About this project
We won an OUYA dev console!!! Legend of Dungeon will be an OUYA Launch Title!
Every $10+ Reward will receive a OUYA, Android, PC, Mac, and Linux Version.
Update: Our goal was met in under 24 hours. Pets, Classes and 2nd Classes are Unlocked!! Thanks for the amazing support everyone!
Greenlight us on steam! Once we are Greenlit, every $10+ reward will get a steam key!
You and up to three companions are looking for treasure and glory in a dark flickering dungeon full of deadly. Legend has it there is a massive treasure all the way down on the 26th floor. Your quest: get the treasure, and make it back alive. Which you won't, you'll die...
...the game is about dying, and treasure.
"You need to see this in motion." - Jordan Devore, Destructoid
"...let that description sink in for a moment, as tiny excitement-enzymes burst from your brain-tubes." - Jim Rossignol, Rock Paper Shotgun
1 to 4 Player Cooperative Gameplay
Supports many different kinds of controllers!
Real-Time Beat'em'up combat
...except with 2 or more players, you become a ghost, and have to collect spirit orbs to resurrect yourself. You'll come back with low health, but you'll be back in the game. Once you're all dead though, thats it, game over man.
Dynamic Lighting and Real-Time Shadows
Legend of Dungeon uses 3D Normal Mapping on low-res pixel art to create dynamically lit sprites.
Based on the character designs of Sebastiaan van Hijfte (svh440 of r/PixelArt fame). Each character is adapted and animated for use with the dynamic lighting.
The music generates from tracks composed by David Dirig, it dynamically assembles based on the types of enemies you are confronting.
Dungeon Layout, Monsters and Item placement, Potion Colors and Devices are all randomized each playthrough.
Online Score Board
describing how you died and how much gold you collected.
DRM Free becauseno one wants that.
Windows Mac and Linux (+Android +OUYA!!!)
Legend of Dungeon is made with the Unity game engine.
What's left to Make:
- Online Score Board
- More Tile Sets - lots, crazy amounts
- Many more Monsters
- More Bosses - Vampire, The Devil, Bloated Zombie, Unicorn, etc...
- Tons more Melee Weapons
- Tons more Magic Books
- Devices - Artifacts left in the dungeon that when activated help (or hurt) the players.
- Dynamic Music System
2 Posters! they are pretty awesome.
Stretch goals unlocked the 2nd Poster as well!
Drawn by the amazing Alix, goddess of chaos and kittens, etc.
The Soundtrack is the dynamic music from the game assembled by David Dirig into themed individual songs. Also Includes "The Ballad of Dungeon" sung by Alix.
$10k - Pet System
Tame pets in the dungeon. Train them to collect gold and attack monsters!
- Wizard/Sorcerer - Because starting with Magic Missiles is AWESOME
- Doctor/Nurse - Support Class!
- Ninja - Shuriken!
- Knight - ...the Tank
- Hunter - Starts with a wolf!
- Cowboy/Girl - GUNS!
- Necromancer - Summon stuff!
- Bard - Has an Electric Guitar, Rocks Out!
Our kickstarter goal is really just the bare minimum of what Legend of Dungeon could be. Now that our goal is met, we will (hopefully) release in January After that, work will begin on the met stretch goals. Each will be released on completion as free updates to the game.
$40k - Networking! More Pets\Companions! Online & Lan Multiplayer!
- Dwarf (yes, the guy from the tavern!)
$50k - Dark Forest Expansion
Leave the Dungeon and explore the forest! Discover the secrets of the great spirit! All new Content! Hats, Monsters, Weapons!
$90k - Over World
A Complete RPG with storylines, quests, multiple dungeons to raid and a huge world to explore!
Robot<3Kitty is a husband and wife team working full time to create awesome games. The developer, Calvin (Robot) spends almost every waking hour hacking out code and dreaming up new worlds, when not in front of the computer he's staring into space working in his head. His muse, Alix (Kitty) has been taking care of evil marketing and press releases, and other scary things Calvin doesn't like to think about... but lately she has been more active creating art assets for future games.
Our previous work, Neverdaunt:8bit was an IGF finalist in 2011. Our studio and home is a treehouse, in the woods (in the summer) where we happily make videogames all day ...and play with kittens.
We are kickstarting the game to pay the composer, purchase Unity Pro, buy a new dev machine, and of course, more coffee.
Risks and challenges
Balancing, this is tough in any game of complexity. We need to make sure the flow of the game feels just right.
The Dynamic Music is still just in the conceptual stages, it's going to be tricky to pull off without getting in the way of gameplay.
Our ability to handle these risks and challenges comes from an unending perseverance and love for our work. Making great games is what we want to do.Learn about accountability on Kickstarter
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