Good morning all Gobs!
While the Chinese New Year of the Pig finishes, we have little movement from that part of the world. Files, texts, etc are being revised given the opportunity of this Chinese break to triple ensure everything is correct.
In the meantime, we are in the middle of Tenfold Dungeon campaign (https://www.kickstarter.com/projects/room17games/tenfold-dungeon-modular-dungeon-crawling-terrain?ref=user_menu) and some backers there asked about Room 17 Games as a company and the bunch of people we are. @Kehlenschnitt has suggested posting this one here too because, maybe some of our Miremarsh backers are curious too. So here is a bit of us for you to enjoy.
"Anka, Andres and myself (Ricard) were working on a series of boardgames for Warlord Games back in 2014 as a side studio to the historical wargaming company. We developed, designed, and produced five games with them (and with great success) which in turn gave us an enormous experience in processes and design.
Things went well, and our time with Warlord was coming to its end, so Anka, Andres and I decided to try it on our own. Graham and Anders came on board, and we started Room 17 Games with Museum Rush.
Through these months (22 months now!) we successfully created three games, of which our two first (Museum Rush and Flicky Spaceships) sold out and won Gold and Silver Best Family Games award during the UKGE 2018. Museum Rush is now translated into three different languages, and will see its international release in the coming months. Miremarsh, in turn, produced a fantastic community that encouraged us to focus more on KS and create more projects linked to that community (THANKS!)
During these 22 months, we have worked commission on many projects including Hellboy by Mantic, and our team has fluctuated with members coming and going: We recruited Mary to help Andres on the illustration front - she left to Ireland in September just after finishing the first Tenfold design! We recruited Kev Bret to help us with the marketing and shows, and he left the company some months ago to pursue other life projects. So did Graham, who decided to move on and left the company just after the Miremarsh campaign finished.
Dai joined us in replacement of Mary, and has lead the Tenfold Dungeon design just until some months ago when Nin joined Room 17 and took over the designs so Dai could move to help Andres on A SECRET COMMISSION PROJECT, of which you will soon have news). Finally, Sam started with us in December to take care of our social media.
Andres has just started the next project creating mood boards and the first goblins you have already seen for Templetide (more on this... some day) and in the meantime, Anders and I are working on landing further commission work to help establish our brand, and our team, as a good renowned design studio.
So, our company is made of 7 people, all of us full-time and fully dedicated to our projects (notice the plural ;-) that keeps us with regular wages and high spirits for the future to come.
- Anders - Operations and customer service (and actually writing rules for project Commission 1!)
- Anka - Creative lead and designer looking after the crazy illustrators!
- Andres - Lead Illustrator. Currently working on project Commission 1 and Templetide art approach.
- Dai - Illustrator. Just finished the Tenfold Dungeon designs that you can see in our campaign and now helping Andres on Project Commission 1!
- Nin (Nichola G Jackson - she has such a cool name that I like to write it when I have the chance) Illustrator - Junior illustrator, helping Dai with Tenfold and jumping soon to Templetide!
- Sam - Social media coordinator and our "words" talent.
- Ricard - Technical Production and publishing and every bit of the boring admin of the company!
Our business plan is based on two games a year via KS and one or two commissions a year which may or may not carry our branding, but help us out on paying the bills.
Although we use freelancers for that extra hand (especially for sculpting) from the get-go, we wanted to build a company with 100% dedicated professionals under the same roof that would fully participate and focus on the development, design, market and production of the games we like to see released. That generates good and consistent quality, a great flow of creative and technical synergy and good reaction times. We share info and knowledge among us, so every part of the team knows about the manufacturing challenges, the creative opportunities and the ideas from backers and community to react when needed.
Ah yes, we also commit A LOT of mistakes, but we try not to commit the same ones twice.
In the News front, Sam has just launched a poll on FB to check out the crowd interest on the next designs. Including an option for our very own tribute to Hero Quest with a Tenfold Dungeon set.
Give us your vote and move that every corner where you think Hero Quest is played and loved to build up more traffic to the campaign!
ROBIN is this Sunday (a small whow in Nottingham dedicated to wargames and boardgames) to which Anders, Sam and myself will be attending and showing our games (including Tenfold, of course) and trying to sell our last copies of Museum Rush, and some merchandise for both Museum Rush and Miremarsh. If you are around the area, this could be a last chance to get Museum Rush and the Mummies and other KS exclusive left overs!
We look forward to reaching our next Social Stretch goal: Printable PDF generic floors! Anka is working on them as we speak, reducing the charge of detail and making them print friendly!
Today we should hit our first SG - Walls System in every Tenfold set, according to the selected theme. This is a punch board full of a versatile amount of walls of different sizes and the T-clips to hold them together.
After this, up and up for the stairs system!
Keep sharing the project and believing in it as we do. Tenfold has a lot of use and a lot of people that would love it... they just don't know yet.