Share this project


Share this project

All or One is a hidden role card game wherein players are trapped in a room and tasked with agreeing to sacrifice one among themselves.
All or One is a hidden role card game wherein players are trapped in a room and tasked with agreeing to sacrifice one among themselves.
231 backers pledged $14,069 to help bring this project to life.

First Peek

Posted by Robot High Five (Creator)

Here's your first look at our updated designs for the two character decks, as well as final art for some of the character roles!

We'll start with a direct comparison of the Potential Character card. Here you see the Witch as was mocked up in the prototype style during our Kickstarter campaign, followed by the revised layout.


As can be immediately seen, we've moved away from the unflattering color scheme and strangely formal layout of the prototype design. We also removed the confusing icons which were intended to "hint at" each character's goals and bonuses, choosing instead to directly state each character's win and (new) fail conditions -- victory achieved can be taken away if the fail condition is also met. All characters still have thematic bonuses, but we wish to maintain simplicity on the Potential Character cards; we do recommend newer players be given a chance to glance over the corresponding Hidden Identity cards during the initial setup period. Though we did not budget for an overly thick instruction manual, we would like to include character breakdowns inside the rule book which can be consulted by any player at any time during play, giving players of any experience equal access to all character information.

Here are the Witch's previously mocked up and newly stylized Hidden Identity cards, this is the card the player holds and keep secret.


We wanted to go for something that was more than essentially a palette swap as it was with the prototype, while also presenting a consistent (and more appropriate) theme. We've reduced flavor-text, striving to distill the essence of each character's story/motivation into a tight couple of lines. We also needed to efficiently and effectively present all relevant game goals as clearly as possible in a short-handed format; the instruction manual will define all important game terms which appear on the cards.

Here are the other three characters we'd like to share at this time: The Clone, The Mafioso, and the Medium.






In most cases, as can be seen, the player should easily read their card as:

  • Must do this.
  • Don't do that.
  • Earn bonuses for these.
  • Lose bonuses for those.

*The Witch has the rare, special case of a Preferred victory condition.

The bonus sections are less wordy, and no longer makes specific mention of bonus rolls, which was a consistent problem during testing -- players were rightly confused by the constant usage of the words role(s) and roll(s). We are still working on updating all game characters to this newer design, but unless a special case calls for it, we aim to eliminate the mental bonus tracking that some character's required by revising all bonuses to now be uniformly checked and tallied after the game has concluded. Players may continue to use our established system of rolling dice equal to the tallied number (potentially 0 through 6) in order to score themselves and determine an ultimate winner, or they can simply apply the number as their final score, though this will more often result in ties.

Again, our intention is to include character breakdowns in the instruction manual and provide expanded detail for a lot of the shorthand we are using on the cards.

Note: text and formatting are still subject to change to maintain consistency across all character cards as we continue updating them to this revised layout.

We hope you find our new designs exciting! We feel they provide a much greater thematic attachment to the game as envisioned, and we look forward to showing you the redesigned Mark and Special Item cards, as well as the backs of all the decks, in the coming months!


Only backers can post comments. Log In
    1. Robot High Five Creator on

      Frank, are you referring to the original mock-up or the final piece? We (myself and the artist, Sarah) are aware of the complaints about the eyes appearing cross-eyed in the mock-up, something which I personally did not take issue with, however, Sarah did alter the eyes for the final piece to address that particular complaint about the character. If you look closely at the two cards in the comparison images above, you should be able to spot the adjustment to the eyes.

    2. Missing avatar

      Frank Thames

      When I looked at the witch she looked kind of cross eyed. Maybe it's just the eyes in general, but the witch really looks cross eyed.

    3. Robot High Five Creator on


      We appreciate your feedback; while we cannot guarantee our final design decisions will meet everyone's desired expectations, rest assured we will be physically proofing the prints for general legibility.

    4. Michael Sokalski on

      The font seems incredibly hard to read to me, especially with the red color.

    5. Robot High Five Creator on

      Oh, because Kickstarter has a white background, we probably should have called out that the scan-sheet holes on the character cards are not literal holes, they will be white on the printed cards.