For a full list of unlocked Stretch Goals, scroll down below the pledge levels and Additional Extras.
Enter the Miremarsh at your own peril...
Starting from your home in the Warrens, you and the other Bog Goblins set out to prove yourselves worthy of becoming the next Goblin King. However, the deadly swamp of Miremarsh stands in your way. Now you must defeat adventurers, slay monsters, slaughter a unicorn, steal a baby or do something equally evil to prove you are worthy of ascending to the throne. This is your chance to win power and glory … or die. Again.
Miremarsh is a 40–60 minute game of adventure, strategy, skill, resource management and card buying for 1–5 players. Players collect equipment items, gold and old bones to buy pets, items or spells which will bring them closer to victory ... or death.
Will you survive?
Undermire Pledge - £75
Explore the dank caverns deep below Miremarsh!
The Undermire expansion is EXCLUSIVE to kickstarter and will only ever be available right here, right now!
For the Kickstarter Exclusive Undermire Pledge level you'll receive everything from the Bog Goblin Pledge as well as a variant game board with a tougher layout, all new location tiles, new quest tiles and new monster tiles to give your game EVEN MORE replayability! Plus you'll also get the 12 GHOST GOBLINS which appear when you die!
Monster Pledge - £75
The Monster Pledge level comes with everything from the Bog Goblin Pledge plus ten Plastic Monster Miniatures.
The Monsters are EXCLUSIVE to kickstarter and will only ever be available right here, right now!
These Kickstarter Exclusive monsters each have an individual card with new rules for you to replace the Swamp Creature. Each monster will give you a different challenge and unique rules, for example the Cave Rats move faster and the Zombie Goblin just won't die!
Chief Goblin Pledge - £100
Our recommended pledge level is the Goblin Chief Pledge. At £100 this includes everything from the Bog Goblin Pledge, the Kickstarter Exclusive Undermire expansion and the Kickstarter Exclusive Monster expansion, plus ALL unlocked stretch goals, this level is fantastic value for money and gives you a HUGE addition to your Miremarsh gaming experience!
Add additional extras to your pledge as they are unlocked or become available. Here's how:
If you have a brave heart and fancy a more noble reason to be exploring the swamp of Miremarsh, then these two expansions are for you!
Each of these sets replace the 12 Bog Goblins with a new set of 4 miniatures, and provides new quests and pets, giving a whole new way to play the game!
Help us to unlock new additions and extras to add to your game and fill the swamp of Miremarsh with more weird and wonderful creatures, locations, monsters and much, much more!
Miremarsh is a board game for 1–5 players where you roll dice, explore the swamp, slay monsters and avoid traps as you try to be the first Goblin to conquer the final challenge … or at least be the last Goblin left alive.
Move your Goblin across the swamp, battle monsters and avoid traps whilst collecting gold and additional items. Each Goblin has his own unique set of skills and special rules to help him in his quest. But don't get too attached! These Goblins die easy! If he does, toss him aside and start again with a new one.
Each tile (there are 26 location tiles and 5 quest tiles in the core game) presents various obstacles and bonuses, growing in difficulty as you venture closer to the end objective.
Spend your gold on pets to carry extra equipment and help you in a fight. Plus you can buy spells to help defeat the monsters who are lurking in the dark.
The swamp of Miremarsh crawls with life and dangers. The core game comes with 12 monster tiles, each one with a taste for Goblin flesh! Defeating each monster—or simply escaping it alive—will require a different combination of dice rolls.
The base game comes with 12 highly detailed, plastic, pre-assembled miniature Goblins, PLUS the Kickstarter exclusive Fenlord. But don't get too attached to them... they make tasty snacks for the beasts of the swamp!
With the Monster Pledge Level you'll also receive the Kickstarter Exclusive 10 highly detailed plastic monster miniatures to help bring your swamp to life.
These ferocious beasts come with their own card, allowing you to replace the Wandering Monster that chases you around the board. Each has their own unique abilities and weaknesses.
The Undermire. A grim place deep underneath the swampy marsh. This Kickstarter Exclusive board allows you to explore the depths of Miremarsh in all new locations, battling those creatures who dwell in the darkness. Its layout expands the world of Miremarsh, adding to the replayability and overall fun.
New weird and wonderful locations have been added to the Undermire Expansion, with exciting places and new dangers opened up to the exploring Goblins. Plus the Undermire comes with it's own Unique Quest - The Undying King!
Watch out for those pesky Ghost Goblins floating through the swamp looking to annoy and hinder your progress. 12 exclusive Ghost Goblin Miniatures in translucent plastic.
The new environment also brings new quests and ways to become king!
And of course, with new locations comes new dangers. 4 monster tiles have been added to the Undermarsh Expansion, each looking for some little Goblins to feast upon.
Our Goblins are 28mm scale (20mm base) with the monsters around 40mm.
And compared to other games' goblins:
Download the rules to Miremarsh RIGHT HERE! We are still polishing and correcting anything that seems confusing, so we'd love to hear your feedback!
Here's what the experts have said about Miremarsh:
See the full quote from Angel Giraldez here.
Read the Zatu Games review here.
Read the Tabletop Games UK review here.
How does it work?
If you are a retailer or a registered club (in both cases proof of business will be required during the pledge manager), you can back Miremarsh at the Retailers pledge level. By doing this, you place a reserve contribution of £20 which entitles your store to order any and all products available at the time the campaign closes.
You don’t have to pay in full!
That’s right, by contributing with the £20 deposit pledge, you are only charged that amount at campaign end. We will contact you at the time fulfilment is ready to begin to complete your order, receive your business information and set your account with us ready to receive the products after manufacturing. All our standard T&Cs will apply at the time of the fulfilment.
Contact us via the firstname.lastname@example.org to know more about our T&Cs of trade.
You will enjoy your trade discounted prices
Yes, you will be able to buy all items available at your normal discounted trade rate.
Matt 'Cruncher' Green loves splashing around in bogs catching insects with his terrifying prehensile tongue. Whilst grappling with a massive Hyperbaric Dragonfly one morning when ravenously hungry he happened across Sam 'Scratcher' Mercer out collecting hair for his beard. The two formed an uneasy bond of acquaintanceship and decided to embark on a perilous quest to 'get a board game designed and published'. They are nearing the end of their quest and Cruncher fully expects to be pushed head first into the waiting jaws of a carnivorous plant- which reminds him: he should really warn Scratcher about that pit trap...
Sam "Scratcher" Mercer was out collecting hair for his beard when he chanced across a very promising tuft of weasel hair. Just as was about to add it to his bucket, he spied a fellow Goblin with crunchy looking jaws losing a battle to one of the fanged Dragonflies. Taking a moment to consider, Scratcher threw his catchin' net on Cruncher and said that he was now his legal property. Together he decided that with Cruncher's crunchy teeth, and Scratchers lustrous beard, they would make the best boardgames in all of the swamp. So Scratcher went back out to look for some beard hair for his friend and headed out, straight towards a pile of strategically placed leaves.
Room 17 is an exciting games design studio built on years of industry experience. Based in Nottingham in the UK, the six of us have worked for Games Workshop, Fantasy Flight Games, Battlefront and many others, and as such our skills cover production and project management as well as rules writing and graphic design.
Miremarsh is the follow up game to our award winning Flicky Spaceships and the hugely successful kickstarted game, Museum Rush.
For our third board game we have teamed up once again with Matt Green and Sam Mercer - creators of Flicky Spaceships, to bring you the dark and creepy swamps of Miremarsh, full of monsters, traps and all kinds of weirdos!
Thanks for your help!
The Room 17 Games team
We pride ourselves on producing good, fun and well designed games. We’re strong in games design, production and project management, and have built great relationships with the team responsible for production.
Shipping is NOT included in your pledge and will be calculated/charged once the campaign has completed. We recommend waiting until the pledge manager to add the exact amount required. See below regarding import duties and taxes.
We currently estimate that the shipping costs for the pledges will be approximately (this is based on a very successful kickstarter campaign with a box weighing up to 3kg):
- UK: £10
- Europe: £15
- USA: £13
- Canada: £14
- Australia/New Zealand: £23
- Rest of World: £23
All optional extras outside the core pledges will have their shipping calculated and charged in the Pledge Manager after the campaign has finished.
Risks and challenges
There are a number of risks with any Kickstarter project, especially getting accurate timings for such complex products with so many components.
Any kickstarter project is a challenging task to take on, but with our previous two kickstarters we feel we're in a great place and have learnt a lot. We're excited to work on this project and look forward to making this as successful as possible.
But that doesn’t mean there aren’t risks and challenges ahead.
Delays can come from Chinese manufacturing and shipping products to our distribution hub. This is why we have a realistic time-frame worked out to complete the last bits of design and get everything ready to be printed, allowing for a suitable amount of contingency time in case delays do happen.
The unforeseeable can happen, but with good planning we have accounted where we can for the usual reasons a Kickstarter can get delayed.
Upon request refunds may be given within 30 days of the campaign ending, including fees. Following that time, refunds may be given minus Kickstarter and payment fees. In order to request a refund you must contact email@example.com
TERMS AND CONDITIONS
If you do not complete the pledge manager within the time specified when the pledge manager is sent, you agree that your contribution to the campaign was a donation and your pledge is fulfilled. Of course, we will use our discretion on a case by case basis. Completing the pledge manager is the ONLY way for us to confirm your shipping address and pledge details, as well as making sure we hit the production timelines.
By pledging on this Kickstarter you agree that you will pay for any shipping and any import or other duties required in your country. You also accept that you are liable for providing us with the correct shipping details upon request and we are not responsible for items lost in transit if sending to an incorrectly provided address. We also cannot ship to PO boxes and you must provide an alternative shipping in this circumstance.
Although we are aiming to deliver Miremarsh to Kickstarter backers before the game is available at retail, production and shipping delays can lead to delivery at the same time or following the retail release.
If you do not agree to these terms, then please purchase the game once it's available at your local gaming store later in 2019.Learn about accountability on Kickstarter
- (28 days)