims of the inhuman cult demanded to be avenged. One deep breath to calm her heartbeat, then she ran into the room. It was a big, decorated hall and her target was there, gently talking to a hooded man, while her guards looked around, lazily. Her first knife hit the first guard in the throat, while the second penetrated the other one's left eye. She unsheathed her sword, ready to take the woman's life, when suddenly the hooded man hit her. He was too strong for an ordinary man. She fell to the ground, cursing silently. The target looked at her and smiled, amused by the assassin's useless bravado. She smiled in return, then sprinted, crushing through a window, while throwing two more knives at the gigantic gas-chandelier hanging from the ceiling. The gas-filled golden structure crushed to the ground, igniting and mercilessly engulfing the entire hall into flames. She has the heart of a hero, the looks of a temptress and the skills of a killer. She is Aviel Someth, the Assassin.
I was working in my yard, in a cold autumn evening, when I heard a noise on the roof. At first i thought it was some animal, but when I looked up, I saw something else. Something evil, both woman and raven, was gazing at me from above. I don’t recall how exactly it looked like, but I do remember those eyes: cold slits of hunger and disdain glancing at me. I stumbled trying to get away, when I bumped into someone behind me… I feared it was another thing like that, but it wasn’t. Standing there was a Dèvar woman, clad in some kind of leather uniform. She never, took her eyes away from the creature, not even when she said: “Run”. I was frozen in fear, but when she pulled a big gun out of its holster I started running. I heard the beast's screech… an unearthly sound that still haunts my sleep. The thing quickly gushed down the roof, like ink. I heard a gunshot, a second screech, and then I felt this tremendous pain – my leg was gone. I fell to the ground, bleeding, but I managed to flip over and look up: the creature spread its limb-wings and flew off. The Dèvar came to me. “My name is Kadriye Kartal. Sorry human, that beast chose your house as its nest... it’s wounded, but if I don’t take it down, it will kill many more”. She knelt beside me and took one of those fancy crystals out of a pocket… she cracked it within my hand. The pain quickly faded away, but I was already fainting. “How will you…” I muttered. She turned away. “Don't you worry. That thing can fly, but I have wings of my own. Wings made of iron and fury”. An iron will fueled by a heart of gold. She is one of the best pilots out there. She is Kadriye Kartal, the Iron Fury.
The sun was burning high in the sky, the air was hot and the engine was making a strange sound. It was puffing, it was whistling, hissing, yes, but there was something wrong. Harold knew it. He could feel it in his left hand, whose scars always reminded him of how dangerous his work ultimately is. The Junkyard of scrap metal and the rolling engine made the temperature almost unbearable, but Harry was busy. He was certain he could find the problem with the steam chamber. His expert hands moved swiftly from tool to tool, taking and putting them back inside his many pockets. Harry loved having everything at hand. It made the world easier. The heat made the Junkyard smell like a metal rotten corpse, but what the wind was carrying was another kind of stench. Harry knew it, again, while his fingers kept working even faster. Birds flew away, when the thing erupted from the forest. An ancient armour, decorated with bones and chains and an iron mask more similar to a grotesque muzzle, covered the body and face of the Jormung Legionary. The beast charged, screaming his battle cry, but Harry didn't move. He knew. He had been knowing it all along. It was just a matter of pressure. The old battle automaton, half buried in the junk, came back to life and started shooting his hand cannon, turning the Jormung into a cloud of blood and entrails. That was the last of the Jormung raiders. Harry smiled. A brilliant man, with indomitable courage and unparalleled skill. This is Harold Garrison, the Machine Doctor.
Risks and challenges
Since this is officially the first project by Royal Art Games, our greatest challenge will be the complex logistics behind the delivery of our product. The shipping of such a voluminous and heavy box all over the world will certainly prove fairly arduous, but we are currently in contact with several experts in the field and we are sure we can find all the solutions necessary to prevent any possible complications. Our priorities are making sure the game design is top notch, the gaming narrative is deep and consistent, and the rules are easy to learn and accessible for everyone.
This means that, until we are completely sure our standards are respected, we may need to do some more revisions before we send the game to the printers. We believe these potential delays are worth the time, if they mean a higher quality and a better gaming experience for everyone.
Finally, with the sole exception of the 3D models and the final trailer, everything you see has been realized by a single team of developers and artists, which testifies the commitment we put in this project. A commitment we hope you will appreciate when you will have our box in your hands.
- (20 days)