ROMP brings sexuality to an engaging card game. It challenges taboos and gets people talking and laughing about sex. Beyond the exciting gameplay, ROMP brings the most seductive art ever seen in a tabletop card game.
Each round progresses as players try to discard all of the cards in their hand. Characters and Scenes are paired with one another, some allowing players to discard multiple cards at once. Action cards are where the strategy of the game takes form, giving the ability to Draw, Discard, and Trade cards as well as Block other actions. The boldest action, the Challenge card, allows the player to draw and perform an exciting challenge for a chance to discard up to three cards at once!
Challenges are your real opportunity to be brave. You can decide your difficulty by selecting a one, two, or three word discard opportunity on any one of the five unique challenge types. Players can find themselves Acting as certain types of people, Sketching crazy and hilarious scenarios, Depicting bizarre acts, Describing saucy terminology, or showing what they know in a Trivia challenge.
ROMP is all about choice. Everyone is encouraged to play to their advantages, but no one should feel uncomfortable. Players can choose to build their discard strategy around Action cards, or more adventurous types can tackle the most difficult Challenges.
The Anatomy of ROMP: Part 1 - Challenges
We'd like to take an opportunity to discuss the many ways Friskyware is dedicated to making ROMP an amazing experience for everyone. In this multi-part segment we would like to share some of the individual traits that make ROMP a complete and hilarious social experience.
The core of ROMP's play is made up of Challenges, in which there are five types in total. Depicted above is a Sketch challenge, one of many that a player might draw when called into action via their Challenge Action card. Looking at the card, the active player gets to decide if he wants to earn the chance to discard one, two, or three cards from his hand. This is where things get interesting; Grab your drawing surface and set your timer to 60 seconds!
Most people could probably sketch a chastity belt, just some metal panties with a lock on them, right? That's the safe route and a good move if you only need to discard a single card to secure a win. Those who are bold could make an attempt to sketch the act of grinding, and secure that tasty two card discard. The most daring of players can attempt to get the party to guess that they are trying to sketch a Harem, securing an incredible three card discard for their turn!
ROMP is all about choice. While Sketch is sometimes seen as the easiest of the five challenge types, any player can opt-out out of doing any Challenge and instead draw one card from the play deck and end their turn. There are many ways to turn the game to your favor and Challenges are only one such way.
The Anatomy of ROMP: Part 2 - Characters
In this next installment of The Anatomy of ROMP we would love to take an opportunity to talk about the artistic side of this enticing party game. When you're not roaring with laughter or showing off your best moves by tackling a Challenge card, you'll be looking at the amazing sexy illustrations crafted by our artist Mirco Gravina (yo--nashi).
ROMP's exhilarating action moves forward by playing the various card types as you try to discard all of the cards from your hand. Character cards come as either Male, Female, or a spicy Scene. When playing a card into the pile, Males can be played on Males, Females on other Females, and Scenes on top of any other Scene. Cards of the same group symbol can also be played on top of one another.
If you're able to play a character card, and have other cards from that symbol grouping you may play all of them at once on your turn! Playing full groups is a fast and effective way to secure a swift victory. In addition to these multi-card power plays there exists the rare combo Scene cards which can be played at any time, even when it's not your turn!
ROMP puts the power of choice in your hands. Whether you want to be the life of the party by pantomiming a lap dance or you want to build your combo strategy, there is something for everyone's play style.
The Anatomy of ROMP: Part 3 - Actions
The third main component of ROMP, in addition to the aforementioned Challenges and Characters, are the Action cards. These cards enable strategic capabilities for players looking for ways to discard extra cards or play to a unique strategy.
We've already covered the Challenge card, which allows the player to attempt an activity to discard multiple cards at once. The Draw card can force players to draw additional cards, slowing their progress and potentially stalling their victory. Does another player have a small hand? Use the Trade card and steal their success! Discard can help you in your mission to empty your hand, or soften another player for a takeover. Last but not least is the unique Block action, which can be played at any time to halt any Action card at the time of play.
These five Actions add flavor and strategy to ROMP. If you're the kind of player that likes to manipulate, thinking ahead to cleverly turn the game in your favor, you'll be making the most use of these. Combining strategic Action cards with bold Challenges will dominate the round and make you the life of the party!
The Anatomy of ROMP: Part 4- The Five Challenges
Did you know that ROMP has five unique Challenge types? Any time you or anyone else plays a Challenge action card, the player can draw one of these unique and hilarious tasks for the opportunity to discard up to three cards from their hand!
Each type of Challenge has a few unique rules but falls under one global rule: You can't speak or write the word you are trying to get the party to guess. Once you have decided if you want to do the one, two, or three discard challenge you may set your timer to 60 seconds and begin.
Act: Put on your best performance! Talking is allowed.
Depict: Similar to Act, except you can't talk at all, much like charades.
Describe: You get no more than four words to describe the word on the card.
Sketch: Use a pen and paper, whiteboard, or other drawing medium to sketch the word.
Trivia: See what the party knows about various people. places, and things related to sex.
Which ever member of the party can guess the word in 60 seconds or less gets to discard the same number of cards as the player accepting the challenge. If nobody can guess the word, the Challenge card is returned to the bottom of the pile. There are no penalties for attempting but not completing a Challenge. Because ROMP is a game about freedom of choice, any player may choose to skip a challenge they've drawn and instead draw a white card and end their turn.
Mirco Gravina (yo—nashi) is a three year DeviantArt community member with an outstanding portfolio. He has worked diligently to hand-craft the alluring characters that cover our cards!
Friskyware is on a mission to lower sexual barriers and encourage people to discover and explore their sexual interests.
Our team brings three decades of combined experience in:
- game development
- graphic design
- project management
ROMP will continue to grow to meet the interests of our players and will deliver a unique brand of risqué fun for years to come.
Risks and challenges
Friskyware will coordinate with industry leaders in design, marketing, and logistics to bring you the highest quality products possible. These contacts provide the knowledge and resources to ensure a successful and entertaining product.
No product is flawless, and each person's sexual interests and experiences are ultimately unique. ROMP will begin by focusing on a subset of sexual interests, but is intended to be an evolving product that will engage further sexual interests as multiple versions of the game are produced. In line with our mission, we want to work with businesses and client communities to deliver a product that is entertaining and enjoyable for all.
We look forward to continued involvement with everyone who loves our products.
Products are subject to change as development continues.Learn about accountability on Kickstarter
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