Some of you were asking for more information about how the Undermire expansion works, so Matt and Sam written up a summary of various mechanics involved.Here it comes!
The Undermire is the first expansion for MireMarsh. It adds a new board, new miniatures, and new gameplay to the MireMarsh main game. Playing Miremarsh with The Undermire will take your goblins to a long-forgotten world, deep underneath the the black marsh. In The Undermire, you’ll find powerful ancient artifacts from lost civilisations, and gather treasures from forgotten goblin adventurers less fortunate than you. You’ll find impossible challenges, and mortal peril at every step, but - those that make it past the ancient guardian will be rewarded with unimaginable riches fit to rule the goblin swamp and the ancient caverns!
Playing Miremarsh with Undermire is recommended once players have experienced Miremarsh a few times first.
A new board for the Undermire and new Level 4 Quest ...an evil, ancient king awaits you. Dare you face him? You might do- he’s not that scary and would appreciate the company. He gets lonely. Compliment him on his armour- he loves that. Unless he’s in one of his “moods”, then he can get a bit... ‘deathy’.
2 Cursed Well miniatures and hexes Dive right into the Undermire - it’s Miremarsh’s #1 holiday destination. Do it the goblin way and jump head-first into an decrepit, festering cursed well!
17 Undermire Hexes: Harder, tougher, and more rewarding challenges. Only joking- they are not any more rewarding.
9 Undermire Lair Monsters: Make friends with a few of the friendly locals that make up the obscene pits of black despair! Book early!
10 Ancient Artifacts: Hugely powerful cards to shift the power in your game of MireMarsh. Tough to get, but once you’ve sampled Winstanley’s Necessary Evil you will never drink anything else ever again- and that’s a promise.
1 Crystal Guardian Miniature: a new Wandering Monster patrols the dank Undermire, his name is Pointy-Alan and he’d be happy to help you….Into an early grave.
15 Ghost Goblins Miniatures: It’s a sad fact that the odd goblin often dies in some flea-bitten part of the swamp in Miremarsh. Now, they’re back - and they are not at all happy.
The Undermire also adds new cards to the game that can be used in the base game:
10 New knick-knacks: Unleash the cheap and mediocre power of goblin tat today!
3 New pets: Jaw-achingly cute and they all want to come home with you. Not you, Gulper.
5 New spells: Blistering game-breaking powerhouses every last one. Possibly.
Entering and leaving the Undermire
You can move into the Undermire by going to the Cursed Well locations. These replace two Level 0 tiles on the main Miremarsh board and you can play with just one, or both.
The Gateway and Crevasse are are two fixed locations on the Undermire board and help you clever goblins by giving you a new, sneaky way to travel between the boards.
The secret path on the Undermire board leads to the Level 4 quest and works in the same way as they do on the main board. This means that players will have 5 different ways to win the game.
When a goblin dies in any location, their ghosts miniature appear on the Miremarsh board exactly where they died. This “locks” the location out as the ghost goblin is busy “spookin’ up the joint” - and forces the players to make tough decisions.
Artefacts are super-powered new items that come only in The Undermire. They can only be found deep underground and can have game changing effects. Imagine a pet combined with an item, combined with mixin’ pot full of bad attitude - that’s them. Hard to find, but totally worth it.
New pets, new spells, new knicknacks
New underground-cavern themed upgrades that you can use with the expansion, or add them to the base game.
Undermire Wandering Monster
If you find yourself in the Undermire and you roll a tentacle, then the you will trigger the movement of the Crystal Monster (instead of the Miremarsh wandering monster).
The Essen mist has settled in the Bog and with our agreements formalised, it is time for me to share with you the great news we have regarding our year ahead.
Before even Room 17 existed, Anka, Anders and I were thinking of a system to recreate 3D environments for our RPGs and dungeon crawling games. Playing with minis in 2D tiles does not quite bring that immersive feeling and personally, I have always missed the great approach Hero Quest, Space Crusade (MB) or Village of Fear and Dark World (Waddington Games) had to the 3D solution that somehow was lost in the early 2000s.
Weirdly enough, with the boom in the miniatures games, it somehow came a down in the 3D recreation of environments. We all know of great companies making stunning 3D dungeon systems in resin and other materials, but for some of us, most of those systems are just a dream to never be able to afford or require hobby skills (cleaning, assembling, painting), storage and transport and prep time that we simply don't have.
We wanted to create an affordable 3D environment system that everyone could enjoy in full either to play their RPG games or for their boardgames with minis and even for skirmish tabletop games!
This is how Tenfold Dungeon (TFD-System) came to existence!
TFD-System™ not only holds a good area of 3D rooms and corridors of different sizes in a “standard” boardgame box, but because of the nature of its design, the coatings used and the highest quality cardboard stock - which is reinforced in the corners! it can also hold EVERYTHING a player or DM may need for their sessions – minis, dice, tokens, rules, etc. thus becoming a great storage system too.
One of our principles for a perfect playing area was to keep all the boxes neatly and sturdy together. That is why TFD is completed with a tailored designed clipping system so once laid out, the boxes will remain in place even when playing with that clumsy friend that keeps knocking down everything every time they move! This idea, combined with the intention of making the system as versatile as possible, generated our “door clips”.
These doors are three-pieces engineered clips that allow for multiple designs of frame and doors for more variability (we of course expect a good lot of these to unlock during the KS campaign!)
We are aiming at including secondary plastic clips that will help holding tight in place particularly larger boxes and walls.
Additionally to the boxes (the main rooms), TFD-System will include a selection of high quality cardboard partition walls to generate secondary rooms within rooms or recreate maze-like corridors. These walls will be connected to the rooms via a T-clip.
Once the 3D boxes are laid out, The TFD-System™ becomes a solid gaming surface with doors and complete walls that generates two areas keeping dice and minis/3D elements separated, avoiding disturbance on the scene at the peak of the fray!
Finally, the system would not be complete with two essential elements we wanted to include in our campaign: furniture and game markers.
I have mentioned before how much I liked the old 90's ideas that Hero Quest, Space Crusade, Dark World, etc brought to the table back in the days. That went too to the way they introduced affordable, clever and fully illustrated furniture to generate that immersive feel. As a tribute to those revolutionary ideas, we thought: "why not bringing back that great system to Tenfold Dungeon?" Nothing to invent here, we will just try to improve on it.
Anka could not leave this opportunity go by without adding D&D “must” condition markers and spell effect markers, and even a D&D/RPG DM screen, so I'm sure we will see a lot of these useful tools with the campaign too.
We are opening the campaign with three different designs starting at £35 to £40 each (with the expected price reduction for buying more than one set, of course!) with a corresponding Furnished Pledge Level at around £50-55 - with game markers, partition walls, secondary clips, furniture punchboards and all necessary plastic elements.
The campaign will open with three designs::
The cursed medieval castle (By Mary Safro and Dai Nguyen - our new in-house illustrator
The Dungeons & Sewers (by Dai)
Dark sci-fi hulk (by Beholder Factory team) bringing corridors and rooms for your favourite hulk busting games.
The cherry of the cake is that, the two high fantasy sets are introduced with a free downloadable exclusive 5th Ed RPG adventure written by Ben Warren and Sam Sleney (awarded co-authors of Sins)!
But of course we are not stopping here. In preparation for an exciting campaign we are already working on two more designs just in case we can fund them!
The Medieval Town - you will be able to play in a medieval fantasy town!. With the outside of the boxes representing the traditional town houses and the inside - when you enter them - fully illustrated and with a playable grid!
The Wizard’s Tower - A stackable TFD-System rising over 75cm!
But we also expect additional rooms to be unlocked, more punchboards filled with partition walls and furniture, new doors and clips designs and more RPG/Dungeon crawling markers to add value to each pledge!
AND FOR ALL YOU GOBS!
We have also commissioned a special Room 17 Games returning customer Miremarsh box that you will receive for free if you back the campaign. But fear not, if TFD-Systme does nothing to do for youo, you will be able to order the Miremarsh themed TFD-System box so your bog goblins can feel at home!
The Miremarsh box will depict a dark forest on the outside, with a marsh illustrated on the inside by the talented hand of David Lanza -
We will keep you all informed via the newsletter and Updates on this coming campaign and we will be delighted to know of your ideas and what would you expect to see for this system we are creating in the comments section!
And there is more, more, more!
Well, that is all about our next campaign coming in January, but that is not everything, of course. We have signed the talented and famous writer and game designer Gav Thorpe to work on the "Grimwaters" game (Title WIP). This is YOUR game, the continuation of Miremarsh, where a bunch of very characterful goblins - "the wanderers" - keep annoying the human village of Grimwaters (TBC) in a semi-coop adventure game.
Gav was working on a game system that fit the Grimwaters ideas perfectly. He is coming to visit us this Wednesday to show us the result. I'll make sure we take pics and keep you informed on the progress! But as an advance:
Grimwaters will use the TFD-System for 3D houses for a full on 3D immersion
Most MM goblins will have crossover rules with Grimwaters (so you can use your collection to try them on the new game).
Some Grimwaters characters will have promo stats to play them in a Miremarsh games.
Grimwaters is a new game system (1 to 1 scale) based on the same world that Miremarsh exist. You don't need Miremarsh to play Grimwaters and Grimwateres does not expand Miremarsh.
Miremarsh the game will be available to buy during the campaign - should we make the KS exclusive available too? - what do you guys think?
Grimwaters characters are already being created by Andres Martinez under Anka's design direction and Gav's requirements, so expect that MM feel again!
There is a lot more we are discussing and working on towards the end of our second running year, but as time goes and this update grows in length, I'll leave it here for the time being. Now, ASK AWAY and give us your most valuable input and ideas!
In the bogs of Miremarsh the residents keep a sharp eye out, hunting for prey and avoiding predators alike. Their keen senses alert for any movement, for any sounds.
So what have we got for you. We just wanted to let you know that things are moving along steadily. The backer kit is ticking along (any and all shout outs to gaming groups, on social media forums etc is HUGELY appreciated!) and we're creeping ever closer to the time we can toot the horn of the production train!
Our giveaway is still open until the weekend, so if you haven't checked it out yet get on over there for a chance to win a rare Prototype copy of the game as well as a never to be reproduced double layered board and some super rare resin Bog Goblins (all 15!).
But I know all this! I hear you cry. What's the breaking news??
Introducing Tenfold Dungeon
We've been working on this system’s idea ever since we open the company, trying to find a cost effective solution for Dungeons and Dragons and Roleplaying Games in general, that all Game Masters can use.
We came up with the Tenfold Dungeon: a series of boxes within boxes, “clipped” together via a specially designed door system that holds the boxes in place. These are reinforced by auxiliary clips as needed representing gargoyles, torches and other wall features.
We are planning to take this to kickstarter at the beginning of next year and will see the number of locations grow as the campaign unfolds, as well as adding furniture to these expanding sets.
Our campaign starts with two sets of 12 boxes each (lid, base and 10 inserts).
The first one - The Castle - is completely finished and we will have a production mock up to show off at Essen! The second one is a Dungeons & Sewers set - for all your creepy and damp setting needs. And there might be more coming, there is some talk of towns and wizard's towers. We'll keep you updated on these as we go along!
Each set of Tenfold Dungeon will be presented during the campaign with an adventure for Dungeons and Dragons 5th Edition and Pathfinder.
These adventures are written and designed by members of the talented team of authors who wrote Sins, the 2018 UKGE Best Roleplaying Game People’s Choice award winner: Sam Sleney and Ben Warren.
The first adventure, Vedra’s Lair is finished and is now awaiting translation (they will be available in 6 languages: English, German, French, Spanish, Russian and Polish).
We hope you'll join us for this campaign in early 2019. The RPG players among us are so excited we can't wait!