"A spiritual successor to Giants: Citizen Kabuto and MDK? Sounds good to me! Go, Nick Bruty!"
- Tim Schafer
Founder of Double Fine Productions
In a nutshell, First Wonder is...
- A spiritual successor to Co-Founder Nick Bruty’s previous games MDK & Giants: Citizen Kabuto.
- It's Jetpacks versus Giant in a story based 3rd person shooter adventure, focusing on exploring wondrous Majorcan Islands as the team of Cargonauts try everything to stop Monstro from fulfilling his mysterious prophecies.
- Soar over the islands as the scrappy jetpack-toting Cargonauts, utilizing all kinds of crazy sci-fi gear that gives them their abilities.
- Crush your puny enemies beneath your feet as the huge and agile creature, Monstro.
- Play as both character types in the single player campaign, with hilarious cutscenes reminiscent of the ones in Giants.
- Asymmetric Multiplayer with players able to play as either the Cargonauts or Monstro in goal-based matches.
- Currently planned for release in late 2016 on Windows PC and Linux on Steam and DRM-free on GoG or The Humble Store, and PS4/XBox One made possible with our partners at Grip Games.
- Will be made with and for gamers like you! We want you involved!
We've been Greenlit on Steam!
“People always say they want more creative stuff. They don’t want more of the same all the time. ... I think [Nick Bruty] fits right into that mold, because nothing he does is normal. ... For the people who are looking for fresh ideas: [First Wonder] is a perfect project.”
- Brian Fargo
CEO of inXile Entertainment, Kickstarted Wasteland 2, Torment: Tides of Numenera, Bard’s Tale IV
“I’m really excited to see [First Wonder]. Very excited! We know that you’re not going to give up and that you’re going to get this thing done.”
- David Perry
Founder of Shiny Entertainment, CoFounder/CEO of GaiKai
First Wonder blends third-person shooter elements with aerial acrobatics in a fantastical and vast world ripe for exploration.
Monstro has formidable abilities that allow him to leap over obstacles, charge at opponents and exploit the environment to unexpectedly traverse vast areas. His only aim is to use his talents to overcome any obstacle between him and mysterious prophecy relics hidden in the many Majorcan Islands.
The Cargonauts take to the skies using their rocket technology in an attempt at matching Monstro’s natural gifts. To find and capture the terrifying beast, the Cargonauts must use their wits and a variety of tools and inventive traps that they selectively equip from their mobile gear depot, the Big Rig. They need to take Monstro down since they unwittingly set him loose on Planet Majorca in the first place.
Over the course of the campaign, players will alternatively take the reigns of Monstro and the ragtag team of Cargonauts as they scramble to put a stop to him and his path of destruction. The living, breathing chain of Majorcan Islands offers a dynamic world with unique inhabitants and natural resources awaiting player interaction. Many secrets lay hidden within First Wonder, as tiered plateaus, surreal geological features, and surprising environmental effects create a rich and unpredictable alien world.
Like the single player campaign, multiplayer will focus on goal based play rather than head to head shootin' and smashin' (though you can try to do that too!). A player will guide Monstro through a series of island goals, while a team of players as the Cargonauts work together to stop him.
In case you missed our TwitchCon feed, we recently we did a press virtual tour live on Twitch, which covers the main demo and we answer live questions from the press that participated:
"There are certainly not very many Shiny-like games around these days, so if developer Rogue Rocket can capture some of Shiny's famous wit and weirdness, they might be on to a winner." PC Gamer
"First Wonder is the spiritual sequel to games you really ought to play: MDKand Giants: Citizen Kabuto"
"First Wonder Has the Makings of an Indie Classic"
"...if anyone deserves to be funded it’s these guys."
First Wonder has all the makings of another indie classic by the same people that worked on Giants and MDK."
"...when you have frigging jetpacks versus giant monsters, what else needs to be said?"
The Robot’s Voice
“If you enjoy physics-based destruction, kaiju monsters, jetpacks, sci-fi weapons, asymmetrical multiplayer, an actual single-player campaign and a giant beautiful game world to explore then you might want to consider giving First Wonder a look-see and scope out the features to see if it’s something you might want to help bring to life with a bit of financial backing."
“... the opening minute of this First Wonder trailer with Monstro had me thinking about movies like The Beast from 20,000 Fathoms, It Came from Beneath the Sea and The 7th Voyage of Sinbad and how awesome it must be to kick some ass as a huge beast. Then when Monstro finally meets up with the Cargonauts he’s slamming a tree trunk into the ground trying to smash the tiny dudes, you can’t ask for more than that!"
Weekly Gaming Recap
The Cargonauts are a team of deep-space salvagers that come across an incredible fossilized creature: Monstro. They unwittingly deliver it to Planet Majorca, an intergalactic resort planet where the management intends to turn this huge fossil into the crown jewel of their extensive collection of artifacts from across the galaxy.
Unfortunately for resort-goers, Monstro awakens and begins to wreak havoc across the planet. Is he a mindless beast, or is there a motivation behind the destruction? What is he up to, and what will happen if he’s allowed to fulfill the newly discovered prophecies of the planet? The Cargonauts don’t intend to find out.
To tell the story, we aim to bring back the dry-and-sometimes-wet witted sense of humor that First Wonder’s spiritual ancestors are often remembered for, through entertaining cutscenes as well is surprising moments of unusual gameplay.
“I think Giants was one of the funniest games I’ve ever played.”
- Brian Fargo
CEO of inXile Entertainment
Monstro is an ancient creature on a mission to fulfill a prophecy inextricably linked to the mysteries of Planet Majorca. He seems to know a lot more about the planet than anybody realizes, and he’s capable of taking advantage of its unique features in ways nobody expected. You’re pretty sure that if he achieves his goals, it might be bad for everybody.
Monstro's size and agility makes him a powerful and elusive foe, able to leap over obstacles, charge at opponents, and exploit the natural formations of the game's expansive Majorcan Islands for quick traversal and strategic strikes.
He honestly couldn’t be bothered with these tiny creatures, but if they get in his way, he isn’t terribly concerned with carelessly pulping them either.
The Cargonauts manage to talk themselves into the biggest job of their lives: transporting a never before seen giant fossil to its new destination on Planet Majorca. This job could finally change their fortunes and restore some family pride.
In reality, they are completely out of their depth, but nothing that some luck and a good dose of blind optimism can’t cure. While their technology is antiquated, it still has brute power going for it and can get the job done. Not so bad looking after a lick of paint.
Filled with vast mountain ranges, unusual rock formations and beautiful water features, the Majorcan Islands are filled with delights for vacationers and explorers alike. Jetting around the islands will reveal all sorts of eye catching landmarks that will spark curiosity at what secrets lie with them.
Players will need to discover Majorca’s secrets to accomplish their goals, either as Monstro or the Cargonauts.
The native inhabitants, the Majorcans, are a peaceful lot and tend to see the best in everyone and everything. For generations, their beautiful island has supplied all their needs in abundance. Yet, the Majorcans have a plucky curiosity that keeps them wide-eyed and interested in all things.
Then The Corporation comes, with its prefabricated instant luxury resort descending out of the sky and landing like a soft blanket over the Majorcan islands.
The Majorcans are shoved out of their homes and relegated to the underside of the island. Of course, with their unquenchable politeness they don’t see it that way. They were simply in the way of what must be a very important project. Indeed, they must help out whenever they can.
Hey, you guys! Take these drinks to table 5. Why certainly, whatever you need. Oh, look they’ve given me my own outfit, how thrilling. Clean out the toilets? I don’t know what that is, but lead the way, good sir!
Rogue Rocket is co-founded by long time game industry veterans, and partnered with other long time collaborators such as Limited Slip Studios in addition to our core team in San Francisco. This experience is crucial in limiting unknowns, and starting off on strong footing. We have a proven track record of building great games reliably with a variety of publishers as well.
“Nick Bruty is probably the best game designer I’ve ever worked with... I created the character Earthworm Jim, but people really loved the game. And if you love the game, then you love what Nick Bruty did.”
- Doug TenNapel
creator of Earthworm Jim, Neverhood, and Armikrog
With our core team of five developers, Rogue Rocket has managed to build only original games in many formats since 2011, including working with Microsoft First Party games and other publishers, and is a registered PS4 and XBoxOne developer.
When Giants: Citizen Kabuto and MDK originally released, they were games that ignited gamers’ imaginations because they dared to buck the trends at the time. They brought original and interesting gameplay mechanics, and environments that showed vibrant worlds unlike any that gamers had seen before.
Eventually, publishers became increasingly risk intolerant as game budgets skyrocketed, and these kinds of novel games had a difficult time finding a place in the world. Today, many still remember these games and wonder why sequels never came to be. But with crowdfunding, and highly capable and affordable out-of-the-box engines like Unreal Engine 4 and Unity3D to limit development risks, these ideas can be revisited anew.
First Wonder is our way of revisiting these classic ideas. We will once again visit colorful alien worlds reminiscent of the ones fans came to love and let players enjoy an unusual experience. First Wonder aims to recapture the sense of wonder and discovery from those early games in a modern, high-quality game that is only possible with your support.\
Kickstarting a game is a two way street, and that’s a great thing! In the old days, you had to do your best to guess what gamers want, and you have one shot to get close enough before you press it onto a disc for all of eternity. With Kickstarter, and the widespread marvel of e-connectivity now available through the Internet, we can connect directly with you, the gamers, and find out what matters to you, and give unprecedented access to the process of making games!
With this in mind, we have set up a really nice First Wonder community site dedicated to this project, created in partnership with Innervate. Here, backers will have special access to a “Backers only” forum section where we’ll be regularly telling our backers what’s new with the project, answering questions, and getting feedback on parts of the game as we make it. We really believe this is a vital part of the crowd funding process, and are excited to be making this a core part of the project.
Limited Slip Studios
Headed by long time friend to the studio and Planet Moon alum Kevin Wright, Limited Slip employs a small but incredibly talented 3D asset team that has worked on hundreds of notable IP and AAA games, including but not limited to Uncharted 3, Call Of Duty: Black Ops, Saints Row, Planetside, Mortal Kombat X, and Darksiders. They are one of Rogue Rocket’s trusted content partners, and supported us with a variety of assets to help us prepare for this campaign and beyond!
We support our friend Brian Fargo’s Kicking It Forward initiative and commit to putting 5% of our finished product profits back into other Kickstater projects that inspire us!
Can't get enough First Wonder? Did we not build a backer level that has exactly what you want? These add-ons are for you!
How do I get an Add-On thingie?
- Find the lovely, blue "Manage Your Pledge" in the upper right corner of your screen. Click that blue, awesome button!
- Figure out what you want, and add the total to your pledge $ value. No need to change backer levels.
Bonus points if you used an abacus.
- Go here and fill in the form. You don't have to do this right away, and we will verify with you before anything gets sent!
- You can change your pledge value and add-ons choices as much as you want until the Kickstarter completes, no worries!
NEW! Big Rig Edition Added 9.28.2015!
Full specs for Big Rig Edition PC:
- Intel Core i5-6600K 3.5GHz Quad-Core 1151 OEM
- Asetek 570LX Dual 120mm Liquid Cooler for CPUs
- Asus Z170-A 1151 CV 3x16 XFR/SLI 4D4 M64 GL ATX
- 16 GB DDR4-2133 PC4-17000 HyperX
- GeForce GTX970 OC 4GD5 2DVI HDMI DSP
- Samsung 500GB 2.5in SATA3 850 EVO SSD
- Seagate 2TB/8GB SATA3 7200RPM 64MB SSHD Hybrid
- Blu-ray Writer 16x SATA Black Optical Drive
- Corsair 1000 Watt 80 PLUS Platinum Modular Quiet
- 10/100/1000 Gigabit Network Onboard
- Microsoft Windows 10 Home 32/64bit COA
- 1 Year Warranty On Labor & Parts
- Image above is a photo of an awesome physical mockup of the machine by the case skin artist at CybertronPC
Backer rewards images are concept art, and could change before final production.
All in-game content is subject to revision and final approval by Rogue Rocket Games.
Risks and challenges
Like all creative endeavors worth doing, estimating the time and resources needed is challenging, since we are meant to be manufacturers of an elusive resource we casually refer to as “fun.” Sometimes the absolute best stuff in the game is discovered semi-randomly while putting other pieces of it together, and it’s worth derailing other elements for its existence. Many of the most fun experiences of the First Wonder demo have been the results of emergent gameplay through organic discovery. This can sometimes create unpredictable bubbles in a resource limited schedule (which everybody except a very lucky few must usually work within).
The key to reducing these risks is to rely on our extensive experience across a wide variety of games to more accurately assess the work required for features. It’s also critically important to focus on the most important elements of the game that make the game better and different instead of trying to fit every last idea in.
The other dimension of risk is simply scope. We must be smart about selecting a game content size that is appropriate for the level of backing our Kickstarter produces for the project. We are committed to not overpromising and under-delivering, and will make the game that you, the backers, tell us should exist through the support we get. This, combined with being smart about how we apply those resources for greatest impact, is the path to a great game.Learn about accountability on Kickstarter
- (30 days)