The “Ancients” | Functional Cockpit Displays | Improved Performance & Stability | Full Release Date | Boxed Version
With this update, you will notice that we made a large jump in versioning the current EVERSPACE build as Update v0.7. There are several reasons for this.
First, the full release is not far away. On May 26, we plan to release EVERSPACE v1.0, which we consider to be the full core game that we promised in our campaign here on Kickstarter. Within the next few weeks, we will be able to share more details about what will be included in v1.0, and what will be added after the v1.0 release. Of course, you will be able to play the story in all its glory, we can tell you that much.
Second, we noticed in quite a few comments that labeling the previous release as Update v0.4 led to high expectations of how much more will be added to the full game. In fact the game is pretty much feature- and content-complete already, and we’re devoting much of our time to final testing and QA. Naturally, not everything has been revealed yet, so we still have some aces up our sleeves for the full release. Therefore, Update v0.7 will be the last one before EVERSPACE hits full digital release (and even brick & mortar stores in some countries) with v1.0 on May 26, 2017.
Third, and most importantly, with the introduction of a whole new faction, functional cockpit displays for all three player ships, and the latest round of performance and stability improvements, this update is a huge step forward from the previous build as you can see for yourselves below.
In this update, you will encounter the remnants of a mysterious alien race known only as “The Ancients”. Ruins built by the technologically-advanced race hold teleporters that work as shortcuts, letting you skip some locations on your journey. The ruins also contain valuable Glyphs, which function similarly to the previously introduced Sub-Routines but with far more fantastical effects, affecting overall playstyle immensely. Getting these Glyphs will not be an easy task: you must first confront the mysterious Ancients themselves.
Functional Cockpit Displays
Adding functional cockpit displays to all three player ships was quite a task. We had to fit the screens and gauges into the different designs of the cockpits and we had to make it look good. We also had to make sure that all relevant information can be read easily, even in the heat of the action.
In addition to extant HUD elements, you will now be able to see the component damage overview of your ship, as well as information about locked targets. With this addition also comes the option for all the purists amongst our daring pilots to turn off the HUD elements entirely in first person mode and rely solely on cockpit instrumentation.
A Missile Turret for the Colonial Gunship
Although already upgraded in previous releases, the Colonial Gunship gets yet another new and exclusive device: the Missile Turret. This mighty piece of equipment automatically fires salvos of powerful homing projectiles, with the downside of having a longer reload time between shots.
Improved Performance and Stability
Along with these massive additions, the newest update fixes occasional crashes encountered on the Xbox One in the recently-added Colonial Stations, includes backer names from the crowdfunding campaign in several game locations, and significantly enhances the game’s overall performance and visual quality.
Alright, plenty of stuff worth checking out over the weekend and in the coming days. Just keep on dying in EVERSPACE and taking care in real life,
Michael and your dedicated ROCKFISH Games Team