Dynacorp - We come in peace.
Dynacorp - We come in peace.
A procedurally generated 2D Pixel adventure platformer. Exploring the consequences of your actions in a lush adorable alien ecosystem.
A procedurally generated 2D Pixel adventure platformer. Exploring the consequences of your actions in a lush adorable alien ecosystem. Read more
About this project
Dynacorp is a 2D Pixel adventure platformer, that explores the consequences of your actions in an exotic alien ecosystem.
You play as Dynabot, a hyperactive delivery robot with a deathray.
While out on a routine delivery flight, things take an unexpected turn and you crash land on a lush, undocumented alien planet, which causes parts of your ship, and your shipment of Dynorbs to be scattered across the surface of the planet.
In order to get back home you must collect up your ship parts, powering up your deathray along the way with Dynorbs.
The world is rich with puzzles and secrets which you can solve, or if you're more of an action seeker, you can charge up the deathray and blast the puzzles away!
- Procedurally generated map and levels
- Controller support
- Loaded with puzzles
- Non linear gameplay
- Multiple endings
- Powerful laser
- Mining drill
- Make alien friends
- Morally reactive gameplay
- Reactive music and sound
For anyone that submits fan art to me at firstname.lastname@example.org, I'll make you a custom pixel portrait or alien of you! It will appear in this wonderful stack of all backers each time it's updated!
Here's all the wonderful backers so far!
Who is this Dynabot anyway?
Dynabot is a robot built and deployed by the pre-eminent Dynacorp for delivery with a smile. Though perpetually cheerful, Dynabot seems to have missed any humour upgrades and, since first being powered on, has never once gotten the joke. Why did the chickenbot cross the space lane? Dynabot will list every probable reason, every time.
Dynabot loves destroying things
Programmed with an endlessly jubilant personality, and equipped with a destructive deathray laser and versatile mining drill, Dynabot has the capacity to become the most chipper one-bot killing machine around.
Dynabot also has knack for making new friends
But, Dynabot doesn’t have to kill everything in sight! Programmed with algorithms that supply endless charm, Dynabot can escape many sticky situations simply by using the Dynacorp-patented technology, "HypnoCharm". When that doesn't work, Dynabot can ramp up computational power to grasp non-robotic concepts, such as "empathy" and "hunger", and can use this knowledge to do something nice while waiting for the trusty deathray to charge.
Choose your play style
The procedurally generated levels are destructible and bursting with puzzles. If you like causing chaos, you can blast the puzzles away—and create new enemies to fight.
If you're more of a pacifist, you can work with your new alien friends to uncover mysteries and recover your scattered cargo.
The destructive tools at your disposal include:
Drill: Dynabot has a versatile mining drill capable of carving precise pathways through most materials. This tool is great for carving stairways, tunnels, and shortcuts through a level without using loads of energy in the process.
Laser: Dynabot has a deathray laser that can be used to kill aliens, decimate plants, carve holes, assist jumps, and at it's more powerful levels, once charged to full capacity, allows sustained --yet destructive-- flight over large areas, or the ability to destroy or melt tough to penetrate materials.
Bombs: The planet has plants of various kinds in rich abundance. One of the most useful and notable plants are the Kabloomers, which explode in self defense. This resultant explosion can destroy nearby enemies, break solid materials, and provide a shockwave blast that can propel Dynabot to new heights.
Alien abilities at your disposal.
Many of the aliens have unique traits and abilities that you can make use of if you manage to befriend them.
Some of these numerous talents include:
Bounciness: Some of the goo based aliens can be used as handy trampoline-like surfaces, allowing you to reach hard to reach platforms and secrets.
Knowledge: Some aliens, if you can gain their trust, will show you the way to hidden secrets within the levels, allowing you a wheel-up in navigating this mysterious world.
Special attacks: If you make some friends, but also make some enemies, you can enlist particularly charmed aliens to help defend you on your journey.
What's the deal with this planet?
The planet upon which Dynabot crashlands is a peaceful one, so filled with personality that even the clouds seem sentient. It’s not unlikely that the planet itself experiences emotions, ones no doubt as cheery as the creatures that reside upon it.
The resident aliens suggest that this planet is too good at fostering life, with beings evolving from improbable beginnings such as a centuries-forgotten hot drink.
The resident species are simple and trusting, lacking the healthy dose of skepticism recommended by the Galactic Health Authority. Still, despite the lack of apex predators, the aliens are known to fight back if their way of life is disturbed. Unfortunately, the majority are weak, and haven’t worked a single day in their lives.
Who are the aliens?
Meet some of the cuties you’ll find doing their 'thang’ in and around the first biome.
Stretch goals will be announced as we approach our goal. We have loads of cool extras we'd love to include if we exceed our funding goal.
Wait... What are Stretch Goals?
Ever taken a sweet ride in a stretch limousine? No? Sound like a bit of a stretch? That's because Stretch Goals are nothing like that. They enable us to take the once forgotten hopes and dreams of what the project could have been, or what we would love it to be, and fund them!
Progress and Status
- Last year we won the KiwiGameStarter award (New Zealand's only game project award) which included a small financial boost that helped us to get to where we are today.
- Many of the core systems are already made.
- There are some other important systems that while they are concepted, still need prototyping and development.
- I ate a really good sandwich the other day.
- The game mechanics are mostly locked in design wise.
- Concepts for most plants and creatures and levels are prepared.
- Still need to do lots of animations and testing.
- Dynabot is the bestest.
- The general reactive story progression is decided upon.
These people have cool things to say about us.
- We ran out of money!
- We would love to continue development and we figured, what better way to get funded than by our fans?
- With the funding and support of our community, Dynacorp can become something much better than if we continue this adventure alone. A successfully funded campaign allows us to hire more talent and get it into the hands of our eager fans in a more timely manner.
- If we’re funded, it proves to us that you like and want this as much as we do!
Here’s our initial budget on how we would likely spend the funds.
We have Disasteradio on board for music to inject some epic fun times! He will be crafting a full soundtrack for the game which will also be available as a backer reward. Check out some of his sweet tunes here!
Who even are we?
Media and concepts
Risks and challenges
Dynabot becomes self aware and assimilates the game, my life, the internet, and eventually the whole world.
Earth gets invaded by angry Flylioles.
The classic Time/Budget/Scope triangle becomes another weird shape, preventing us from a timely delivery. While this is a real potential challenge, it’s not really a risk, as there are ways we can (and will) continue development even if we hit some roadblocks! Through the entire development process we will be keeping our community updated and informed every step of the way.Learn about accountability on Kickstarter
Support this project
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