We want to take Awesomenauts to the next level, with characters, features, a new map, and more! Join us to make this happen! Read more
This project was successfully funded on September 18, 2013.
Starstorm Report #18: Ted McPain, reporting for duty!
Update 1.23 has been live for almost a week and all of you should have received your skin keys by now. Unfortunately, some issues with the key system popped up over the weekend so it took until Tuesday to get the final keys sent out. I'm really sorry about that, and we've taken some precautions that should prevent more problems in the future. In any case, enjoy your Digital G skin, and the Cyber Coco and Ghost Leon skins if you pledged at the Bronze level or above! If you backed through the Humble widgets on our site, you'll find the keys on your Reward page.
If you haven't received your keys by now, please check your inbox for a message from me (firstname.lastname@example.org), and also don't forget to check your other inboxes or your Trash / Spam folders. If you're still unable to find your key, send me an email and I'll help you as soon as possible (though it might take me up to a week to get back to you).
With 1.23 live, we are now fully focused on the development of Ted McPain. Fabian has designed his abilities and is currently working on designing and implementing his upgrades. Tim, who will be bringing Ted to life visually, is working on his animations right now. In fact, Tim has already anima-ted his walk cycle, which is included below! Please note that this is work-in-progress, so changes might still occur.
His upgrade icons are also in development. Three of those icons are already finished, and they are included below. Each of them is from a different "row" of upgrades. So one of them relates to his "Stimpack" ability, another one is an upgrade for this "Airstrike" skill, and a third one relates to his "Heavy Weapons" upgrades (not lis-ted in that order). We'll save their names and the specific upgrades that they're rela-ted to for another update. For now, have fun speculating :)
Unfortunately, it does look like we won't be able to get the Ted McPain Beta up next week as we promised. Update 1.23 was more work than we anticipa-ted so we suffered some delays there, and we really need to make sure that the Beta we launch contains a solid character. After all, playing a Beta where the character is unfinished and still has blatant issues is not really going to allow you to give good feedback - and we want your feedback to be usable!
Therefore, instead of doing a Ted McPain beta really soon, we'll be making a Beta to test out the first Custom Games features! We are aiming to release this Beta late next week, but seeing as there are still a couple of things we need to develop to get this beta ready, it might also be pushed back over the weekend. In that case, you'll have it in about two weeks. I will be sending out Beta keys ahead of time this time around, so all of you who pledged at the Iron Tier or higher should be receiving the access keys before the Beta is actually available.
The Ted McPain beta will follow shortly after the Custom Games Beta goes down, though I can't give an ETA on that at this time. Because Update 1.23 took a little more time than we expec-ted, and Ted McPain will need a couple of extra features to make everything work properly, it currently looks like it will take us a little longer to get him ready. Rather than early-to-mid November, it'll probably become late November now. More on that will follow in the roadmap that is going live in the next Kickstarter update though!
For now, enjoy the skins that you received over the weekend, and to use Ted McPain's words of wisdom: "You have been termina-ted!"