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A single-player 3D space shooter with rogue-like elements and non-linear storytelling from the creators of the "Galaxy on Fire" series.
A single-player 3D space shooter with rogue-like elements and non-linear storytelling from the creators of the "Galaxy on Fire" series.
A single-player 3D space shooter with rogue-like elements and non-linear storytelling from the creators of the "Galaxy on Fire" series.
10,739 backers pledged €420,252 to help bring this project to life.

Upcoming Forum | New Website | Mining Facility | Shipwrecks | VFX | AI

77 likes

Dear Pilots,

apologies for the radio silence but I was caught up in various things like milestone planning, recruiting tasks, technical issues to get 12k email addresses grouped by reward tiers into vBulletin and syncing all WooCommerce user accounts with the forum. Unfortunately, it still doesn’t work as we want it to so we decided to drop vBulletin and rather spend some money for Vanilla forums which will be hosted externally as SaaS. We have already made some changes to one of their themes and it will take just a few more days to import all your email addresses and test it. You can see how it will look like below:

EVERSPACE forum preview
EVERSPACE forum preview

As we want to get a few more people on board next year, we also spent some time on pimping our corporate website with some help from Jan, a very nice young and WordPress-savvy guy who was unemployed. He also helped us with the Vanilla forum and the WooCommerce shop integration. We hired him for a few weeks and after the job was done we helped him to get a permanent job at www.comspot.de, where he is super happy. He will still be able to help us on any web tasks every now and then.

ROCKFISH Games New Website
ROCKFISH Games New Website

But we got also some cool stuff for you. Below you can see the first screenshot of a mining facility, made by our youngster, Malte. We put a lot of thought and creative direction into this, as mining facilities will play an important part in EVESPACE. It is a modular design so we can have a great variety, which is essential for our procedural level creation.

Modular-based mining facility
Modular-based mining facility

Matthias spent quite some time on creating capital ships. As your journey in EVESPACE will take you through ancient battlefields, we wanted to have huge shipwrecks scattered all around in space. They won’t just make a jaw dropping scenery but offer exploration for precious loot as well as hide and seek gameplay with your foes.

Shipwreck playing fields incl. placeholder HUD
Shipwreck playing fields incl. placeholder HUD

Many things have improved thanks to Marco’s hard work in the past few weeks as well. He revised the skybox generation for greater variety and improved the overall visual quality now featuring nebulas, lens flares and a crisper look. Plasma, gas and lightning fields emit light to enhance the overall lighting.

Different types of asteroids
Different types of asteroids
Say "hello" to nebulas...
Say "hello" to nebulas...
...and to light emitting plasma fields!
...and to light emitting plasma fields!

Marco has also added detail texturing to asteroids for a super crisp look at short distance and we even have got a new class of hollow asteroids that offer various surprises when you fly inside.

Hollow asteroid with rare resources inside
Hollow asteroid with rare resources inside

Last but not least, all environmental particle and weapon effects have been revised for better performance while preserving their high quality.

Improved VFX
Improved VFX

But there is even more: Sven has been busy improving and enhancing the AI. We got new behaviours for signature enemies and freighter defence systems and a more realistic aiming deviation so that enemies have a harder time hitting you with beam weapons when you perform agile movements. They will also make heavy use of their missiles and boost and start counter-measures when detecting that someone is on their tail.

Smart AI in combat
Smart AI in combat

So what’s next? Andreas and Hans-Christian have been working on our so-called 1st Playable. It will feature pretty much all the cool assets you have seen so far combined with a complete playthrough including combat, fuel mining, gas harvesting, crafting, perks, upgrading, interstellar travelling, player death and player rebirth. This is a huge step for us as for the first time we can tell how much fun it actually is to play EVERSPACE with its core elements all in place.

Fuel mining
Fuel mining

This build is scheduled to be done before the holidays start and we will share a new gameplay trailer of it with you very soon. Until then we will share more screenshots with you every few days.

Cheers,

Michael

Capaneus, Elie Richa, and 75 more people like this update.

Comments

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    1. LiquidAg
      Superbacker
      on December 9, 2015

      @Salorius - Obviously... I can't believe some people didn't catch that. ;-)

    2. Salorius on December 9, 2015

      @OhNoes ... Most likely the wording EVESPACE gave us a hint about an ancient AI with that name - ruling the so called "EVE sector" which is a huge shipwreck semi black hole nobody could escape.... So beware of EVE...but loot the wrecks ..... :-)))

    3. Missing avatar

      Ryan Rasey on December 1, 2015

      What's the difference between the "first playable" and the March alpha release? Does the alpha still have a March release date?

    4. Missing avatar

      Lephys
      Superbacker
      on December 1, 2015

      It's looking phenomenal! Because of your wondrous efforts, this is going to be a glorious, glorious game, :). I couldn't afford to get 2 copies in the Kickstarter campaign, but I've got a friend who won't take much persuading to pick this up once it's out. :)

      Keep up the awesome work! (seriously, don't start slacking and let the game fail to meet its potential, hehe.)

    5. ROCKFISH Games Creator on December 1, 2015

      @all: Very embarrissing spelling errors! I read the text many times but I guess my brain read what it wanted to read ;) Thanks for all your warm words - that's very rewarding!

      @Martin W: We're looking at a lot of other space games and there are cool features in many. I don't want to get too much into detail here but we have to make sure that the features we implement are rock solid and fit into the nature of a roguelike and also don't go over budget!

      @Stefan Di Iorio: Thanks for the offer! Christian has already contacted you.

      /Michael

    6. martin 'blessu' sylvester on December 1, 2015

      Great to hear from you, clearly working hard on evespace oops mean feverspace, noooo, mean ...you know what I mean, there is only one, good work people, I know we are in good hands.

    7. Missing avatar

      OhNoes on December 1, 2015

      Thanks for the update.

      Some key typos:

      "We put a lot of thought and creative direction into this, as mining facilities will play an important part in EVESPACE" and "As your journey in EVESPACE will take you through ancient battlefields,"

      Am sure you meant EVERSPACE ;)

    8. Jake Rich on December 1, 2015

      Thank you for the update, the game is looking really nice!

    9. Missing avatar

      Martin W on December 1, 2015

      Just in case you have not already done so: Make sure to take a look at "X Rebirth" for the modular space stations. Yes, of course you see that there are only a limited number of modules, but still every station looks different in a way that you can recognize them when getting there a second time. That's one of the few things that game is really good at.

    10. Missing avatar

      Chris Kroeper on December 1, 2015

      Excellent update. Those screenshots look fantastic. Thanks.

    11. smudboy on December 1, 2015

      If you guys need help with your forum installation, I'd be happy to help. I'm a web dev'er of nearly a decade, and I know my way around WP.

    12. FullmentalFic on December 1, 2015

      Fun stuff, the modual procedural generation of mining facilities and whatnot sounds like a great way to keep some variety in the game as long as there are enough assets to keep it from getting bland too fast. Can't wait to see the new gameplay trailer!

    13. ROCKFISH Games Creator on December 1, 2015

      @Lavalampe: I am afraid a Demo is yet another version and we don't have any time for that. Demos don't always work well: http://www.vg247.com/2013/02/11/releasing-a-game-demo-can-cut-your-sales-in-half-warns-schell/

      /Michael

    14. CMDR Mindriot on December 1, 2015

      Damn!! All the hard work is showing. Can't wait to get into the Everspace universe!! Thank you for taking the time to update us Michael!

    15. Missing avatar

      Lavalampe on December 1, 2015

      Have you ever thought about releasing a oldschoold "Demo"?
      I haven't seen real Demos in ages but it could convince people to buy the title. I just talked with friends about the "Wake Island - Demo" from Battlefield 1942 and how awesome it was. This Demo has a place in my heart cause I had such a ton of fun and of course I bought the game instantly at release. Todays "Beta-Tests" are full of bugs which maybe fixed but you are forced to have an internet connection and when beta ends, you habe no chance to play the beta again.

      Real Demos also create positive feedback for the publisher cause you give out sth for free. I could Imagine a Demo that simulates a mini campaign with 2-3 missions/milestones in one sector.

    16. Jeremy Jacob Saklad on December 1, 2015

      I’m probably not going to try the beta, since it might ruin the story for me. I am definitely looking forward to playing, though.