The project is now fully funded, but we do not want to stop there - with your help we will make Serengeti Revised Edition an even better product!
In Serengeti: A Race For Life, you and a friend compete in the African Savannah in a last ditch attempt to preserve the ecosystem and ensure there is a future for its wildlife.
Serengeti was specifically designed to ensure that your experience is unique, not just in term of game mechanics but also in respect to the theme and its integration.
The game is played over a variable number of turns during which you will track animals, providing you with unique ways to deal with the various threats in the game as well as helping you efficiently manage your resources.
At the end of the game, victory points will be awarded depending on the players' deck content as well as majority in the Savannah. The competition track may also tilt the outcome in favour of the player who best achieved to stay one (or more) step ahead of his opponent!
The rules of Serengeti can be learned in minutes but we know that reading game rules without having the game in front of you can be challenging, so we've teamed up with Richard Ham from 'Rahdo Runs Through', who was kind enough to put together an overview of the main game concepts:
Be sure to check his final thoughts too, to find out why he thinks Serengeti is "a really solid charming little deck builder" and that "the coolest thing about the game is the thematic integration"!
For those of you who enjoy the game creator rambling on about design aspects and otherwise want an upfront rules breakdown, we've got you covered too as we have just returned from UK Games Expo, where we had the opportunity to participate in a live stream OnTableTop was running from the show:
Finally, if you would rather give the game a go before deciding if the game is for you, feel free to head over to Tabletopia where we've pushed a setup similar to what we use at conventions to demo the game (with 6 animals out of 8):
Rules in English, German and French are available by following the above link.
With the upcoming expansions on the horizon, we are taking the opportunity to release a revised edition of the game, able to cope with the expanding ecosystem.
Specifically, we will be making changes to the box specifications, as well as providing the rules in multiple languages (the original printing, despite being 100% language independent, only included English rules, with additional languages available as downloads).
Here's what you'll find in the game box in term of gameplay components:
- 120 cards (size 58x88mm / 2.25x3.5")
- 1 competition track (on 350 gsm card stock *)
- 1 leading player token *
- 2 wooden markers
- Rulebook (EN/FR/DE)
* those items are upgraded or additional components compared to the first print run, unlocked thanks to your support during this campaign - THANK YOU!
Serengeti plays great out of the box, and was initially designed to be self-contained, with no plans for expansions, so rest assured that what you get in the base game is a complete experience... but, perhaps inevitably, ideas for gameplay twists started to emerge.
We, as the developers of the game, did not want to add clutter to the game however, and, as importantly, create an uncontrolled environment where random setups give you every chance of a poor show every now and then.
To meet our goal, and still give flexibility / variability in setup, we started working on 'thematic packs' around 18 months ago, to test the concept. Turns out that we really liked the result, hence this new chapter for which we need your help!
Thematic packs are 30-card packs that substitute some of the animals found in the base game, as well as the main event. Which animals are replaced in the alternative setup is partly dictated by the pack design, and partly by your preference as a player.
For example, The Hunt expansion pack places an emphasis on predators, and makes a card that you'd normally rather not accumulate, the Carcass, remarkably more desirable, thanks to the Vulture abilities.
When playing with the new event, The Hunt, the Vulture must therefore be included (while the Eagle/Infestation/Scorpions are removed). The other animal that comes in the pack however, the Cheetah, while meant to enhance the experience and recommended as part of the setup to start with, is not mandatory.
As more packs are released, the idea is that you will get as players the best of both worlds: something new to chew on and challenge you, while retaining a solid game experience, intimately tested and tweaked until it was fully air-tight!
And this, in a nutshell, is what the thematic packs on offer here are... we will go through additional details regarding the thematic packs in campaign updates, so keep an eye on those in the next few weeks.
Note that the street price of expansions when released will be a minimum of £6.95 - the current intended RRP is £7.95, but depending on the success of this crowdfunding campaign, and larger print run, it may be reduced - either way you, as a backer, will save money to thank you for handing over your hard-earned cash months ahead of general availability.
We also promise you that expansions will not be available to anyone before all of you get theirs in their hand. Our current target is to deliver your pledges ahead of Messe Spiel '18 in Essen but if this proves impossible then they will not be on sale there!
Note that except for the Ranger and Benefactor pledge, the rewards will ship all at once (around October/November).
Rangers will receive a copy of the game from the first print run as soon as the campaign ends followed by the upgraded box, unlocked stretch goals and expansions in October/November.
Benefactors will receive their engraved silver medallion separately as soon as the work has been completed, probably in July/August, depending on Katia's workload, but no later than October.
The thematic integration has been at the core of the game development, with animals featuring skills that can be easily associated with their bearer. It was equally important we source the best artwork possible to maximise the game immersion, without detracting from the game play.
With such amazing art, it would have been a shame not to offer you the opportunity to get hold of some very special items featuring the animals.
First off is a set of 12 oversized cards, approximately 90x140mm (3.5x5.5"):
To receive a full set of the oversized cards, just add £6 to your pledge amount.
The other items on offer as an add-ons are very special indeed: full size reproductions of the animals on A6 / postcard size (approximately 150x100mm / 6x4"), signed by the artist.
They will be printed on hi-quality fine art paper and packed carefully to ensure safe delivery. Each print will be signed by hand, not as part of the printing process.
To receive a full set of the art prints, just add £24 to your pledge amount.
Shipping will be customs-friendly for customers based in Europe, the US, Canada and Australia.
Shipping costs are dependent on the number of games you pledge for:
Pick up at Spiel '18 (Essen, Germany, 25-28 Oct): free
UK: £3.50 for single copy; £1 per extra game
EU: £5 for single copy; £2.50 per extra game
US/CA: £6 for single copy; £3 per extra game
Australia/Other*: £8 for single copy; £4 per extra game
All additional items, namely the oversized cards (add-ons) and the prints signed by the artist (add-ons) will not be subject to separate/additional postage charges.
IMPORTANT: please do not add shipping to your pledge amount, it will be requested separately after the campaign has ended.
* Note that we have had to limit the areas we can ship to for practical reasons. Please contact us if your country is not listed in the available destinations when placing your pledge as we may be able to accommodate other destinations.
Retailers interested in backing this project should pledge at the retailer level. We are charging pricing equivalent to our current 12-units structure so this is a great way to stock the game with minimum risk. We aim to deliver straight after fulfilling our backers pledges .
After the campaign has ended, we will reach out with details about shipping costs, although it may be possible to give estimates ahead of production/delivery.
If you are a retailer and have any questions you can send us an email at email@example.com
We have collated all the reviews we are aware Serengeti has received so far below, to help our backers decide whether the game is a good fit for their taste of games.
Note that unless otherwise noted, the above reviewers received a free copy of the game but were not influenced in any way, and no monetary exchange took place - their opinion is fully independent and their decision to publish a review entirely theirs.
If you are aware of any other - positive or negative - please let us know and we'll add them to the list!
Rogue is a veteran gamer, involved as far back as 1994 in the Magic: The Gathering scene in Belgium.
Having played, owned, and even retailed most of the CCGs available on the market in the 90s, his exposure and experience with games revolving around interesting card interaction is extensive.
He also spent an insane amount of time playing miniatures games such as Confrontation and Bushido (playtesting the later in the early days).
Rogue has been involved with board games for around 10 years now, with a leaning towards 'euros' although he sometimes wishes the thematic aspect was a bit less tenuous.
Serengeti: A Race For Life is his second game, and the main focus of his design development currently, with future material constantly on his cutting floor.
Favourite designer: Reiner Knizia
Katia has been a wildlife artist for most of her life.
Growing up in the French part of Switzerland (Valais), she learnt to sketch up about anything standing still long enough for her to capture that moment on paper or canvas, adding details from memory.
Although not formally trained in arts, she has worked most of her professional life as a hand engraver, specialising in wild animals and game.
Katia loves nature, making handmade jewellery and stress-free life (however difficult to achieve).
Favourite Artist: Carl Brenders
Risks and challenges
The first print run of Serengeti: A Race For Life was produced successfully and on schedule for its launch at Spiel Messe in Essen last year (2017).
We have done as much of the work as possible before launching the Kickstarter and once completed we are confident we can produce and deliver the game and expansions on time and to the highest standards.
There are always the possibility of unforeseen factors outside of our control but we are as prepared as possible for any such bumps in the road and therefore do not foreseen any complications as we will be using the same suppliers as per initial production.Learn about accountability on Kickstarter
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