Kyoto Protocol is a quick, but strategic card game. Players play as power companies competing for resources, but battling pollution.
Become an industrial giant in this card game of energy production and pollution!
In Kyoto Protocol players represent energy companies, which have to balance between needy customers and pollution limits. Every Round, players are given a common production goal, which each player needs to meet. Inability to meet this goal will mean penalty fees because of angry customers.
Moreover, players need to keep a keen eye on their competitors, so that they do not end up being the one with most pollution, as this will be fined as well! Players can also try to purify their public image by mitigating their pollution. In this way, a pollution giant can become an epitome of sustainable development, in which case the fees and sanctions fall on other unfortunate companies.
The game is very simple to pick up and learn and the game flow is fast with players drawing and playing cards. When the inevitable end of a Round approaches, the real tactics set in...
Kyoto Protocol is perfect as a light card game for everyone, or as a great filler between heavier games.
Power up your brain and get ready for an electrifying experience!
Origins of the name: The Kyoto Protocol is an international treaty which aims to lessen the impact of industrialism on our atmosphere. The basis for the protocol stems from the mind-set that human activities are responsible for the observable increase in global temperatures. First signed in 1997, the treaty continues to diminish green-house gases around the world.
In the base game you receive
110 resource cards
- 30 Coal
- 25 Oil
- 20 Wood
- 20 Gas
- 15 Uranium
7 player aids
60 two-sided penalty counters
All the resource cards are shuffled together and divided into 3 decks of the same approximate size: these are decks for Rounds 1, 2 and 3 accordingly.
Deck 1 is placed into the middle of the table, and 3 cards are drawn next to it face up as the Offer.
Players start with nothing in their hands.
On your turn, you choose one action out of three:
a)Draw one new resource card from the Offer, or blindly from the draw deck, into your hand. This increases your resources.
b)Play a set of resources face up into your playing area from your hand. This increases your energy production.
c)Flip up to 2 cards in your playing area face down. This mitigates pollution.
Players take turns drawing, playing or flipping until the last card is drawn from the Deck 1.
This ends Round 1, and every player checks the number of cards they have face up in their playing area. This is your energy production. If your energy production is less than the production goal, you receive penalty counters. One penalty counter is -1 Victory Point.
Play then continues with Deck 2 for Round 2: the old Offer is discarded and 3 cards are drawn face up from the new Round deck. Players keep their playing area and hand cards between Rounds.
On Rounds 2 & 3, players are also given pollution fines. They are given to players who use a resource type the most, i.e. have the most cards of that resource face up. For example, the player, who has the most face up Coal cards, receives 2 penalty counters if it’s the end of Round 2, but 4 penalty counters if it’s the end of Round 3.
After all the penalties have been given out at the end of Round 3, the game ends. Your score is the number of face up AND face down cards in your playing area reduced by the number of penalty counters you have. The player with the biggest score wins!
Rulebook PDF from this link
More pictures on Boardgamegeek.
Table Games in the World, an early preview at Spiel 2013: http://www.tgiw.info/2013/12/kyoto.html (Japanese)
All in all, there’s the dilemma that you need to produce a lot, without using too many resources. That test of willpower is hard, but so fun! - TGiW.info
Drake's Flames: http://drakesflames.com/card-game-review-kyoto-protocol/ (English)
Play Board Games: http://boardgame-record.blogspot.tw/2014/06/kyoto-protocol-ks.html (Chinese)
Gry Planszowe: http://gryplanszowe.net/kyoto-protocol/ (Polish)
Thanks to Lukasz from GryPlanszowe.net for this video!
We have sent several preview copies to reviewers around the world, so there will be more stuff in this section once they're finished testing!
At $1 Worker level, you contribute to the common goal and receive plentiful company benefits: our gratitude, your name/handle on our website and a sweet digital background.
At $25 Boss level, your gaming group is ready to take on the challenges of running your own power company. You receive one copy of the game. Will you walk the path of sustainable development, or darken the skies with poisonous fog: you choose! Our gratitude, name/handle on our website and the digital background will be a nice bonus.
At the limited $50 CEO level, you want to display your status among your competitors. You receive one copy of the game + the white construction helmet + plastic protective glasses that featured in the how-to-play video! As a cherry on top, the helmet will be SIGNED by the designer Petri Savola! Hurry up and apply for this position (pledge!), because we've only got 2 of these! You also get our gratitude, name/handle on our website and the digital background.
Pledges will be confirmed in a post-campaign survey.
Above prices don't include shipping. Check pledge-levels on the right or the Shipping section for shipping prices!
Add $20 to your pledge and receive 40 pieces of high quality acrylic lightning bolts to be used as penalty counters! We will confirm your purchases in the post-campaign survey. The counters are so light, they don't inflict shipping.
All the images are placeholders at the moment: stretchgoals will receive a finalized design if they’re reached!
$3000: Renewable Resources
At $3000, we add Renewable Resource cards into EVERY PRINTED GAME!
Clean Resources is an optional mini-expansion which you can play with or without. It means 9 extra cards: 3 Hydro, 3 Solar, 3 Wind. Clean energy is cool because it doesn’t count towards pollution. If only these things weren’t so rare…
$4000: Hidden Actions
At $4000, we can make a print-run of Hidden Action cards! This is a separate promo-package which our backers will receive for free and it contains 14 extra cards! This promo-package is not KS exclusive: we might use it in game fairs etc. You will have this beautiful set of abilities straight from the box.
Hidden Actions bring more chaos and surprises into the gameplay of Kyoto Protocol. Every player is dealt one Hidden Action card at the start of the game. He can then reveal and use the ability on the card at certain points of the game! How would you like the ability to have that one critical extra turn, or the ability to gobble up resources faster than your opponents?
Simply check the chart below, find your destination group, then follow the line to see you total pledge amount.
BASE GAME + SWAG
To keep the shipping costs as low as possible, we ship packages via a variety of shipping services depending on your specific location. We use USPS, FedEx, UPS, and DHL. You will be responsible for any import fees, brokerage or delivery surcharges, or applicable taxes that may be levied after we have shipped your package.
If you have any questions while our campaign is running or following the conclusion of the campaign, feel free to post on the main comments thread or email INFO@ROLLD6.COM.
We generally post updates every few days during an active campaign. Once the campaign concludes, we post updates every few weeks. You can follow us on Twitter @roll_d6, on Board Game Geek and Facebook!
You can also be a fan of Kyoto Protocol on Board Game Geek!
Thanks as always for your support!
This project is supported by Happy Meeple, where you can play board games online.
Developer:Roll D6 Games
Designed By: Petri Savola
Art and Graphic Design:Katri Vainiomäki
Risks and challenges
Our risks are very standard fare for a Kickstarter campaign, and most problems may arise from the schedule.
There should not be any delays in development, as the base game is very much done; there may be some changes in wordings, we will edit the rule book somewhat etc. but the core game, graphics, box art is done. We will finalize the design on all achieved stretch goals after the campaign, so this may take a while, but we have scheduled about a month or two to this end.
Kyoto Protocol is our 5th game (2nd in Kickstarter), so we are well informed about the printing process, file requirements, phases of manufacturing and speed bumps. This should provide a smooth print run, but alas human mistakes are possible. Some element may end up in the wrong place even after multiple checks; a forgotten outdated sentence in the rulebook; a mistaken file format causes emails to be bounced around for days… If we spot these early on, it’s no problem, but late realizations may cause the printing to be delayed. It goes without saying that we are extremely vigilant in avoiding this scenario.
Because the base game is done, there is no risk in the funding. If this project passes, you WILL get the game. All the cool physical pledge-rewards need some time to finalize, or they might cause unexpected hiccups in the shipping costs, but we’re prepared to suffer a few losses in that regard.
Our manufacturing partner - Panda Games - has a long list very cool looking successful titles under their belt, so we are assured that industry standards are well met.
Gamesalute also has a history of successful Kickstarter campaigns and we were very happy with how they handled our previous campaign about Troll Hunt.
TO SUM IT UP: Our risks stem mainly from unexpected human errors in the preproduction & manufacturing.Learn about accountability on Kickstarter
- (29 days)