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An online & offline co-op dungeon crawler, featuring custom characters & dungeons, inspired by Zelda, roguelikes, and beat 'em up games
An online & offline co-op dungeon crawler, featuring custom characters & dungeons, inspired by Zelda, roguelikes, and beat 'em up games
An online & offline co-op dungeon crawler, featuring custom characters & dungeons, inspired by Zelda, roguelikes, and beat 'em up games
546 backers pledged $17,000 to help bring this project to life.

Ice world beta update - backer reward & mac port plan


Hey guys, just wanted to give you an update on how things are going.

Beta update:

If you're a beta backer be sure to try out the newest update, it includes retooled gameplay and the new ice world theme!

If you're not a beta backer and want to check out the content here's a quick video I put together showing some of the development progress along with some funny things.

 project video thumbnail
Replay with sound
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Note: The extra clips are from recording gifs while not realizing I had music in the background, some of them are oddly fitting.

As always if you find any bugs or have any suggestions feel free to post in the Forgettable Dungeon steam forum:

Backer rewards:

Just to give you an update on backer rewards, I've been waiting on sending out the kickstarter survey until I figure out all the info I need. 

Kickstarter limits creators to one survey, so I want to make sure I get everything.

I don't have a timetable for this yet, however Kickstarter does a good job of notifying backers.

Mac port, split screen:

To give those of you in the beta who run a mac an update, I have acquired a mac and am currently learning the toolset. I'm hoping to get the mac port up and running sometime this month.

For split screen I'm still figuring out the best plan of attack. Essentially the game is running multiple copies of the game during split screen, I need to figure out a user friendly way for players to manage this. This will also support multiple monitor split screen for those of you who are into that.

The ability to run split screen is actually already in the beta, it just needs to be exposed in a way that doesn't require running commands or batch files.

Development Plan:

The current plan for development is to do one big update per month on the beta, along with a few tiny updates here and there to test out various gameplay ideas.

Right now we have two world themes and I'm hoping to have 4 polished world themes by release, along with various secret levels and extras.

The beta is going to be mainly concentrating on the raw gameplay first for feedback and fine tuning.

Things like controller support in menus, and achievements are going to come later in development most likely.

Humble store:

The beta is now being sold through the humble widget, for those of you with friends who want to get a copy of the game this is now much easier.

Humble allows a much wider variety of payment methods including Amazon and bitcoin.

Backer update amount / distribution method:

This is something I've been thinking a lot about lately, right now I've been doing small updates via tig source dev logs & twitter saving the big updates for Kickstarter.

I'm not sure which way you guys prefer to be updated, vote here to show your preference:

The current plan is to do one big update per month on Kickstarter, as well as posting of various gifs and content through twitter and dev logs.

I also have the email list available which some of you may be on, I may post a few updates to that as well. Apologies if you get sent duplicate content.

Thanks again for all your support!

If you have any feedback or suggestions on the game or updates feel free to comment I'd love to hear from you.

Christopher Babic and Mitchell Mortenson like this update.


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    1. Anthony Rotondo Creator on

      Doktor Jones - Thanks for telling me about backerkit I'll definitely look into that and other alternatives.

    2. Doktor Jones

      Please, please, PLEASE don't rely on just the Kickstarter survey. Use something more full-featured like BackerKit. I've backed many KS (and IGG) projects, and the BackerKit surveys are always more user-friendly and detailed.

      You could then use the Kickstarter survey just to confirm users' email addresses and mailing address (for any physical rewards), and send out the BackerKit (or other) survey later when you're ready to actually collect all the information.