Regarding Stretchgoals - Roxley is a firm believer in only adding stretch goals that will truly enhance a game experience. In our last campaign, Santorini, coming up with such stretch goals was very easy as each god power completely changes the way the game plays and after 30 years of development, Gord was an expert on generating new content. You could say that Santorini was a perfect game for endless stretch goals.
Brass Lancashire and Birmingham on the other hand are extremely deep and complete systems right out of the box. We feel that adding content just for the sake of having more stretch goals is disservice to this beautiful game. As such, we have come up with a list of component, aesthetic and content upgrades for the game that we feel truly enhance the Brass experience. We have made a conscious choice that when these goals are reached, the game will be considered complete.
Every member of our team has worked very hard for over a year to bring these games to you. We will continue to do everything we can to ensure that the artwork and gameplay are polished, and that the experience is as good as we can make it.
Truly, thank you from the bottom of our hearts for the level of support we've received so far.