Hardcore Mode | UE 4.16 | HOTAS Support | Art Book | Soundtrack | Wallpapers | Vendetta Online Ship Skin
We’ve been quiet for the last few weeks because we have been busy implementing Hardcore Mode, finalizing the EVERSPACE Art Book, the official Soundtrack, wallpapers and other backer rewards, and migrating the project to Unreal Engine 4.16, which led to a lot of changes under the hood of EVERSPACE. But, first things first: Patch 1.1.0 is live on Steam and on GOG!
This stand-alone game mode offers a whole new level of challenge for veteran pilots. It is as demanding as hard difficulty, but you aren’t allowed to improve your starting conditions. Each new run starts out with the same fixed set of pilot perks and without any ship perks upgraded. You can upgrade ship perks only at the end of each sector, provided you have collected enough credits. Hardcore mode also introduces another nasty surprise: before entering a new sector, you must select from different “handicap” modifiers which have adverse effects on the overall gameplay, letting you choose between the frying pan or the fire. That must surely sound like a hell of a lot of fun to all the die-hard roguelike fans out there. You’re welcome!
Some of you have been pretty vocal about it, and we heard you loud and clear: you will finally be able to use your HOTAS to pilot your Colonial Scout, Interceptor, or Gunship on your dangerous journey through EVERSPACE. We even added an option to fully customize the controls to your liking. A word of a warning, though: EVERSPACE is still as fast-paced and twitchy as ever, so we still think that using the mouse and keyboard is the best way to fly. Maybe it’s just because we’re not used to using joysticks. :)
Because you will not be able to configure Xbox One gamepad controls as freely as on the PC, we have also added two more control schemes which are closer to a classic flight sim layout.
The Art Book
We put a lot of effort into the art of EVERSPACE, which is why we are both proud and excited to announce that the EVERSPACE Art Book is available as DLC on Steam. All backers who pledged at Space Optimizr and higher tiers will receive an additional Steam key to download the digital Art Book for free. If you pledged at Space Bro or higher, you can also look forward to finding a high-quality print version in your mail box within the next few days. The same goes for all eligible backers with regards to the high-quality EVERSPACE poster print and the hand-signed postcard from the team.
“There is no sound in space,” they say. All we say is: “We don’t care [about real physics]!” What we did care about was having a great soundtrack that fills the sonic void of this new breed of space game.
Gero Goerlich, our Sound Director, has worked with us for almost ten years creating sound effects and in-game music for myriad game genres. He is a real jack-of-all-trades and a master of several instruments. He is a virtuoso with the e-piano, acoustic and electric guitars, e-bass, and drums, and he even contributes to vocal performances every now and then.
For EVERSPACE, Gero created a unique sound which perfectly captures every mood and surprise along your space journey. Look forward to enjoying a huge variety of more than sixty tracks, from eerie ambient sounds made up of electronic synthesizers and real-life audio samples, to classical themes, punchy rock riffs, electronic piano tunes, and songs accompanied by floating backing vocals. Driving beats, odd time signatures, and the use of some bizarre “instruments” like a tiny plastic guitar and a drum kit made of chairs and sofas, always keep things interesting.
The original EVERSPACE Soundtrack and the official EVERSPACE Art Book are available for download as part of the DLC "EVERSPACE Upgrade to Deluxe Edition" on Steam and are free for all eligible backers.
Many daring space pilots have been killed in action simply because they were distracted from the heat of the battle by stunning space vistas of spectacular constellations and beautiful but lethal natural hazards. This is where the Action Freeze feature comes in handy for orbiting and zooming the camera while putting all threats on hold - maybe it is worth mentioning that we added free camera movement and rotation to it with this patch. This nifty feature enabled us to create an exclusive collection of wallpapers at 4K resolution with epic graphics quality. All backers will receive a link and password to download the wallpapers from Dropbox. So, please make sure to check your inboxes, promotion, spam and even trash folders, later today.
Vendetta Online Space Ship Skin
During our Kickstarter campaign, we had some fantastic shout-outs in newsletters from space game veteran Chris Roberts, CEO of Roberts Space Industries, and John Bergman, CEO of Guild Software. While probably every MMO space pilot is aware of Star Citizen and is anxiously waiting to be able to play it in its full glory, we would like to return the favor to John and his team by encouraging everyone to check out their open space MMO, Vendetta Online. It has been online since 2002 and is also the first MMO to support the Oculus Rift and Gear VR. To sweeten your new space voyage, we will send a code to all backers to unlock an exclusive Vendetta Online space ship skin.
Unfortunately, we had to push back the update on Xbox because we ran into new issues after migrating to Unreal Engine 4.16. Same goes for the Linux version. We are still working on fixing the problems and will keep you posted.
OK, that’s it for now. Time to check out the all-new Hardcode Mode, several tweaks, fixes in VR, and further general improvements of this major patch. For further details, you can find the full changelog here. Or, just go and watch the awesome video below, showcasing some of the new features, made by our lovely EVERSPACE forum moderator and game tester, Giraffasaur:
All the best,
Michael and your dedicated ROCKFISH Games Team
We know that you like fast-paced sci-fi action, which is why we would like to momentarily shine a spotlight on GRIP from our friends at Caged Element. In this awesome-looking futuristic hardcore combat racer, you have to show some serious driving skills while racing in heavily armored cars at up to 700 km/hour on floors, walls, and even on the ceiling in tournaments spread across a variety of locations on exotic planets.
However, it’s not enough just to cross the finish line first in GRIP. More important is how you got there and how much destruction you wrought along the way. Use weapons, power-ups, and destructible structures along the tracks against rivals or your friends in real-time multiplayer battles.