Hail Dwarves & Trolls!
A Closer Look At MurkMaw
I wanted to give you a closer look at MurkMaw's parts and some of its abilities.
MurkMaw will have a cardboard '3 hex' sized head. The head can be moved around but it really doesn't need to rotate unless you want to spend the extra action points to get that much closer. The head is able to devour Dwarves on a successful roll when they either get too close or they are pulled in by the Tentacles!
It will also have 4 Tentacles that can either Whip or Grab & Drag Dwarves towards the mouth. Each turn the entangled Dwarf is able to roll to free himself from MurkMaw's grasp.
MurkMaws Head and all four Tentacles have their own health and can work independently from one another with a few restrictions.
The dreaded MurkMaw will also have Special Abilities that it can use such as;
- Submerge - The Head or a Tentacle can slip below the swampy waters to then reappear most likely behind the dwarven lines!
- Respawn - At great cost to MurkMaw, it is able to respawn one of its lost tentacles. Max 4 tentacles.
- Heal - MurkMaw spends Action Point to heal its Head.
Print & Play and 3D Files
This pains me in my fat dwarven belly, but I need to push back the Print & Play and the release of the 3D Files.
The Print & Play version of DoIP relies heavily on the base game being 100% complete. Until this is done and everything is edited I can't release the Print & Play. I want to make sure that the files I put together for my Print & Play backers represent Dwarves of Iron Peak as closely as I can get them.
Dealing with the 3D Files for the Miniatures. I've been wrestling with a lot of warnings I've received about releasing the 3D files for DoIP before the actual game is sent to the manufacturers. I want to protect the base game as much as I can so unfortunately I can't release the 3D Files until it's finished.
Please message me or comment if you have any questions.