Flicky Spaceships (Canceled)
A game of strategy, skill and spaceship flicking. Pilot your spaceship around the galaxy with finesse or brute force.
Welcome to Flicky Spaceships!
Pilot your spaceship around the galaxy with finesse or brute force. Use strategic flicking to grab supplies from the planets, asteroids and and alien worlds you land on and use them to buy upgrades for your ship, propelling you to victory!
Flicky Spaceships is an award winning 20-60 minute game of strategy, skill, resource management and card buying for 2-4 players aged 8+. Players collect resources to buy upgrades for their Spaceship which will bring them closer to victory.
Play Through Video
Get the entire core game for as little as £30...
...or go for the Galactic Flicker pledge - the "sweet spot."
With the addition of the Expansion you can grow your Flicky Spaceships board considerably.
Stretch Goals will be uncovered and unlocked as we proceed. Keep your eyes on the updates!
We cannot do it without your support. Please help spread the word by sharing our Kickstarter page, and any of our videos and images via social media. You can tag us @Room17Games via Facebook, Twitter, Instagram or YouTube. Together we can help spread the message of Flicky Spaceships!
Add-ons will become available as they are unlocked.
Click Here to see the review in full.
By flicking your ship you’ll smash into other players and collect rare resources. Each player will be trying to upgrade their spaceships with powerful new technologies. Attack, defence, resource generation, all while earning Victory Points - each will give you an edge in conquering galaxy!
With each new upgrade you'll be able to ram other ships, gain more resources and move ever closer to winning the game.
In the box you will find the whole galaxy:
Explore the galaxy with your own plastic flickable Flicky Spaceship.
Collect the resources to upgrade your ships and gain Victory Points.
Get those flicking fingers ready and explore the galaxy!
Matt Green is all about 'The game'. He loves chewing through new mechanics. Earlier in his life, Matt was a Wizards of the Coast demo monkey. He went on to be a UK national Vampie: The Eternal Struggle champion and is currently a hobby game designer. With his life-long love of games in all their forms, Matt has refined the ability to ‘game’ anything from Loopin’ Louie to doing the dishes.
Matt now finds a lot of fun in family games. He enjoys playing with kids just as much as others, and loves helping his daughter kick some bum at the local Pokemon tournament.
A pint of something cold and three hours of high-octane, high-minded games that pit 9-year-old's against 59-year-old's - all underscored by some quintessentially British humour - is Matt's perfect night in. .
Flicky Spaceships was Matt's idea for a novel game as part of the UK Games Expo event. The rules were simple: take an existing game, and make a new one with the bits. Nothing cheers him up more than isolating (Edit: 'destroying') a game into its components and making it do something it's not supposed to. Gaming the process of game design.
So what started as a resource game was coerced into something else. Was Matt happy with a dexterity game? No. Was Matt happy with a resource game? No. Matt was only happy with a dexterity AND resource based game that mixes Subbuteo with Settlers of Catan. Who does something like that? Matt does.
After countless playtests, a phenomenal publishing team, and little-football-knocker-post-swing-contraption-things, Matt is really happy with Flicky Spaceships. And he loves its ridiculous name too.
Since his recent birth Sam Mercer has loved games as a way to meet new people. A veteran of both digital and analogue games, Sam actively seeks out communities that share a common interest. Sam knows fun- he's a huge fan of games for hedonism and keeping his endorphin levels maxxed out at every waking moment. If Sam is conscious and breathing, he's having fun - it's in his DNA. After throwing himself into on-line board game design forums he started to stalk design partners much like a serial killer selects their victims, intent on spreading his forensic approach to gaming joy to others.
Sam is a bit of a design magpie: he likes bright and attractive things and is easily distracted. He likes theme-rich games with lovely chrome and social interaction. Anything where you sit in silence for three hours considering a spreadsheet is unlikely to leave him smiling. You can, however, trade cockroaches with him, make him balance wooden blocks upon one another, convince him that you are not a witch, and make him over-invest in plastic zebra until the early hours. This is expressed in his design: fun is always at the forefront with fun in the background and any residual fun crammed in as a 'super-fun' variant.
Flicky Spaceships is a dexterity game because Sam thought that would be the most fun type of game to design. There is no air in the box: just vapourised good times. Breathe it in.
We will be charging shipping once the Kickstarter is over, based on the actual costs. We will collect the information via our pledge manager after the campaign ends. The final costs will depend on which stretch goals have been unlocked, which pledge level you go for and your location. Based on weight estimates, we expect the costs to be approximately:
- UK = £6
- US = £12-15
- EU = £9-15
- Canada = £12-15
- Rest of World = £15-20
Room 17 is an exciting games design studio built on years of industry experience. Based in Nottingham in the UK, the six of us have worked for Games Workshop, Fantasy Flight Games, Battlefront and many others, and as such our skills cover production and project management as well as rules writing and graphic design.
When designers Matt Green and Sam Mercer came to us with their UK Games Expo 2014 Award Winner game idea we jumped on the chance to make this game.
Thanks for your help!
The Room 17 Games team
Connect with us:
We’re strong in games design, production and project management, and have built great relationships with the team responsible for production (that's the head of the Chinese manufacturer having a pint with us in the team photo above!).
Risks and challenges
A second kickstarter project is a challenging task to take on, but with the huge success of our first kickstarter, Museum Rush, we feel we're in a great place and have learnt a lot. We're excited to work on this project and look forward to making this as successful as possible.
But that doesn’t mean there aren’t risks and challenges ahead.
Delays can come from Chinese manufacturing and shipping products to our distribution hub. These challenges are mitigated by having the game fully designed and ready to be printed the moment the Kickstarter funds its initial goal, and allowing for a suitable amount of contingency time in case delays do happen.
The unforeseeable can happen, but with good planning we have accounted where we can for the reasons a Kickstarter can get delayed.Learn about accountability on Kickstarter
- (27 days)