Early Access Roll-Out | New Patch | Gamescom, Insomnia & PAX
Time is flying so fast, we can feel Space bending around us! Since our previous update here on Kickstarter we have been showing EVERSPACE at major shows in Germany, the UK, the USA, and in Canada: Gamescom, Insomnia, X16, and Pax. Over 1,000 space enthusiasts took the chance to get their hands on the game and we got fantastic feedback on how good the game looks and feels even at Beta. It seems like we are well-prepared for the imminent release through Early Access, Game Preview for Xbox One and Windows 10, and GOG Games in Development.
One More Patch
To make sure the Early Access version runs smooth as silk and as bug-free as possible, we just patched the latest version on Steam to be tested by up to 10,000 Alpha and Beta backers one more time. We don’t expect any major issues to pop up, but you never know. Also, we added, tweaked, and fixed a few more things which haven’t been tested by a major group of players yet. The most noticeable changes are an all-new end fight in Sector 7 and some voice-acted dialogs, as well as a new rock planet (there had to be a rocky one!) and a new type of Outlaw station. You can find the full changelog here.
We also added some of the most requested options like turning off v-sync, more granular graphic settings, and improved support for ultra-wide monitors.
To make the roll-out as smooth as possible, we will email a Steam key to all remaining Space Cat backers on September 14. Please make sure to check your spam, promotion, and trash folders. If you prefer to receive a GOG key, please DON’T redeem the Steam key and just forward the email to support[at]rockfishgames[dot]com. We will send you a GOG key in return right away.
Even though the console stretch goal wasn’t unlocked through our Kickstarter campaign we have been working together with our friends at ID@Xbox on a solution for Xbox One players. We will get a contingent of tokens which we will send out in exchange for unredeemed Steam keys in the same way as described above. Since we don’t know yet how many of the tokens we will need for media people and influencers we cannot promise to serve everyone, though.
Xbox One and Windows 10 Release
For the last two weeks, we have also been working closely with the Xbox Team at Microsoft to get EVERSPACE for Xbox One and Windows 10 through Certification. We did some further performance optimization, fixed all technical roadblocks for the Xbox One build, and are looking forward to Approval. However, there are still some store-related tasks open before we can go live. As UWP is all-new to us, we also need a few more days to get everything working as intended. We will announce a new release date on Xbox One and through the Windows 10 Store when we are closer to having all the boxes checked, presumably before the end of September.
Lastly, if you're already having fun playing EVERSPACE, please don't forget to like the game or even write a review on Steam. Either would be very much appreciated.
Alright, that’s it for now.
Have a great weekend everyone,